d20 | Result |
---|---|
1 |
No Encounter |
2 |
No Encounter |
3-8 |
Roll on "02 - Area Effect" |
9-13 |
Roll on "02 - D12 Creature" |
14-18 |
Roll on "02 - NPC" |
19 |
Roll on "02 - D12 Creature" and Roll on "02 - D12 Creature" |
20 |
Roll on "02 - D12 Creature" and Roll on "02 - NPC" |
Subcharts
02 - Area Effect (d12)
d12 | Result |
---|---|
1 |
Animal(s) fleeing geography (shorebreak, fire, etc. roll CREATURE) Roll on "02 - D12 Creature" |
2 |
Geography Danger (riptide, algal bloom, sinkhole, etc. roll CREATURE or NPC) Roll on "02 - D12 Creature" or Roll on "02 - NPC" |
3 |
Lich Ward (not triggered) Roll on "D12 Lich Wards" |
4 |
Lich Ward (triggered, empty) Roll on "D12 Lich Wards" |
5 |
Lich Ward (triggered, successful, roll CREATURE or NPC) Roll on "02 - D12 Creature" or Roll on "02 - NPC" Roll on "D12 Lich Wards" |
6 |
Abandoned supplies (building, boating, fishing, trapping, trading, camping, etc.) |
7 |
Empty animal nest/habitat (roll D6 CREATURE) Roll on "02 - D6 Creature" |
8 |
Baby Inhabited animal nest/habitat (roll D6 CREATURE) Roll on "02 - D6 Creature" |
9 |
Parent and baby inhabited animal nest/habitat (roll D6 CREATURE) Roll on "02 - D6 Creature" |
10 |
Dead animal (roll CREATURE) Roll on "02 - D12 Creature" |
11 |
Obscuring and unnatural fog that drops in temperature (roll CREATURE or NPC) Roll on "02 - D12 Creature" or Roll on "02 - NPC" |
12 |
Dense thunderstorm builds in the area (roll D6 1: only rain and thunder, 2-4: rain, thunder, sheet lightning, 5: lightning strikes in the area and starts a fire, 6: target with most metal saves or takes 3D10 lightning damage) Roll on "Thunderstorm" |
02 - D12 Creature (d12)
d12 | Result |
---|---|
1 |
1D6 Turnstone |
2 |
Blue-Billed Pelican |
3 |
Red Devil |
4 |
Diplocaulus |
5 |
1D4 Salt Lion |
6 |
1D4 Trilobite |
7 |
1D8 Sea Nettle |
8 |
Flying Shoal |
9 |
Elephant Clam |
10 |
Harp Sponge |
11 |
Smiling Manta |
12 |
1D4 Bloodsucker Foliate (Vines/Palm, Mushroom, Grass/Palm, or Coral) |
02 - NPC (d12)
d12 | Result |
---|---|
1 |
Severed Shadow(s) (roll D6 CREATURE) Roll on "02 - D6 Creature" |
2 |
1D4 Muttering Foliate (Vines/Palm, Mushroom, Grass/Palm, or Coral) |
3 |
2D4 Blue Men |
4 |
(DAY) 2 Sand Spiders / (NIGHT) 1D4 Pirates |
5 |
3 Baritone Mermaids |
6 |
Soprano + 2 Tenor Mermaids |
7 |
Tenor Mermaid (+ Pirate if NIGHT) |
8 |
1 of each Mermaid Class |
9 |
Golem |
10 |
(DAY) 2 Golems / (NIGHT) Hook, Smee + 1D4 Pirates |
11 |
(DAY) 1D4 Golems / (NIGHT) Hook + Smee |
12 |
(DAY) The Shadow / (NIGHT) John +1D4 Golems |
02 - D6 Creature (d6)
d6 | Result |
---|---|
1 |
1D6 Turnstone |
2 |
Blue-Billed Pelican |
3 |
Red Devil |
4 |
Diplocaulus |
5 |
1D4 Salt Lion |
6 |
1D4 Trilobite |
02 - D4 Creature (d4)
d4 | Result |
---|---|
1 |
1D6 Turnstone |
2 |
Blue-Billed Pelican |
3 |
Red Devil |
4 |
Diplocaulus |