Number of Magic Factions (d6)

d6 Result

1

One. The culture is unified around one authority.

2

Two, either near-equal or one strong and the other weak.

3

Roll d4+1 groups, each with a largely fixed membership consisting of traditional allies and mutual interest.

4

Roll d4+1 major alliances, each composed of a shifting constellation of groups, castes, or occupations.

5

Clan against clan, where real trust only exists within the scope of extended families, castes, or communities.

6

All against all, where any formal organization is just a thin skin over a seething mass of treachery.