Air Ship Engine Malfunction (d12)

d12 Result

1

Unfavorable winds, If the ship is within 100 feet of an obstacle it is blown off course into it, disabling all controlled movement for 1d4-1 rounds and deals 3d10 bludgeoning damage to the Hull. If no such obstacle is available, the ship inverts for one round, all creatures aboard must make a DC 13 Dexterity saving throw to avoid being thrown overboard, creatures below deck get knocked prone onto the ceiling if they fail this check.

2

Elemental Vortex, the ship begins to rapidly spin as a cyclone forms around it for 1d4 rounds, all creatures inside have disadvantage on all checks and saves for the duration. The ship descends 100 feet

3

Complete reverse thrust, the ship rapidly descends 300 feet

4

The ship suddenly regains thrust in one cardinal direction, The ship falls 100 feet and tilts to one side, all creatures inside make a DC 15 DEX Save to avoid falling prone

5

Out of control steering, The ship turns 180 degrees, requiring all occupants to make a DC 10 dex save to remain on their feet, failure results in falling prone.

6

the ship falls 100 feet

7

the ship falls 100 feet

8

the ship falls 100 feet

9

the ship falls 100 feet

10

The ship falls 100 feet

11

Helpful winds, the ship manages to catch an updraft and maintain altitude for one round.

12

Momentarily restored thrust, the ship regains 100 feet in altitude.