| d6 | Result | Resistance | Breath Weapon | Other |
|---|---|---|---|---|
1 |
Amethyst |
poison |
Force Breath (Recharge: When a head grows back): The dragon exhales a powerful blast of energy in a 60-foot line that is 5-feet wide. Each creature in that area must make a DC 14 Dexterity saving throw, taking 42 (6d6) force damage on a failed save, or half as much damage on a successful one. |
burrow 20 ft; swim 40 ft; Amphibious: The dragon can breathe air and water. |
2 |
Crystal |
cold |
Radiant Breath (Recharge: When a head grows back): The dragon exhales prismatic energy in a 30-foot cone. Each creature in that area must succeed on a DC 14 Wisdom saving throw. On a failed save, the creature is blinded until the end of its next turn. |
|
3 |
Emerald |
force |
Sonic Breath (Recharge: When a head grows back): The dragon lets out a sonic blast in a 30-foot cone. Each creature in that area must make a DC 14 Constitution save or be paralyzed until the end of their next turn. |
burrow 20 ft; immune to deafen |
4 |
Sapphire |
Terrifying Breath (Recharge 5-6): The dragon emits a high pitch tone in a 30-foot cone. Each creature in that area must succeed on a DC 17 Wisdom saving throw or be Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
immune to paralisys |
|
5 |
Topez |
cold |
Dehydrating Breath (Recharge 5-6): The dragon exhales a cloud in a 30-foot cone that absorbs all water. Each creature in that area must make a DC 14 Constitution saving throw, or suffer a level of exhaustion. All water in the cone that is not covered instantly dehydrates. |
Amphibious: The dragon can breathe air and water. |
6 |
Rare |