Result
Treatment of allowed outsiders: Roll on "OutsiderTreatment"
Primary societal virtue: Roll on "SocietalVirtue"
Primary societal vice: Roll on "SocietalVice"
Society's degree of xenophilia: Roll on "Xenophilia"
Possible patrons: Roll on "Patrons"
Societal customs and quirks: Roll on "Customs"
Subcharts
OutsiderTreatment (d6)
d6 | Result |
---|---|
1 |
Outsiders are to be exploited ruthlessly |
2 |
Dealings are avoided whenever possible |
3 |
Constant small-scale exploitation of them |
4 |
Fairly, but with no mercy for ignorance |
5 |
They’re treated like forgivably stupid locals |
6 |
Active efforts are made to accommodate |
SocietalVirtue (d8)
d8 | Result | Result |
---|---|---|
1 |
Honesty |
they shun deceit and lies |
2 |
Justice |
the law is even-handedly enforced |
3 |
Courage |
they are undaunted by danger |
4 |
Mercy |
they are forgiving to the penitent |
5 |
Loyalty |
they never forsake their own |
6 |
Learning |
they love knowledge of all kinds |
7 |
Peace |
they shun violence if at all possible |
8 |
Ingenuity |
swift to embrace useful novelty |
SocietalVice (d10)
d10 | Result |
---|---|
1 |
Hedonism; loving pleasure too much |
2 |
Corruption; venal rulers and officials |
3 |
Deceit; sweet lies over sour truths |
4 |
Fecklessness; no will to carry out a duty |
5 |
Nihilism; they truly believe in very little |
6 |
Greed; they want what others have |
7 |
Conquest; they seek glory in imperial war |
8 |
Despair; they have no faith in the future |
9 |
Hatred; they are consumed with a hate |
10 |
Folly; they have a dangerously false idea |
Xenophilia (d4)
d4 | Result |
---|---|
1 |
Outsiders are distrusted and excluded |
2 |
Outsiders won’t ever be “real” members |
3 |
Outsiders who try to blend can do so |
4 |
They welcome alien customs and people |
Patrons (d12)
d12 | Result |
---|---|
1 |
Official in need of deniable assets |
2 |
Underworld boss with a job for outsiders |
3 |
Outcast local whom no one else will help |
4 |
Local with wrong ideas about outsiders |
5 |
Secret agent of a rival planetary power |
6 |
Oppressed victim in need of outside help |
7 |
Outsider who can’t get any local aid |
8 |
Wealthy trader with starport ties |
9 |
Religious leader with doubts about locals |
10 |
Society grandee who needs quiet assistance |
11 |
Military or police official with secret work |
12 |
Fixer who’s an agent for one of the above |
Customs (d20)
d20 | Result |
---|---|
1 |
Local credits are worthless offworld |
2 |
Weaponry is unusually unrestricted |
3 |
Structures are very sturdy and defensible |
4 |
There is no planetary computer network |
5 |
Travel passes are need for outsiders |
6 |
Local tech is troublesomely unreliable |
7 |
Outsiders have to perform favors to stay |
8 |
Only outsiders can do certain jobs |
9 |
Trade requires local guild permissions |
10 |
Certain laws are suspended at certain times |
11 |
Only certain locals can talk to outsiders |
12 |
Sex or race segregation is strictly enforced |
13 |
Certain people are immune to legal action |
14 |
All visitors must obey the local faith |
15 |
Crimes can be commuted with cash fines |
16 |
The locals have bitter family vendettas |
17 |
Certain areas are strictly taboo for most |
18 |
Outsiders need a state minder with them |
19 |
There are addictive substances in the food |
20 |
Certain art is desired but forbidden here |