Hex 02 - Beach Caves (d20)

d20 Result

1

No Encounter

2

No Encounter

3-8

Roll on "02 - Area Effect"

9-13

Roll on "02 - D12 Creature"

14-18

Roll on "02 - NPC"

19

Roll on "02 - D12 Creature" and Roll on "02 - D12 Creature" 
or
Roll on "02 - NPC" and Roll on "02 - NPC"

20

Roll on "02 - D12 Creature" and Roll on "02 - NPC"


Subcharts

02 - Area Effect (d12)

d12 Result

1

Animal(s) fleeing geography (shorebreak, fire, etc. roll CREATURE)

Roll on "02 - D12 Creature"

2

Geography Danger (riptide, algal bloom, sinkhole, etc. roll CREATURE or NPC)

Roll on "02 - D12 Creature" or Roll on "02 - NPC"

3

Lich Ward (not triggered)

Roll on "D12 Lich Wards"

4

Lich Ward (triggered, empty)

Roll on "D12 Lich Wards"

5

Lich Ward (triggered, successful, roll CREATURE or NPC)

Roll on "02 - D12 Creature" or Roll on "02 - NPC"

Roll on "D12 Lich Wards"

6

Abandoned supplies (building, boating, fishing, trapping, trading, camping, etc.)

7

Empty animal nest/habitat (roll D6 CREATURE)

Roll on "02 - D6 Creature"

8

Baby Inhabited animal nest/habitat (roll D6 CREATURE)

Roll on "02 - D6 Creature"

9

Parent and baby inhabited animal nest/habitat (roll D6 CREATURE)

Roll on "02 - D6 Creature"

10

Dead animal (roll CREATURE)

Roll on "02 - D12 Creature"

11

Obscuring and unnatural fog that drops in temperature (roll CREATURE or NPC)

Roll on "02 - D12 Creature" or Roll on "02 - NPC"

12

Dense thunderstorm builds in the area

(roll D6 1: only rain and thunder, 2-4: rain, thunder, sheet lightning, 5: lightning strikes in the area and starts a fire, 6: target with most metal saves or takes 3D10 lightning damage)

Roll on "Thunderstorm"

02 - D12 Creature (d12)

d12 Result

1

1D6 Turnstone

2

Blue-Billed Pelican

3

Red Devil

4

Diplocaulus

5

1D4 Salt Lion

6

1D4 Trilobite

7

1D8 Sea Nettle

8

Flying Shoal

9

Elephant Clam

10

Harp Sponge

11

Smiling Manta

12

1D4 Bloodsucker Foliate (Vines/Palm, Mushroom, Grass/Palm, or Coral)

02 - NPC (d12)

d12 Result

1

Severed Shadow(s) (roll D6 CREATURE)

Roll on "02 - D6 Creature"

2

1D4 Muttering Foliate (Vines/Palm, Mushroom, Grass/Palm, or Coral)

3

2D4 Blue Men

4

(DAY) 2 Sand Spiders / (NIGHT) 1D4 Pirates

5

3 Baritone Mermaids

6

Soprano + 2 Tenor Mermaids

7

Tenor Mermaid (+ Pirate if NIGHT)

8

1 of each Mermaid Class

9

Golem

10

(DAY) 2 Golems / (NIGHT) Hook, Smee + 1D4 Pirates

11

(DAY) 1D4 Golems / (NIGHT) Hook + Smee

12

(DAY) The Shadow / (NIGHT) John +1D4 Golems

02 - D6 Creature (d6)

d6 Result

1

1D6 Turnstone

2

Blue-Billed Pelican

3

Red Devil

4

Diplocaulus

5

1D4 Salt Lion

6

1D4 Trilobite

02 - D4 Creature (d4)

d4 Result

1

1D6 Turnstone

2

Blue-Billed Pelican

3

Red Devil

4

Diplocaulus