Dragon Type (d10)

d10 Color Breath Weapon Damage Resistance

1

Black

Acid Breath (Recharge 5-6): The dragon head exhales acid in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) acid damage on a failed save, or half as much damage on a successful one.

Acid

2

Blue

Lightning Breath (Recharge 5-6): The dragon head exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) lightning damage on a failed save, or half as much damage on a successful one.

Lightning

3

Green

Poison Breath (Recharge 5-6): The dragon head exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

Poison

4

Red

Fire Breath (Recharge 5-6): The dragon head exhales fire in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

Fire

5

White

Cold Breath (Recharge 5-6): The dragon head exhales icy breath in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) cold damage on a failed save, or half as much damage on a successful one.

Cold

6

Brass

Sleep Breath (Recharge 5-6): The dragon head exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or fall Unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Fire

7

Bronze

Repulsion Breath: The dragon head exhales repulsion energy in a 15-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

Lightning

8

Copper

Slowing Breath: The dragon head exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw. On a failed save, the creature can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Acid

9

Gold

Weakening Breath: The dragon head exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Fire

10

Silver

Paralyzing Breath: The dragon head exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or be Paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Cold