Endeavors (d20)

d20 Result

1

to locate a heretofore unknown plasmally significant planet or domain

2

to create unflawed original life

3

to ascend to godhood, or to inconceivable mastery, which may be the same

4

to catalogue the histories of their past selves or past influences

5

to communicate through time and existances with a significant personage of another Resolve: {era|world|reality}

6

to discover the hidden name(s) and derivation the full variety of plasmids natural to their seclusium's environs

7

to catalogue by nature, proclivity and derivation the full variety of plasmids natural to their seclusium's environs

8

to derive the seven (or nine?) principles underlying the actions and manifestations of plasms in the material world

9

to learn the full contents of a single human mind

10

to transfer themself via portal to another planet or domain than this

11

to insert their mind into the braincase of another, either as spectator or usurper

12

to cohabit both themself and another entity, either here or, worse, in some other earthly place or, worse yet, in another domain

13

to divest themself of some unwanted element of identity, history, or psyche

14

to invest themself with magical forces of unfamiliar nature or power

15

to go among plasmids

16

to invest themself or a portion of themself into a magically receptive device or construct

17

to take on a form or identity significantly unlike themself

18

to anchor their life to a point stationary in existence, so that while it persists, they will live, whatever misfortunes befall them

19

to create a scion or secondary self in which to invest their powers, potentials, or legacy

20

to restore a lost species or specimen to life