Result
Empty: Roll on "Empty Room"
Empty: Roll on "Empty Room"
Empty: Roll on "Empty Room"
Combat: Roll on "Combat Encounter"
Combat: Roll on "Combat Encounter"
Combat: Roll on "Combat Encounter"
Trap: Roll on "Trap"
Trap: Roll on "Trap"
NPC: Roll on "Non-Player Character"
Special: Roll on "Special Room"
Subcharts
Empty Room (d6)
d6 | Result |
---|---|
1 |
something that points the characters to an NPC |
2 |
something that tells the characters about the dungeon's history |
3 |
something that alerts the characters to a combat encounter |
4 |
something that alerts the characters to a special room |
5 |
something that alerts the characters to a trap |
6 |
something useful to the characters |
Special Room (d6)
d6 | Result |
---|---|
1 |
something that changes the characters who interact with it |
2 |
something physically impossible |
3 |
something that provides a boon for a sacrifice |
4 |
something that can result in great reward or terrible disaster |
5 |
something that seems ordinary but isn't |
6 |
something weird to witness/experience |
Non-Player Character (d6)
d6 | Result |
---|---|
1 |
ally |
2 |
villain |
3 |
victim |
4 |
rival explorer |
5 |
quest-giver |
6 |
weirdo |
Combat Encounter (d6)
d6 | Result |
---|---|
1 |
horde of weak opponents |
2 |
one tough opponent |
3 |
a weak opponent and their guards |
4 |
a pair of tough opponents |
5 |
a tough opponent and their underlings |
6 |
a group of competent opponents, worthy adversaries to the adventurers |
Trap (d6)
d6 | Result |
---|---|
1 |
something that will inconvenience the characters |
2 |
something that will kill the characters |
3 |
something that will incapacitate the characters |
4 |
something that will trap the characters |
5 |
something that will alert/summon enemies the characters |
6 |
something that will separate the characters the characters |