Table 3 (d20)

d20 Result

1

Dominator The demon can use an action to make a Will attack roll against the Will of one frightened creature it can see within short range. On a success, the creature becomes possessed as if the demon had used the Possession special attack.

2

Foment Hatred The demon can use an action, or a triggered action on its turn, to make a Will attack roll against the Will of one creature within medium range. On a success, the target gains 1 Insanity and becomes consumed by hatred for 1 round. While consumed by hatred, it must take the next turn it can and use an action to either charge or make an attack with a weapon against a creature chosen by the demon.

3

Dread The demon can use an action, or a triggered action on its turn, to send out a wave of terror in an 8-yard-long cone originating from a point it can reach. Each creature in the area must get a success on a Will challenge roll or gain 1 Insanity. If a creature in the area is frightened, it also becomes stunned for 1 minute. Once the demon uses Dread, it cannot do so again for 1 hour

4

Directing Gaze The demon can use a triggered action on its turn to make a Will attack roll against the Will of one creature it can see. On a success, the demon moves the target up to half the target’s Speed.

5

Hideous Croak The demon can use an action to loose a hideous croak. Each creature within 5 yards of the demon must get a success on a Will challenge roll or become frightened for 1 minute. While frightened in this way, a creature must take a fast turn each round and use an action to rush away from the demon by the safest available route. If the creature cannot use actions, it must move its Speed instead. Once the demon uses Hideous Croak, it cannot do so again for 1 hour.

6

Verminous When the demon attacks with its natural weapon, gets a 20 or higher on the attack roll, and beats the target number by 5 or more, it causes a swarm of biting insects to envelop the target. The target takes 1d6 extra damage and becomes impaired for 1 round, after which the insects disperse.

7

Hypnotic Gaze The demon can use an action to make a Will attack roll against the Will of one creature that can see it and is within medium range of it. On a success, the target becomes compelled for as long as the demon concentrates and the creature is within medium range. Each time the demon uses an action to concentrate on this effect and the target is still compelled, it gains 1 Insanity. Once the demon uses Hypnotic Gaze, it cannot do so again for 1 minute after the effect ends.

8

Dominator The demon can cast the enslave spell from the Enchantment tradition and regains the expended casting when it completes a rest.

9

Levitator Inside the area of the demon’s Demonic Shadows, creatures and objects that are not secured in some way rise a few inches above the ground. Affected creatures are impaired and cannot move unless they are moved from the area or can pull themselves around as if they were crawling, or by expelling wind, which lets them move at the same rate as if crawling.

10

Incite Treachery The demon can use a triggered action on its turn to make a Will attack roll against the Will of one creature it can see within short range. On a success, the creature must use a triggered action to attack a target of the demon’s choice that is within the creature’s reach. If the creature cannot use a triggered action, it instead gains 1 Insanity

11

Maddening Whispers Horrid whispers sound in the area of the demon’s Demonic Shadows. At the end of each round, each creature in the area must get a success on a Will challenge roll or gain 1 Insanity

12

Pillars of Skulls At the end of each round, roll a d6. On an even number, a pillar of skulls rises from a 1-yard-square space on the ground of the demon’s choice within medium range until it reaches a number of yards in height equal to the number rolled. The skulls of each pillar then emit a brief scream. Each creature within a number of yards of the pillar equal to its height that can hear the scream must get a success on a Will challenge roll or become frightened for 1 minute. If a creature is in the area of multiple screams, it makes the roll with 1 bane for each pillar beyond the fi rst. If a creature was already frightened in this way, it instead gains 1 Insanity.

13

Flatulence The demon can use an action, or a triggered action on its turn, to expel a foul cloud of gas from its orifices. The cloud spreads out in an 8-yard-long cone originating from a point in the demon’s space. The cloud remains for 1 minute or until dissipated by wind. Each creature in the area when the cloud appears or that enters the area must get a success on a Strength challenge roll or become poisoned for as long as it remains in the cloud and for 1 round after. Once the demon uses Flatulence, it cannot do so again for 1 hour.

14

Horrid Growth Any ground in the area of the demon’s Demonic Shadows becomes covered with writhing hands, throbbing phalluses, wet orifices, or something else. The ground is difficult terrain in the area until the demon is incapacitated.

15

Spell Eater The demon loses the Spell Defense trait. Whenever the demon takes damage from a spell, it makes attack rolls and challenge rolls with 1 boon until the demon is incapacitated. The effect is cumulative.

16

Repulsive Appearance A creature that gains Insanity from seeing the demon becomes dazed for as long as it remains frightened.

17

Spellcaster (Minor) The demon has Power 1. Choose one tradition. The demon knows one rank 0 spell and one rank 1 spell.

18

Spellcaster (Major) The demon has Power 2. Choose one tradition. The demon knows one rank 0 spell, two rank 1 spells, and one rank 2 spell.

19

Spellcaster (Superior) The demon has Power 3. Choose one tradition. The demon knows one rank 0 spell, two rank 1 spells, two rank 2 spells, and one rank 3 spell.

20

Spellcaster (Diverse) The demon has Power 3. Choose two traditions. From each tradition, the demon knows one rank 0 spell, one rank 1 spell, one rank 2 spell, and one rank 3 spell.