Critical Cold Damage 5e (d100)

Still requires small changes

d100 result

1

Freezing pain. The target must make a successful DC 10 CON Save or receive disadvantage for its next attack.

2

Freezing pain. The target must make a successful DC 10 CON Save or receive disadvantage for its next attack.

3

Freezing pain. The target must make a successful DC 10 CON Save or receive disadvantage for its next attack.

4

Iced over. Roll one extra die of the attack’s damage to the target.

5

Iced over. Roll one extra die of the attack’s damage to the target.

6

Iced over. Roll one extra die of the attack’s damage to the target.

7

Shivering cold. The target must make a successful DC 10 CON Save or suffer an additional 1d8 cold damage.

8

Shivering cold. The target must make a successful DC 10 CON Save or suffer an additional 1d8 cold damage.

9

Shivering cold. The target must make a successful DC 10 CON Save or suffer an additional 1d8 cold damage.

10

Numbing effect. The target loses its next attack as it staggers in shock from its wound.

11

Crystallize. The target must make a successful DC 10 CON Save or its speed is halved for the remainder of the encounter.

12

Crystallize. The target must make a successful DC 10 CON Save or its speed is halved for the remainder of the encounter.

13

Crystallize. The target must make a successful DC 10 CON Save or its speed is halved for the remainder of the encounter.

14

Winter’s wrath. Reroll all 1s and 2s on the damage roll for this attack.

15

Winter’s wrath. Reroll all 1s and 2s on the damage roll for this attack.

16

Winter’s wrath. Reroll all 1s and 2s on the damage roll for this attack.

17

Steaming ruin. The target is also knocked prone.

18

Steaming ruin. The target is also knocked prone.

19

Steaming ruin. The target is also knocked prone.

20

Inspiring blast. Your allies within 30 feet gain a d6 inspiration die that can be used during this encounter.

21

Frigid assault. As a free action you may immediately make one attack vs. the same target.

22

Frigid assault. As a free action you may immediately make one attack vs. the same target.

23

Frigid assault. As a free action you may immediately make one attack vs. the same target.

24

Frozen. The target must make a successful DC 12 CON Save or suffer and additional 1d8 cold damage every rd. until it saves.

25

Frozen. The target must make a successful DC 12 CON Save or suffer and additional 1d8 cold damage every rd. until it saves.

26

Frozen. The target must make a successful DC 12 CON Save or suffer and additional 1d8 cold damage every rd. until it saves.

27

Ghastly trauma. The target’s melee attacks only deal half damage for the remainder of the encounter unless it makes a DC 10 CON Save.

28

Ghastly trauma. The target’s melee attacks only deal half damage for the remainder of the encounter unless it makes a DC 10 CON Save.

29

Ghastly trauma. The target’s melee attacks only deal half damage for the remainder of the encounter unless it makes a DC 10 CON Save.

30

Chilling spasm. One adjacent ally of the target is also struck by this attack and suffers the equivalent of half the inflicted damage.

31

Blood-congealing attack. The target becomes frightened for the remainder of the encounter.

32

Blood-congealing attack. The target becomes frightened for the remainder of the encounter.

33

Blood-congealing attack. The target becomes frightened for the remainder of the encounter.

34

Tundra’s fist. The target is stunned for 1 rd.

35

Tundra’s fist. The target is stunned for 1 rd.

36

Tundra’s fist. The target is stunned for 1 rd.

37

Chilled. The target is now vulnerable to cold damage for the remainder of the encounter.

38

Chilled. The target is now vulnerable to cold damage for the remainder of the encounter.

39

Chilled. The target is now vulnerable to cold damage for the remainder of the encounter.

40

Monstrous damage. The target suffers triple damage

41

Torturous impairment. The target becomes incapacitated for 1 rd.

42

Torturous impairment. The target becomes incapacitated for 1 rd.

43

Torturous impairment. The target becomes incapacitated for 1 rd.

44

Snowblind. You receive advantage for all attacks vs. this opponent for the remainder of the encounter.

45

Snowblind. You receive advantage for all attacks vs. this opponent for the remainder of the encounter.

46

Snowblind. You receive advantage for all attacks vs. this opponent for the remainder of the encounter.

47

Traumatizing pain. The target becomes exhausted to level 4 of that condition.

48

Traumatizing pain. The target becomes exhausted to level 4 of that condition.

49

Traumatizing pain. The target becomes exhausted to level 4 of that condition.

50

Killing frost. The target has disadvantage for the remainder of the encounter and suffers 1d10 cold damage every rd. until healed.

51

Hellish distress. The target suffers the effects of a bane spell for the remainder of the encounter.

52

Hellish distress. The target suffers the effects of a bane spell for the remainder of the encounter.

53

Hellish distress. The target suffers the effects of a bane spell for the remainder of the encounter.

54

Grievous hurt. Roll twice on this chart and apply both effects to the target.

55

Grievous hurt. Roll twice on this chart and apply both effects to the target.

56

Grievous hurt. Roll twice on this chart and apply both effects to the target.

57

Wicked mutilation. The target suffers a permanent -1 loss to its CHA due to horrible scarring.

58

Wicked mutilation. The target suffers a permanent -1 loss to its CHA due to horrible scarring.

59

Wicked mutilation. The target suffers a permanent -1 loss to its CHA due to horrible scarring.

60

Deep freeze. The target must make a successful DC 10 DEX save or it drops whatever it has in hand.

61

Heinous punishment. The target’s allies all suffer disadvantage for their next attack.

62

Heinous punishment. The target’s allies all suffer disadvantage for their next attack.

63

Heinous punishment. The target’s allies all suffer disadvantage for their next attack.

64

Vile suffering. The target must make a successful DC 15 CON Save or receive disadvantage for its next attack

65

Vile suffering. The target must make a successful DC 15 CON Save or receive disadvantage for its next attack

66

Vile suffering. The target must make a successful DC 15 CON Save or receive disadvantage for its next attack

67

Ruinous harm. The target must make a successful DC 14 CON Save or suffer an additional 1d12 cold damage.

68

Ruinous harm. The target must make a successful DC 14 CON Save or suffer an additional 1d12 cold damage.

69

Ruinous harm. The target must make a successful DC 14 CON Save or suffer an additional 1d12 cold damage.

70

Slow and agonizing death. The target must make a successful DC 15 CON Save or suffer an additional 2d8 cold damage every rd. until it saves.

71

Dire consequences. Your allies receive advantage on all attacks vs. the target until the start of your next turn.

72

Dire consequences. Your allies receive advantage on all attacks vs. the target until the start of your next turn.

73

Dire consequences. Your allies receive advantage on all attacks vs. the target until the start of your next turn.

74

Excruciating damage. Reroll all 1s and 2s and 3s on the damage roll for this attack.

75

Excruciating damage. Reroll all 1s and 2s and 3s on the damage roll for this attack.

76

Excruciating damage. Reroll all 1s and 2s and 3s on the damage roll for this attack.

77

Vexing anguish. You receive advantage for all attacks vs. the target and the target has disadvantage for the remainder of the encounter.

78

Vexing anguish. You receive advantage for all attacks vs. the target and the target has disadvantage for the remainder of the encounter.

79

Vexing anguish. You receive advantage for all attacks vs. the target and the target has disadvantage for the remainder of the encounter.

80

Icy grip. The target’s arm shatters. It suffers disadvantage for the remainder of the encounter and 2d10 cold damage every rd. until healed.

81

Wintry devastation. The target suffers triple damage and is incapacitated for 1 rd.

82

Wintry devastation. The target suffers triple damage and is incapacitated for 1 rd.

83

Wintry devastation. The target suffers triple damage and is incapacitated for 1 rd.

84

Snowstruck. The target suffers the damage rolled for the attack each round until healed.

85

Snowstruck. The target suffers the damage rolled for the attack each round until healed.

86

Snowstruck. The target suffers the damage rolled for the attack each round until healed.

87

Harrowing disfigurement. The target suffers a permanent -2 loss to its CHA due to horrible scarring.

88

Harrowing disfigurement. The target suffers a permanent -2 loss to its CHA due to horrible scarring.

89

Harrowing disfigurement. The target suffers a permanent -2 loss to its CHA due to horrible scarring.

90

Harrowing disfigurement. The target suffers a permanent -2 loss to its CHA due to horrible scarring.

91

Shattered armor. The target’s AC is reduced by 2 for the remainder of the encounter.

92

Shattered armor. The target’s AC is reduced by 2 for the remainder of the encounter.

93

Shattered armor. The target’s AC is reduced by 2 for the remainder of the encounter.

94

Cold as the grave. The target has disadvantage for the rest of the encounter and suffers the damage rolled each rd. until healed.

95

Cold as the grave. The target has disadvantage for the rest of the encounter and suffers the damage rolled each rd. until healed.

96

Cold as the grave. The target has disadvantage for the rest of the encounter and suffers the damage rolled each rd. until healed.

97

Devastating cost. As a free action you may immediately make one attack with advantage vs. the same target.

98

Devastating cost. As a free action you may immediately make one attack with advantage vs. the same target.

99

Devastating cost. As a free action you may immediately make one attack with advantage vs. the same target.

100

Frozen solid. The target is slain.