d100 | Result | Description |
---|---|---|
1-8 |
Fortune's Mercy |
Ignore Injury, keep your Fate Point and continue fighting onwards! |
9-16 |
Broken Rib |
Your armor gains the Ruined! Quality. Until fully Recuperated, you cannot add Skill Ranks to Combat, Brawn or Agility based Skills. |
17-25 |
Busted Kneecap |
Until fully Recuperated, any time you fail a Skill Test that relies on Brawn or Agility, you suffer 2D10+2 physical Peril. |
26-33 |
Fractured Larynx |
Until fully Recuperated, you must succeed at a Scrutinize Test to speak. |
34-41 |
Head Trauma |
Until fully Recuperated, you cannot use Special Actions in combat. |
42-49 |
Minor Concussion |
Until fully Recuperated, you remain Incapacitated! |
50-58 |
Shell Shock |
Until fully Recuperated, you cannot add Fury Dice to Damage. |
59-67 |
Skull Fracture |
Until fully Recuperated, you must flip the results to fail all Skill Tests. |
68-76 |
Stress Fracture |
Until fully Recuperated, you must flip the results to fail all Skill Tests. |
77-85 |
Temporary Paralysis |
You are knocked Prone. Until fully Recuperated, you cannot move as you're paralyzed. |
86-92 |
Torn Shoulder |
Whatever you are holding in your primary hand gains the Ruined! Quality. Until fully Recuperated, you start your Turn with 2 less AP. |
93-100 |
Misfortune! |
Roll on the Grievous Injury table instead! |