Astrophysics: Roll on "Astrophysics"
Geography: Roll on "Geography"
Climate: Roll on "Climate"
Biology: Roll on "Biology"
Number of Civilizations: Roll on "Civilizations"
Supernatural Elements: Roll on "Supernatural Elements"
Overall Theme: Roll on "Overall Theme"
Start of Campaign: Roll on "Start of Campaign"
The Enemy: Roll on "The Enemy"
d20 | Result |
---|---|
1 |
Earth-like |
2 |
Shorter Days/Nights |
3 |
Longer Days/Nights |
4 |
Dimmer Sun(s) |
5 |
Brighter Sun(s) |
6 |
Farther Moon(s) |
7 |
Nearer Moon(s) |
8 |
Fewer Meteors |
9 |
More Meteors |
10 |
Higher Cosmic Radiation |
11 |
Lesser Cosmic Radiation |
12 |
Higher Gravity |
13 |
Lesser Gravity |
14 |
No Moons |
15 |
Two or More Moons |
16 |
Two or More Suns |
17 |
Planar Cosmology |
18 |
Creationist Cosmology |
19 |
Re-roll (dice="1d18") and Re-roll (dice="1d18") |
20 |
Re-roll (dice="1d18"), Re-roll (dice="1d18"), and Re-roll (dice="1d18") |
d20 | Result |
---|---|
1 |
Earth-like |
2 |
Fully Aquatic |
3 |
Mostly Aquatic |
4 |
Fully Mountainous |
5 |
Mostly Mountainous |
6 |
Fully Volcanic |
7 |
Mostly Volcanic |
8 |
Fully Forested |
9 |
Mostly Forested |
10 |
Fully Arable |
11 |
Mostly Arable |
12 |
Fully Desert |
13 |
Mostly Desert |
14 |
Fully Marshy |
15 |
Mostly Marshy |
16 |
Fully Artificial |
17 |
Mostly Artificial |
18 |
Fully Gaseous |
19 |
Re-roll (dice="1d18") and Re-roll (dice="1d18") |
20 |
Re-roll (dice="1d18"), Re-roll (dice="1d18"), and Re-roll (dice="1d18") |
d20 | Result |
---|---|
1 |
Earth-like |
2 |
Extremely Low Precipitation |
3 |
Low Precipitation |
4 |
High Precipitation |
5 |
Extremely High Precipitation |
6 |
Extremely Low Temperature |
7 |
Low Temperature |
8 |
High Temperature |
9 |
Extremely High Temperature |
10 |
Extremely Thin Atmosphere |
11 |
Thin Atmosphere |
12 |
Dense Atmosphere |
13 |
Extremely Dense Atmosphere |
14 |
Extremely Low Pollution |
15 |
Low Pollution |
16 |
High Pollution |
17 |
Extremely High Pollution |
18 |
Artificial Climate |
19 |
Re-roll (dice="1d18") and Re-roll (dice="1d18") |
20 |
Re-roll (dice="1d18"), Re-roll (dice="1d18") and Re-roll (dice="1d18") |
d20 | Result |
---|---|
1 |
Earth-like |
2 |
Mostly Animals |
3 |
Mostly Plants |
4 |
Mostly Microbes |
5 |
Mostly Artificial |
6 |
Mostly Aerial |
7 |
Mostly Surface |
8 |
Mostly Subsurface |
9 |
One Predator |
10 |
Multiple Predators |
11 |
One Prey |
12 |
Multiple Prey |
13 |
One Parasite |
14 |
Multiple Parasites |
15 |
One Pathogen |
16 |
Multiple Pathogens |
17 |
One Symbiote |
18 |
Multiple Symbiotes |
19 |
Re-roll (dice="1d18") and Re-roll (dice="1d18") |
20 |
Re-roll (dice="1d18"), Re-roll (dice="1d18") and Re-roll (dice="1d18") |
d20 | Result |
---|---|
1-2 |
One Civilization OneRoll on "Civilization Details" |
3-6 |
Two Civilization OneRoll on "Civilization Details" Civilization TwoRoll on "Civilization Details" |
7-11 |
Three Civilization OneRoll on "Civilization Details" Civilization TwoRoll on "Civilization Details" Civilization ThreeRoll on "Civilization Details" |
12-16 |
Four Civilization OneRoll on "Civilization Details" Civilization TwoRoll on "Civilization Details" Civilization ThreeRoll on "Civilization Details" Civilization FourRoll on "Civilization Details" |
17-20 |
Five Civilization OneRoll on "Civilization Details" Civilization TwoRoll on "Civilization Details" Civilization ThreeRoll on "Civilization Details" Civilization FourRoll on "Civilization Details" Civilization FiveRoll on "Civilization Details" |
General Aesthetic: Roll on "General Aesthetic"
Dominant Race: Roll on "Dominant Race"
Primary Values: Roll on "Primary Values"
Economy: Roll on "Economy"
Government: Roll on "Government"
Philosophy: Roll on "Philosophy"
Defining Feature: Roll on "Defining Feature"
d20 | Result |
---|---|
1 |
Mesopotamia |
2 |
Egyptian Antiquity |
3 |
Greco-Roman Classicism |
4 |
Tribal Mesoamerica |
5 |
Tribal Scandinavia |
6 |
Feudal Far East |
7 |
European Middle Ages |
8 |
Islamic Golden Age |
9 |
Italian Renaissance |
10 |
Age of Exploration |
11 |
Industrial Revolution |
12 |
Early 20th Century |
13 |
Middle 20th Century |
14 |
Late 20th Century |
15 |
Present Day |
16 |
Utopian Future |
17 |
Dystopian Future |
18 |
Post-Apocalypse |
19 |
Re-roll (dice="1d18") and Re-roll (dice="1d18") |
20 |
Re-roll (dice="1d18"), Re-roll (dice="1d18"), and Re-roll (dice="1d18") |
d20 | Result |
---|---|
1 |
Humans |
2 |
Elves/Tall Humanoids |
3 |
Orcs/Strong Humanoids |
4 |
Dwarves/Stout Humanoids |
5 |
Mammalian Beastmen |
6 |
Avian Beastmen |
7 |
Aquatic Beastmen |
8 |
Reptillian Beastmen |
9 |
Amorphous |
10 |
Hive Minds |
11 |
Divines |
12 |
Infernals |
13 |
Synthetics |
14 |
Humanoid Aliens |
15 |
Non-Humanoid Aliens |
16 |
Insectoid Beastmen |
17 |
Hybrid, Re-roll (dice="1d16") + Re-roll (dice="1d16") |
18 |
Two Hybrids, Re-roll (dice="1d16") + Re-roll (dice="1d16") and Re-roll (dice="1d16") + Re-roll (dice="1d16") |
19 |
Re-roll (dice="1d17") and Re-roll (dice="1d16") |
20 |
Re-roll (dice="1d17"), Re-roll (dice="1d16"), and Re-roll (dice="1d16") |
d20 | Result |
---|---|
1 |
Temperance |
2 |
Prudence |
3 |
Courage |
4 |
Justice |
5 |
Happiness |
6 |
Redemption |
7 |
Conquest |
8 |
Wealth |
9 |
Tolerance |
10 |
Knowledge |
11 |
Innovation |
12 |
Service |
13 |
Mercy |
14 |
Dignity |
15 |
Industry |
16 |
Truth |
17 |
Cooperation |
18 |
Endurance |
19 |
Re-roll (dice="1d18") and Re-roll (dice="1d18") |
20 |
Re-roll (dice="1d18"), Re-roll (dice="1d18") and Re-roll (dice="1d18") |
d20 | Result |
---|---|
1 |
Agriculture |
2 |
Mining |
3 |
Soldiers/Mercs |
4 |
Weapons/Arms |
5 |
Textiles/Clothing |
6 |
Construction |
7 |
Academics |
8 |
Finance |
9 |
Entertainment |
10 |
Machinery |
11 |
Medicine |
12 |
Information |
13 |
Transportation |
14 |
Slavery |
15 |
Tourism |
16 |
Consumer Goods |
17 |
Luxury Goods |
18 |
Illegal Goods |
19 |
Re-roll (dice="1d18") and Re-roll (dice="1d18") |
20 |
Re-roll (dice="1d18"), Re-roll (dice="1d18") and Re-roll (dice="1d18") |
d20 | Result |
---|---|
1 |
Dictatorship |
2 |
Monarchy |
3 |
Theocracy |
4 |
Oligarchy |
5 |
Aristocracy |
6 |
Mob Rule |
7 |
Corporate Rule |
8 |
Transitional |
9 |
Communism |
10 |
Socialism |
11 |
Democracy |
12 |
Republic |
13 |
Fascism |
14 |
Martial Law |
15 |
Secret Cabal(s) |
16 |
Meritocracy |
17 |
Federalism |
18 |
Imperial |
19 |
Re-roll (dice="1d18") and Re-roll (dice="1d18") |
20 |
Re-roll (dice="1d18"), Re-roll (dice="1d18") and Re-roll (dice="1d18") |
d20 | Result |
---|---|
1 |
Natural Monotheism |
2 |
Cosmic Monotheism |
3 |
Conceptual Monotheism |
4 |
Natural Pantheism |
5 |
Cosmic Pantheism |
6 |
Conceptual Pantheism |
7 |
Native American Folk Religion |
8 |
Mesoamerican Folk Religion |
9 |
African Folk Religion |
10 |
Pagan Folk Religion |
11 |
Arabic Folk Religion |
12 |
Indian Folk Religion |
13 |
Far East Folk Religion |
14 |
Polynesian Folk Religion |
15 |
Heaven/Hell |
16 |
Reincarnation/Karma |
17 |
Tolerant Atheism |
18 |
Militant Atheism |
19 |
Re-roll (dice="1d18") and Re-roll (dice="1d18") |
20 |
Re-roll (dice="1d18"), Re-roll (dice="1d18") and Re-roll (dice="1d18") |
d20 | Result |
---|---|
1 |
Festival |
2 |
Language |
3 |
Craft/Industry |
4 |
Superstition |
5 |
World Shape |
6 |
Guardian |
7 |
Legend |
8 |
Artifact |
9 |
Advantage |
10 |
Disadvantage |
11 |
Hero/Heroine |
12 |
Coming-of-Age Ritual |
13 |
Energy Source |
14 |
Trade Partner |
15 |
Invention |
16 |
Wildlife |
17 |
Previous Conflict |
18 |
Disaster |
19 |
Re-roll (dice="1d18") and Re-roll (dice="1d18") |
20 |
Re-roll (dice="1d18"), Re-roll (dice="1d18") and Re-roll (dice="1d18") |
d20 | Result |
---|---|
1-4 |
No Supernatural |
5-8 |
Rare, Weak Supernatural |
9-12 |
Rare, Strong Supernatural |
13-16 |
Common, Weak Supernatural |
17-20 |
Common, Strong Supernatural |
d20 | Result |
---|---|
1 |
Destined Hero(es) |
2 |
Crime Investigation |
3 |
Political Intrigue |
4 |
Hunting Treasure |
5 |
Impending War |
6 |
Search and Rescue |
7 |
Search and Destroy |
8 |
Discovery of Culture |
9 |
Discovery of Artifact |
10 |
Discovery of Knowledge |
11 |
Seeking Revenge |
12 |
Seeking Enlightenment |
13 |
Travelling Merchants |
14 |
Rebuilding Civilization |
15 |
Preventing Disaster |
16 |
Encouraging Disaster |
17 |
Visited by Strangers |
18 |
Friendly Competition |
19 |
Re-roll (dice="1d18") and Re-roll (dice="1d18") |
20 |
Re-roll (dice="1d18"), Re-roll (dice="1d18") and Re-roll (dice="1d18") |
d20 | Result |
---|---|
1 |
You all meet in a tavern... |
2 |
You wake up in a jail cell. |
3 |
Let's go! There's no time! |
4 |
Here, take this! Just do it! |
5 |
You have been cursed. |
6 |
You come to in a dark place. |
7 |
You're the sole survivor(s). |
8 |
You hear a loud boom! |
9 |
An army approaches near. |
10 |
A strange being appears. |
11 |
You are bored. Do something. |
12 |
You hear your name called. |
13 |
You're in line for something. |
14 |
Someone runs into you. |
15 |
You have a bad hangover. |
16 |
You have seen this before. |
17 |
You have a vision. |
18 |
The sky turns green. |
19 |
Make Your Own. |
20 |
"You're here for the job." |
d20 | Result |
---|---|
1 |
Corrupt Government |
2 |
Overpowered Warrior |
3 |
Emotional Wreck |
4 |
Mad Scientist/Wizard |
5 |
Extraplanar Creature |
6 |
The End of the World Itself |
7 |
Creepy Cult Leader |
8 |
Possessive Ghost |
9 |
Microscopic Disease |
10 |
Self-Aware Robot/Construct |
11 |
Hungry Zombies |
12 |
Former Allies |
13 |
Giant Monsters |
14 |
Unexpected Savant |
15 |
Barbarian Horde |
16 |
Revolting Peasant(s) |
17 |
Mysterious Merchant |
18 |
Homeless People |
19 |
Re-roll (dice="1d18") and Re-roll (dice="1d18") |
20 |
Make Your Own |