d100 | Result | Description |
---|---|---|
1-8 |
Fortune's Mercy! |
Ignore Injury, keep your Fate Point and continue fighting onwards! |
9-16 |
Butchered Leg |
Until fully Recuperated, you cannot move as you’re in pain. You must undergo a successful surgery or suffer the consequences. Once a Butchered Leg has undergone a failed surgery, you gain the Veteran’s Leg Drawback. If you already have this Drawback, you permanently lose 9% Agility. |
17-25 |
Cerebral Concussion |
Until fully Recuperated, you remain unconscious. You must undergo a successful surgery or suffer the consequences. Once a Cerebral Contusion has undergone a failed surgery, you gain the Dunderhead Drawback. If you already have this Drawback, you permanently lose 9% Intelligence. |
26-33 |
Detatched Ear |
Until fully Recuperated, you cannot hear as you’re in pain. You must undergo a successful surgery or suffer the consequences. Once a Detached Ear has undergone a failed surgery, you suffer the Crop Ear Drawback. If you already have this Drawback, you permanently lose 9% Perception. |
34-41 |
Maimed Foot |
Until fully Recuperated, you cannot use any weapon with an Encumbrance Value of 2 or more, as you’re in pain. You must undergo a successful surgery or suffer the consequences. Once a Maimed Foot has undergone a failed surgery, you lose 1D6-1 toes. For every toe lost, you permanently lose 1% Brawn. If you lose all toes, you gain the Veteran’s Boot Drawback. If you already have this Drawback, you permanently lose 9% Brawn. |
42-49 |
Mangled 'Organ' |
Until fully Recuperated, you remain Incapacitated!. You must undergo a successful surgery or suffer the consequences. Once a Mangled Organ has undergone a failed surgery, you permanently gain the Eunuch Drawback. If you already have this Drawback, you permanently lose 9% Fellowship. |
50-58 |
Mutilated Hand |
Until fully Recuperated, you cannot use your primary hand as you’re in pain. You must undergo a successful surgery or suffer the consequences. Once a Mutilated Hand has undergone a failed surgery, you lose 1D6-1 fingers. For every finger lost, you permanently lose 1% Agility. If you lose all fingers, you gain the Veteran’s Hand Drawback. If you already have this Drawback, you permanently lose 9% Agility. |
59-67 |
Mutilated Nose |
Until fully Recuperated, you cannot smell as you’re in pain. You must undergo a successful surgery or suffer the consequences. Once a Mutilated Nose has undergone a failed surgery, you permanently must flip the results to fail all Skill Tests which rely on smell and taste. If you already have this Drawback, you permanently lose 9% Perception. |
68-76 |
Punctured Lung |
Until fully Recuperated, you remain unconscious. You must undergo a successful surgery or suffer the consequences. Once a Punctured Lung has undergone a failed surgery, you permanently gain the Weak Lungs Drawback. If you already have this Drawback, you permanently lose 9% Willpower. |
77-85 |
Splintered Elbow |
Until fully Recuperated, you cannot use one of your arms as in pain. You must undergo a successful surgery or suffer the consequences. Once a Splintered Elbow has undergone a failed surgery, you can no longer use two-handed ranged weapons. If you already have this Drawback, you permanently lose 9% Combat. |
86-92 |
Vitreous Haemorrhage |
Until fully Recuperated, you cannot see as you’re blinded. You must undergo a successful surgery or suffer the consequences. Once a Vitreous Hemorrhage has undergone a failed surgery, you gain the Black Cataract Drawback. If you already have this Drawback, you permanently lose 9% Perception. |
93-100 |
Misfortune! |
Roll on the weapon specified Slain! table. |