Serious Injuries (d100)

d100 Result Description

1-8

Fortune's Mercy

Ignore Injury, keep your Fate Point and continue fighting onwards!

9-16

Broken Rib

Your armor gains the Ruined! Quality. Until fully Recuperated, you cannot add Skill Ranks to Combat, Brawn or Agility based Skills.

17-25

Busted Kneecap

Until fully Recuperated, any time you fail a Skill Test that relies on Brawn or Agility, you suffer 2D10+2 physical Peril.

26-33

Fractured Larynx

Until fully Recuperated, you must succeed at a Scrutinize Test to speak.

34-41

Head Trauma

Until fully Recuperated, you cannot use Special Actions in combat.

42-49

Minor Concussion

Until fully Recuperated, you remain Incapacitated!

50-58

Shell Shock

Until fully Recuperated, you cannot add Fury Dice to Damage.

59-67

Skull Fracture

Until fully Recuperated, you must flip the results to fail all Skill Tests.

68-76

Stress Fracture

Until fully Recuperated, you must flip the results to fail all Skill Tests.

77-85

Temporary Paralysis

You are knocked Prone. Until fully Recuperated, you cannot move as you're paralyzed.

86-92

Torn Shoulder

Whatever you are holding in your primary hand gains the Ruined! Quality. Until fully Recuperated, you start your Turn with 2 less AP.

93-100

Misfortune!

 Roll on the Grievous Injury table instead!