Table 2 (d20)

d20 Result

1

Poisonous The demon’s natural weapon drips with venom, and it gains the poisonous trait (Shadow, page 263).

2

Weapon of Chaos The demon wields a weapon of chaos, which is a manifestation of its dark will. The weapon might be a sword, an axe, or even a chainsaw. When the demon attacks with its weapon of chaos, it makes the attack roll with 1 boon and the weapon deals damage equal to the demon’s natural weapon damage. In addition, any creature that takes damage from the weapon gains 1 Corruption. The weapon dissolves into foul-smelling ash when the demon becomes incapacitated.

3

Infested Tiny animals, such as rats, birds, or frogs, infest the demon’s body. When the demon takes damage from a weapon, 1d6 tiny animals spill out of it and enter open spaces within 1 yard of the demon’s space. The animals can take the next available turn. The animals focus their attacks on the creature that damaged their host. Once the demon uses Infested, it must wait 1 minute before it can use it again.

4

Spiked Tail The demon can use an action, or a triggered action on its turn, to attack one creature within its reach + 1 yard. The demon makes a Strength attack roll with 1 boon against the target’s Defense. On a success, the target takes 2d6 damage.

5

Spores The demon’s body sheds a cloud of spores that swirl around in the area of its Demonic Shadows. At the end of each round, any living creature in the cloud must get a success on a Strength challenge roll or take 1d6 damage and become poisoned for 1 round. A creature that was already poisoned takes 3d6 extra damage instead.

6

Rotting Touch When a living creature takes damage from the demon’s natural weapon, it must get a success on a Strength challenge roll or become diseased for 1 minute. At the end of each round when the creature is diseased in this way, it must repeat the challenge roll and takes 1d6 damage on a failure.

7

Unstable Form The demon takes 1d6 extra damage from weapons. When it becomes incapacitated, it explodes from a point in its space out in a 10-yard radius, dealing 6d6 damage to everything in the area. A creature can make an Agility challenge roll and takes half the damage on a success. The explosion destroys the demon and any objects it was carrying.

8

Flaming Flames wreathe the demon. The demon is immune to damage from fire and emits light out to a number of yards equal to twice its Size (minimum 1 yard), which illuminates even the area of the demon’s Demonic Shadows talent. The demon’s natural weapon attacks deal 1d6 extra damage. Also, any creature that touches it or touches it with an object held in hand, such as a weapon, takes 1d6 damage.

9

Feeds on Magic Whenever the demon would take damage from a spell, it instead heals that amount of damage.

10

Shuddering Cysts Great, bloated nodules shiver all over the demon’s body. When the demon takes damage from a weapon, roll a d6. On an even number, a cyst bursts, loosing a torrent of filth at a creature or an object the demon chooses within short range. The filth deals 2d6 damage, but a creature that gets a success on an Agility challenge roll takes no damage.

11

Awesome Strike Whenever the demon gets a success on an attack roll using its natural weapon and the total of the roll was 15 or higher, the target must get a success on a Strength challenge roll or fly 2d6 yards in a straight line away from the demon, landing prone.

12

Regeneration At the end of each round, the demon heals 1d6 damage if it is not incapacitated.

13

Vicious The demon’s natural weapon attacks deal 1d6 extra damage, and the demon makes challenge rolls to resist attacks with 1 bane.

14

Thunderous Footfalls When the demon moves, each creature on the ground within short range of where it stops moving must get a success on an Agility challenge roll or fall prone.

15

Bloodthirsty Whenever the demon deals damage, it makes all challenge rolls with 1 boon for 1 round. The effect is cumulative.

16

Strength from Pain Whenever the demon takes damage, it makes all attack rolls with 1 boon for 1 round. The effect is cumulative.

17

Bloated Increase the demon’s Size by 1, but change none of the demon’s other statistics.

18

Tough Increase the demon’s Health by 40, but reduce its Defense by 6. You cannot use this increase to acquire additional demonic talents.

19

Blight Creatures within the area of the demon’s Demonic Shadows heal half as much as they should, and when a creature becomes injured while within that area, it takes 1d6 extra damage.

20

Explosive Death The demon explodes when it becomes incapacitated, throwing fire and bits of its body in all directions out to a number of yards equal to its Size + 2. The explosion deals damage equal to the demon’s natural weapon damage to everything in the area. A creature can make an Agility challenge roll with 3 banes and takes half the damage on a success.