Critical Thunder damage 5e (d100)

Slight changes to happen

d100 result

1

Deafening pain. The target must make a successful DC 10 CON Save or receive disadvantage for its next attack.

2

Deafening pain. The target must make a successful DC 10 CON Save or receive disadvantage for its next attack.

3

Deafening pain. The target must make a successful DC 10 CON Save or receive disadvantage for its next attack.

4

Thundering roar. Roll one extra die of the attack’s damage to the target.

5

Thundering roar. Roll one extra die of the attack’s damage to the target.

6

Thundering roar. Roll one extra die of the attack’s damage to the target.

7

Earsplitting crash. The target must make a successful DC 10 CON Save or suffer an additional 1d8 thunder damage.

8

Earsplitting crash. The target must make a successful DC 10 CON Save or suffer an additional 1d8 thunder damage.

9

Earsplitting crash. The target must make a successful DC 10 CON Save or suffer an additional 1d8 thunder damage.

10

Reverberating agony. The target loses its next attack as it staggers in shock from its wound.

11

Brutal wound. The target must make a successful DC 10 CON Save or its speed is halved for the remainder of the encounter.

12

Brutal wound. The target must make a successful DC 10 CON Save or its speed is halved for the remainder of the encounter.

13

Brutal wound. The target must make a successful DC 10 CON Save or its speed is halved for the remainder of the encounter.

14

Devastating barrage. Reroll all 1s and 2s on the damage roll for this attack.

15

Devastating barrage. Reroll all 1s and 2s on the damage roll for this attack.

16

Devastating barrage. Reroll all 1s and 2s on the damage roll for this attack.

17

Wave of sound. The target is also knocked prone.

18

Wave of sound. The target is also knocked prone.

19

Wave of sound. The target is also knocked prone.

20

Inspiring blast. Your allies within 30 feet gain a d6 inspiration die that can be used during this encounter.

21

Booming assault. As a free action you may immediately make one attack vs. the same target.

22

Booming assault. As a free action you may immediately make one attack vs. the same target.

23

Booming assault. As a free action you may immediately make one attack vs. the same target.

24

Detonated. The target must make a successful DC 12 CON Save or suffer and additional 1d8 thunder damage every rd. until it saves.

25

Detonated. The target must make a successful DC 12 CON Save or suffer and additional 1d8 thunder damage every rd. until it saves.

26

Detonated. The target must make a successful DC 12 CON Save or suffer and additional 1d8 thunder damage every rd. until it saves.

27

Ghastly trauma. The target’s melee attacks only deals half damage for the remainder of the encounter unless it succeeds on a DC 10 CON Save.

28

Ghastly trauma. The target’s melee attacks only deals half damage for the remainder of the encounter unless it succeeds on a DC 10 CON Save.

29

Ghastly trauma. The target’s melee attacks only deals half damage for the remainder of the encounter unless it succeeds on a DC 10 CON Save.

30

Cacaphony. One adjacent ally of the target is also struck by this attack and suffers the equivalent of half the inflicted damage.

31

Blood-curdling attack. The target becomes frightened for the remainder of the encounter.

32

Blood-curdling attack. The target becomes frightened for the remainder of the encounter.

33

Blood-curdling attack. The target becomes frightened for the remainder of the encounter.

34

Thunderous injury. The target is stunned for 1 rd.

35

Thunderous injury. The target is stunned for 1 rd.

36

Thunderous injury. The target is stunned for 1 rd.

37

Inescapable fury. The target is now vulnerable to thunder damage for the remainder of the encounter.

38

Inescapable fury. The target is now vulnerable to thunder damage for the remainder of the encounter.

39

Inescapable fury. The target is now vulnerable to thunder damage for the remainder of the encounter.

40

Monstrous damage. The target suffers triple damage.

41

Torturous impairment. The target becomes incapacitated for 1 rd.

42

Torturous impairment. The target becomes incapacitated for 1 rd.

43

Torturous impairment. The target becomes incapacitated for 1 rd.

44

Explosive violence. You receive advantage for all attacks vs. this opponent for the remainder of the encounter.

45

Explosive violence. You receive advantage for all attacks vs. this opponent for the remainder of the encounter.

46

Explosive violence. You receive advantage for all attacks vs. this opponent for the remainder of the encounter.

47

Traumatizing effect. The target becomes exhausted to level 4 of that condition.

48

Traumatizing effect. The target becomes exhausted to level 4 of that condition.

49

Traumatizing effect. The target becomes exhausted to level 4 of that condition.

50

Noisy doom. The target has disadvantage for the remainder of the encounter and suffers 1d10 thunder damage every rd. until healed.

51

Hellish distress. The target suffers the effects of a bane spell for the remainder of the encounter.

52

Hellish distress. The target suffers the effects of a bane spell for the remainder of the encounter.

53

Hellish distress. The target suffers the effects of a bane spell for the remainder of the encounter.

54

Grievous hurt. Roll twice on this chart and apply both effects to the target.

55

Grievous hurt. Roll twice on this chart and apply both effects to the target.

56

Grievous hurt. Roll twice on this chart and apply both effects to the target.

57

Wicked mutilation. The target suffers a permanent -1 loss to its CHA due to horrible scarring.

58

Wicked mutilation. The target suffers a permanent -1 loss to its CHA due to horrible scarring.

59

Wicked mutilation. The target suffers a permanent -1 loss to its CHA due to horrible scarring.

60

Sonic wave. The target must make a successful DC 10 DEX save or it drops whatever it has in hand.

61

Heinous punishment. The target’s allies all suffer disadvantage for their next attack.

62

Heinous punishment. The target’s allies all suffer disadvantage for their next attack.

63

Heinous punishment. The target’s allies all suffer disadvantage for their next attack.

64

Vile suffering. The target must make a successful DC 15 CON Save or receive disadvantage for its next attack

65

Vile suffering. The target must make a successful DC 15 CON Save or receive disadvantage for its next attack

66

Vile suffering. The target must make a successful DC 15 CON Save or receive disadvantage for its next attack

67

Ruinous harm. The target must make a successful DC 14 CON Save or suffer an additional 1d12 thunder damage.

68

Ruinous harm. The target must make a successful DC 14 CON Save or suffer an additional 1d12 thunder damage.

69

Ruinous harm. The target must make a successful DC 14 CON Save or suffer an additional 1d12 thunder damage.

70

Slow and agonizing death. The target must make a successful DC 15 CON Save or suffer an additional 2d8 thunder damage every rd. until it saves.

71

Dire consequences. Your allies receive advantage on all attacks vs. the target until the start of your next turn.

72

Dire consequences. Your allies receive advantage on all attacks vs. the target until the start of your next turn.

73

Dire consequences. Your allies receive advantage on all attacks vs. the target until the start of your next turn.

74

Excruciating damage. Reroll all 1s and 2s and 3s on the damage roll for this attack.

75

Excruciating damage. Reroll all 1s and 2s and 3s on the damage roll for this attack.

76

Excruciating damage. Reroll all 1s and 2s and 3s on the damage roll for this attack.

77

Vexing anguish. You receive advantage for all attacks vs. the target and the target has disadvantage for the remainder of the encounter.

78

Vexing anguish. You receive advantage for all attacks vs. the target and the target has disadvantage for the remainder of the encounter.

79

Vexing anguish. You receive advantage for all attacks vs. the target and the target has disadvantage for the remainder of the encounter.

80

Blown to pieces. The target suffers disadvantage for the remainder of the encounter and 2d10 thunder damage every rd. until healed.

81

Rumbling devastation. The target suffers triple damage and is incapacitated for 1 rd.

82

Rumbling devastation. The target suffers triple damage and is incapacitated for 1 rd.

83

Rumbling devastation. The target suffers triple damage and is incapacitated for 1 rd.

84

Thunderstruck. The target suffers the damage rolled for the attack each round until healed.

85

Thunderstruck. The target suffers the damage rolled for the attack each round until healed.

86

Thunderstruck. The target suffers the damage rolled for the attack each round until healed.

87

Harrowing disfigurement. The target suffers a permanent -2 loss to its CHA due to horrible scarring.

88

Harrowing disfigurement. The target suffers a permanent -2 loss to its CHA due to horrible scarring.

89

Harrowing disfigurement. The target suffers a permanent -2 loss to its CHA due to horrible scarring.

90

Cannonade. The target is rendered deaf. It suffers disadvantage for the remainder of the encounter and suffers a 50% HP loss every rd. until healed.

91

Broken armor. The target’s AC is reduced by 2 for the remainder of the encounter.

92

Broken armor. The target’s AC is reduced by 2 for the remainder of the encounter.

93

Broken armor. The target’s AC is reduced by 2 for the remainder of the encounter.

94

All-consuming clamor. The target has disadvantage for the rest of the encounter and the damage rolled for the attack each round until healed.

95

All-consuming clamor. The target has disadvantage for the rest of the encounter and the damage rolled for the attack each round until healed.

96

All-consuming clamor. The target has disadvantage for the rest of the encounter and the damage rolled for the attack each round until healed.

97

Devastating cost. As a free action you may immediately make one attack with advantage vs. the same target.

98

Devastating cost. As a free action you may immediately make one attack with advantage vs. the same target.

99

Devastating cost. As a free action you may immediately make one attack with advantage vs. the same target.

100

Imploded. The target is slain.