3d6 | What’s Happening?! |
---|---|
3 |
The siren Oolah is free and singing at [4]. The caverns resonate with emotion. |
4 |
The black coral is “suggesting” extreme violence. Nereids are angry but don’t know why. |
5 |
[7] has not erupted for 3 days. Terror grips the nereids. |
6 |
A salamander trickster cursed the cave’s crystals to ring discordantly with the Lament. |
7 |
All nereids are trancelike, harmonizing the Lament. The cave is subzero. Wydarr sluggish. |
8 |
The nereids are holding an adventurer “job fair.” They plan to push against the wydarr soon. |
9 |
The nereids are busy resetting traps and growing new crystal defenses with their songs. |
10 |
Wydarr expansion. Tensions are high, but the forces of water hold their own for now. |
11 |
The wydarr seem to be retreating. Skirmishes are rare. The cave is mostly at peace. |
12 |
One-third of the nereids are away aiding an ally or potential ally. |
13 |
Roll d4+1 Goa are here to hunt the wydarr in their own manner. |
14 |
Roll d4+1 Fuegonauts opened a portal to capture more nereids, but landed in a wydarr tunnel. |
15 |
[9] is awake and nuzzling wydarr to death. |
16 |
An unannounced emissary from the plane of water arrived 3 days ago, but says nothing. |
17 |
All traps and alarms in the cave are triggering on the honest and not the deceptive. |
18 |
Crystalback wydarr fill the cave. The nereids are gone. The Lament has been broken. |