SWN - One-Roll Society Flavor

You can find a collection including all of my public charts here: https://chartopia.d12dev.com/collection/2569/

Result

Treatment of allowed outsiders: Roll on "OutsiderTreatment"
Primary societal virtue: Roll on "SocietalVirtue"
Primary societal vice: Roll on "SocietalVice"
Society's degree of xenophilia: Roll on "Xenophilia"
Possible patrons: Roll on "Patrons"
Societal customs and quirks: Roll on "Customs"


Subcharts

OutsiderTreatment (d6)

d6 Result

1

Outsiders are to be exploited ruthlessly

2

Dealings are avoided whenever possible

3

Constant small-scale exploitation of them

4

Fairly, but with no mercy for ignorance

5

They’re treated like forgivably stupid locals

6

Active efforts are made to accommodate

SocietalVirtue (d8)

d8 Result Result

1

Honesty

they shun deceit and lies

2

Justice

the law is even-handedly enforced

3

Courage

they are undaunted by danger

4

Mercy

they are forgiving to the penitent

5

Loyalty

they never forsake their own

6

Learning

they love knowledge of all kinds

7

Peace

they shun violence if at all possible

8

Ingenuity

swift to embrace useful novelty

SocietalVice (d10)

d10 Result

1

Hedonism; loving pleasure too much

2

Corruption; venal rulers and officials

3

Deceit; sweet lies over sour truths

4

Fecklessness; no will to carry out a duty

5

Nihilism; they truly believe in very little

6

Greed; they want what others have

7

Conquest; they seek glory in imperial war

8

Despair; they have no faith in the future

9

Hatred; they are consumed with a hate

10

Folly; they have a dangerously false idea

Xenophilia (d4)

d4 Result

1

Outsiders are distrusted and excluded

2

Outsiders won’t ever be “real” members

3

Outsiders who try to blend can do so

4

They welcome alien customs and people

Patrons (d12)

d12 Result

1

Official in need of deniable assets

2

Underworld boss with a job for outsiders

3

Outcast local whom no one else will help

4

Local with wrong ideas about outsiders

5

Secret agent of a rival planetary power

6

Oppressed victim in need of outside help

7

Outsider who can’t get any local aid

8

Wealthy trader with starport ties

9

Religious leader with doubts about locals

10

Society grandee who needs quiet assistance

11

Military or police official with secret work

12

Fixer who’s an agent for one of the above

Customs (d20)

d20 Result

1

Local credits are worthless offworld

2

Weaponry is unusually unrestricted

3

Structures are very sturdy and defensible

4

There is no planetary computer network

5

Travel passes are need for outsiders

6

Local tech is troublesomely unreliable

7

Outsiders have to perform favors to stay

8

Only outsiders can do certain jobs

9

Trade requires local guild permissions

10

Certain laws are suspended at certain times

11

Only certain locals can talk to outsiders

12

Sex or race segregation is strictly enforced

13

Certain people are immune to legal action

14

All visitors must obey the local faith

15

Crimes can be commuted with cash fines

16

The locals have bitter family vendettas

17

Certain areas are strictly taboo for most

18

Outsiders need a state minder with them

19

There are addictive substances in the food

20

Certain art is desired but forbidden here