Unique beast encounters

Inspired by this Reddit post.

Result

You find Roll on "Beast".
Roll on "Unique feature"
Roll on "Temperament"
They are currently Roll on "Current activity"
They are carrying Roll on "Loot"
A thing to know is that Roll on "Alt win condition"


Subcharts

Beast (d20)

d20 Result

1

a wolf with patches missing from its fur

2

a bear missing claws on its left hand

3

a jackrabbit

4

a scorpion dripping with poison

5

an owl tracking your movements

6

a lizard with albino scales

7

a cat with wings

8

a furry treesquid with only 3 eyes

9

a pachyrhinosaurus with a spear stuck in its chest

10

a bull with three nose rings

11

a monstrous spider with a human leg in its mouth

12

a giant cane toad whose screams sound like a person

13

a wombat with a tiny knife tied to its hands

14

a really tall horse that might be a half giraffe

15

a stirge doused in blood

16

a worg with a dead goblin strapped on top

17

an almiraj with a horn ground down to a stump

18

an octopus in a jar

19

a jaculi halfway through shedding its skin

20

a rat fully alive with its brain exposed

Unique feature (d12)

d12 Result

1

When it takes damage, it involuntarily teleports 15 feet in a random direction.

2

It's scarred across its face, and has a hard time seeing to its left.

3

It has three more limbs than normal.

4

High off it's gourd from eating poison, it stumbles and sways.

5

There are more nearby, coming to its aid if it welps.

6

It's twice the size one would expect.

7

It's half the size one would expect.

8

It's holding an axe like it knows how to use it.

9

Its back half is invisible.

10

It looks at you over its shoulder and only walks side-to-side, but does so at twice the normal speed.

11

It coughs up mucus every round, poisioning creatures that it strikes.

12

It is swolen and combusts into flame when it dies.

Temperament (d10)

d10 Result

1

It's nearly starving from malnourishment.

2

It's exhausted and indifferent to passers by.

3

It's extremely playful, nibbling and tagging, but not biting or clawing.

4

It's desperately wishes to protect its young (who are hidden nearby).

5

It's searching for a mate.

6

It was recently attacked and believes other creatures mean it harm.

7

Scared of large numbers, it will go beserk if surrounded.

8

It enjoys the hunt, focusing its attacks on the largest creature it can see.

9

It uses its environment in combat, kicking up dirt or running in and out of foliage.

10

After a bad experience with a hunter, it will go all out against creatures that brandish shiny weapons.

Current activity (d8)

d8 Result

1

protecting it's young.

2

eating scraps from an adventurer's bag.

3

attempting to burrow.

4

foaming at the mouth, looking around wildly.

5

sniffing the air intently.

6

gathering twigs and brush for its home.

7

washing blood from its face.

8

is lost, calling out for help.

Loot (d6)

d6 Result

1

a glowing green dagger with the light spell constantly active on it.

2

a bag of 100 ball bearings.

3

a badge of a constable from a nearby village.

4

a perfectly round rock that fits in your palm. Breaking it open reveals a ruby worth 10 gp.

5

a hag's heartstone.

6

a first level spell scroll.

Alt win condition (d4)

d4 Result

1

this beast is easily distracted by the smell of raw meat.

2

this beast has exceptional hearing and will flee if it hears extremely loud noises.

3

due to it's experiences with necromancers, it fears healing spells and will flee if one is used within earshot.

4

it is deathly afraid of creatures smaller than it, and will freeze in fear if one comes within 10 feet.