d20 | Result |
---|---|
1 |
you sold your soul to a devil to gain wealth. The devil betrayed you and left you penniless (you start the game with 1 Corruption) |
2 |
your ancestors appeared to you in a vision and sent you to recover a fabled relic |
3 |
you accidentally killed someone close to you |
4 |
you stole gold from a rival clan and the theft shames you |
5 |
you fought against the creatures you hate and lost |
6 |
you brought shame to yourself and your clan. You live as an exile, searching for redemption, even if that redemption comes with a glorious death |
7 |
you were taken prisoner by the creatures you hate. You lived as a slave for Roll 2d6 years. |
8 |
the creatures you hate overran your home and wiped out your clan |
9 |
you survived a cave-in and get a bit nervous when underground |
10 |
you earned a living working in your profession |
11 |
you became a sworn servant of the Dwarf King |
12 |
you became a gifted artisan. Add artisan (any one) to your list of professions |
13 |
you traveled extensively (you speak Roll on "Languages") |
14 |
you inherited Resolve: {a battleaxe|a warhammer} from an ancestor |
15 |
you discovered a vein of gold under your mountain home |
16 |
you hunted down and helped kill a creature you hate |
17 |
you performed a great deed, and you are a hero to your clan |
18 |
you acquired a key to an ancient treasure vault lost to the dwarfs long ago |
19 |
you became the rightful heir to a stronghold overrun by the enemies of your people |
20 |
you came into money and start the game with Roll 2d6 extra copper pennies |