d12 | Result |
---|---|
1 |
Anarchy. The culture recognizes no authority beyond brute force and immediate convenience. Optionally, they are so cooperative and peaceful as to require no authority. |
2 |
Caste leaders. Members obey the leader of their occupational or birth caste. |
3 |
Clan elders. The heads of extended families work together to arrange affairs. |
4 |
Democracy. Whether direct or in the form of a republic, the culture rules by general consensus. |
5 |
Feudal lordship. A great lord rules through lesser ones. |
6 |
Hive mind. They obey the will of the collective. |
7 |
Magocracy. Sorcerers may rule them, or some other special caste of gifted entities. |
8 |
Monarchy. A strong autarch directly rules the domain. |
9 |
Narrative. The natives obey the theme or narrative of the Kelipah, compelled into fulfilling their destined roles. |
10 |
Oligarchy. A group of powerful nobles, merchants, or other figures of importance make decisions. |
11 |
Subjection. The culture is subjected by a strong power, whether neighbors, dark gods, or uncaring aliens. |
12 |
Theocracy. Priests of the elder gods or adepts of some mystical dream-faith are obeyed. |