30 Minute Dungeon

From the Bogeyman's Cave: https://bogeymanscave.blogspot.com.

Result

Empty: Roll on "Empty Room"
Empty: Roll on "Empty Room"
Empty: Roll on "Empty Room"
Combat: Roll on "Combat Encounter"
Combat: Roll on "Combat Encounter"
Combat: Roll on "Combat Encounter"
Trap: Roll on "Trap"
Trap: Roll on "Trap"
NPC: Roll on "Non-Player Character"
Special: Roll on "Special Room"


Subcharts

Empty Room (d6)

d6 Result

1

something that points the characters to an NPC

2

something that tells the characters about the dungeon's history

3

something that alerts the characters to a combat encounter

4

something that alerts the characters to a special room

5

something that alerts the characters to a trap

6

something useful to the characters

Special Room (d6)

d6 Result

1

something that changes the characters who interact with it

2

something physically impossible

3

something that provides a boon for a sacrifice

4

something that can result in great reward or terrible disaster

5

something that seems ordinary but isn't

6

something weird to witness/experience

Non-Player Character (d6)

d6 Result

1

ally

2

villain

3

victim

4

rival explorer

5

quest-giver

6

weirdo

Combat Encounter (d6)

d6 Result

1

horde of weak opponents

2

one tough opponent

3

a weak opponent and their guards

4

a pair of tough opponents

5

a tough opponent and their underlings

6

a group of competent opponents, worthy adversaries to the adventurers

Trap (d6)

d6 Result

1

something that will  inconvenience the characters

2

something that will kill the characters

3

something that will incapacitate the characters

4

something that will trap the characters

5

something that will alert/summon enemies the characters

6

something that will separate the characters the characters