Critial Radiant damage 5e (d100)

Slight changes ahead

d100 result

1

Glorious pain. The target must make a successful DC 10 CON Save or receive disadvantage for its next attack.

2

Glorious pain. The target must make a successful DC 10 CON Save or receive disadvantage for its next attack.

3

Glorious pain. The target must make a successful DC 10 CON Save or receive disadvantage for its next attack.

4

Purifying flames. Roll one extra die of the attack’s damage to the target.

5

Purifying flames. Roll one extra die of the attack’s damage to the target.

6

Purifying flames. Roll one extra die of the attack’s damage to the target.

7

Virtuous glory. The target must make a successful DC 10 CON Save or suffer an additional 1d8 radiant damage.

8

Virtuous glory. The target must make a successful DC 10 CON Save or suffer an additional 1d8 radiant damage.

9

Virtuous glory. The target must make a successful DC 10 CON Save or suffer an additional 1d8 radiant damage.

10

Cleansed. The target loses its next attack as it staggers in shock from its wound.

11

Brutal wound. The target must make a successful DC 10 CON Save or its speed is halved for the remainder of the encounter.

12

Brutal wound. The target must make a successful DC 10 CON Save or its speed is halved for the remainder of the encounter.

13

Brutal wound. The target must make a successful DC 10 CON Save or its speed is halved for the remainder of the encounter.

14

Devastating righteousness. Reroll all 1s and 2s on the damage roll for this attack.

15

Devastating righteousness. Reroll all 1s and 2s on the damage roll for this attack.

16

Devastating righteousness. Reroll all 1s and 2s on the damage roll for this attack.

17

Luminous ruin. The target is also knocked prone.

18

Luminous ruin. The target is also knocked prone.

19

Luminous ruin. The target is also knocked prone.

20

Inspiring aura. Your allies within 30 feet gain a d6 inspiration die that can be used during this encounter.

21

Exalted assault. As a free action you may immediately make one attack vs. the same target.

22

Exalted assault. As a free action you may immediately make one attack vs. the same target.

23

Exalted assault. As a free action you may immediately make one attack vs. the same target.

24

Scintillating glow. The target must make a successful DC 12 CON Save or suffer and additional 1d8 radiant damage every rd. until it saves.

25

Scintillating glow. The target must make a successful DC 12 CON Save or suffer and additional 1d8 radiant damage every rd. until it saves.

26

Scintillating glow. The target must make a successful DC 12 CON Save or suffer and additional 1d8 radiant damage every rd. until it saves.

27

Cleansing trauma. The target’s melee attacks only deal half damage for the remainder of the encounter unless it makes a DC 10 CON Save.

28

Cleansing trauma. The target’s melee attacks only deal half damage for the remainder of the encounter unless it makes a DC 10 CON Save.

29

Cleansing trauma. The target’s melee attacks only deal half damage for the remainder of the encounter unless it makes a DC 10 CON Save.

30

Shining splendor. One adjacent ally of the target is also struck by this attack and suffers the equivalent of half the inflicted damage.

31

Blood-curdling attack. The target becomes frightened for the remainder of the encounter.

32

Blood-curdling attack. The target becomes frightened for the remainder of the encounter.

33

Blood-curdling attack. The target becomes frightened for the remainder of the encounter.

34

Smoldering injury. The target is stunned for 1 rd.

35

Smoldering injury. The target is stunned for 1 rd.

36

Smoldering injury. The target is stunned for 1 rd.

37

Dazzled. The target is now vulnerable to radiant damage for the remainder of the encounter.

38

Dazzled. The target is now vulnerable to radiant damage for the remainder of the encounter.

39

Dazzled. The target is now vulnerable to radiant damage for the remainder of the encounter.

40

Monstrous damage. The target suffers triple damage.

41

Torturous impairment. The target becomes incapacitated for 1 rd.

42

Torturous impairment. The target becomes incapacitated for 1 rd.

43

Torturous impairment. The target becomes incapacitated for 1 rd.

44

Magisterial violence. You receive advantage for all attacks vs. this opponent for the remainder of the encounter.

45

Magisterial violence. You receive advantage for all attacks vs. this opponent for the remainder of the encounter.

46

Magisterial violence. You receive advantage for all attacks vs. this opponent for the remainder of the encounter.

47

Traumatizing pain. The target becomes exhausted to level 4 of that condition.

48

Traumatizing pain. The target becomes exhausted to level 4 of that condition.

49

Traumatizing pain. The target becomes exhausted to level 4 of that condition.

50

Heaven’s wrath. The target has disadvantage for the remainder of the encounter and suffers 1d10 radiant damage every rd. until healed.

51

Angelic vengeance. The target suffers the effects of a bane spell for the remainder of the encounter.

52

Angelic vengeance. The target suffers the effects of a bane spell for the remainder of the encounter.

53

Angelic vengeance. The target suffers the effects of a bane spell for the remainder of the encounter.

54

Grievous hurt. Roll twice on this chart and apply both effects to the target.

55

Grievous hurt. Roll twice on this chart and apply both effects to the target.

56

Grievous hurt. Roll twice on this chart and apply both effects to the target.

57

Wicked mutilation. The target suffers a permanent -1 loss to its CHA due to horrible scarring.

58

Wicked mutilation. The target suffers a permanent -1 loss to its CHA due to horrible scarring.

59

Wicked mutilation. The target suffers a permanent -1 loss to its CHA due to horrible scarring.

60

Divine wrath. The target must make a successful DC 10 DEX save or it drops whatever it has in hand.

61

Celestial punishment. The target’s allies all suffer disadvantage for their next attack.

62

Celestial punishment. The target’s allies all suffer disadvantage for their next attack.

63

Celestial punishment. The target’s allies all suffer disadvantage for their next attack.

64

Vile suffering. The target must make a successful DC 15 CON Save or receive disadvantage for its next attack

65

Vile suffering. The target must make a successful DC 15 CON Save or receive disadvantage for its next attack

66

Vile suffering. The target must make a successful DC 15 CON Save or receive disadvantage for its next attack

67

Ruinous harm. The target must make a successful DC 14 CON Save or suffer an additional 1d12 radiant damage.

68

Ruinous harm. The target must make a successful DC 14 CON Save or suffer an additional 1d12 radiant damage.

69

Ruinous harm. The target must make a successful DC 14 CON Save or suffer an additional 1d12 radiant damage.

70

Slow and agonizing death. The target must make a successful DC 15 CON Save or suffer an additional 2d8 radiant damage every rd. until it saves.

71

Dire consequences. Your allies receive advantage on all attacks vs. the target until the start of your next turn.

72

Dire consequences. Your allies receive advantage on all attacks vs. the target until the start of your next turn.

73

Dire consequences. Your allies receive advantage on all attacks vs. the target until the start of your next turn.

74

Excruciating damage. Reroll all 1s and 2s and 3s on the damage roll for this attack.

75

Excruciating damage. Reroll all 1s and 2s and 3s on the damage roll for this attack.

76

Excruciating damage. Reroll all 1s and 2s and 3s on the damage roll for this attack.

77

Vexing anguish. You receive advantage for all attacks vs. the target and the target has disadvantage for the remainder of the encounter.

78

Vexing anguish. You receive advantage for all attacks vs. the target and the target has disadvantage for the remainder of the encounter.

79

Vexing anguish. You receive advantage for all attacks vs. the target and the target has disadvantage for the remainder of the encounter.

80

Hallowed. The target’s arm is burnt to ash. It suffers disadvantage for the remainder of the encounter and 2d10 radiant damage every rd. until healed.

81

Scorching devastation. The target suffers triple damage and is incapacitated for 1 rd.

82

Scorching devastation. The target suffers triple damage and is incapacitated for 1 rd.

83

Scorching devastation. The target suffers triple damage and is incapacitated for 1 rd.

84

Everlasting shame. The target suffers the damage rolled for the attack each round until healed.

85

Everlasting shame. The target suffers the damage rolled for the attack each round until healed.

86

Everlasting shame. The target suffers the damage rolled for the attack each round until healed.

87

Harrowing disfigurement. The target suffers a permanent -2 loss to its CHA due to horrible scarring.

88

Harrowing disfigurement. The target suffers a permanent -2 loss to its CHA due to horrible scarring.

89

Harrowing disfigurement. The target suffers a permanent -2 loss to its CHA due to horrible scarring.

90

Judged. The target is rendered blind. It suffers disadvantage for the remainder of the encounter and suffers a 50% HP loss every rd. until healed.

91

Shriven armor. The target’s AC is reduced by 2 for the remainder of the encounter.

92

Shriven armor. The target’s AC is reduced by 2 for the remainder of the encounter.

93

Shriven armor. The target’s AC is reduced by 2 for the remainder of the encounter.

94

All-consuming radiance. The target has disadvantage for the rest of the encounter and suffers the damage rolled each rd. until healed.

95

All-consuming radiance. The target has disadvantage for the rest of the encounter and suffers the damage rolled each rd. until healed.

96

All-consuming radiance. The target has disadvantage for the rest of the encounter and suffers the damage rolled each rd. until healed.

97

Devastating cost. As a free action you may immediately make one attack with advantage vs. the same target.

98

Devastating cost. As a free action you may immediately make one attack with advantage vs. the same target.

99

Devastating cost. As a free action you may immediately make one attack with advantage vs. the same target.

100

Purified. The target is slain.