d12 | Result |
---|---|
1 |
Unfavorable winds, If the ship is within 100 feet of an obstacle it is blown off course into it, disabling all controlled movement for 1d4-1 rounds and deals 3d10 bludgeoning damage to the Hull. If no such obstacle is available, the ship inverts for one round, all creatures aboard must make a DC 13 Dexterity saving throw to avoid being thrown overboard, creatures below deck get knocked prone onto the ceiling if they fail this check. |
2 |
Elemental Vortex, the ship begins to rapidly spin as a cyclone forms around it for 1d4 rounds, all creatures inside have disadvantage on all checks and saves for the duration. The ship descends 100 feet |
3 |
Complete reverse thrust, the ship rapidly descends 300 feet |
4 |
The ship suddenly regains thrust in one cardinal direction, The ship falls 100 feet and tilts to one side, all creatures inside make a DC 15 DEX Save to avoid falling prone |
5 |
Out of control steering, The ship turns 180 degrees, requiring all occupants to make a DC 10 dex save to remain on their feet, failure results in falling prone. |
6 |
the ship falls 100 feet |
7 |
the ship falls 100 feet |
8 |
the ship falls 100 feet |
9 |
the ship falls 100 feet |
10 |
The ship falls 100 feet |
11 |
Helpful winds, the ship manages to catch an updraft and maintain altitude for one round. |
12 |
Momentarily restored thrust, the ship regains 100 feet in altitude. |