| d6 | Result | Resistance | Breath Weapon | Other |
|---|---|---|---|---|
1 |
Brass |
fire |
Sleep Breath: (Recharge: When a head grows back) The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall Unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. |
burrow 20 ft. |
2 |
Bronze |
lightning |
Repulsion Breath (Recharge: When a head grows back): The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon. |
swim 40 ft.; Amphibious: The dragon can breathe air and water. |
3 |
Copper |
acid |
Slowing Breath (Recharge: When a head grows back): The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for until the end of their next turn. |
climb 40 ft. |
4 |
Gold |
fire |
Weakening Breath (Recharge: When a head grows back): The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws until the end of their next turn. |
swim 40 ft.; Amphibious: The dragon can breathe air and water. |
5 |
Silver |
cold |
Paralyzing Breath (Recharge: When a head grows back): The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or be Paralyzed until the end of their next turn. |
|
6 |
Rare |