Result
Prior cultures in this area: Roll on "PriorCultures"
Other societies on this world: Roll on "OtherSocieties"
Main remnant of prior cultures: Roll on "MainRemnant"
How old is the society?: Roll on "HowOld"
Important local resource or benefit: Roll on "LocalResource"
Original reason for founding: Roll on "FoundingReason"
Subcharts
PriorCultures (d6)
d6 | Result |
---|---|
1 |
This culture has persisted since founding |
2 |
The culture’s changed, but has continuity |
3 |
Founding group splintered, this is one heir |
4 |
Founding group collapsed and became this |
5 |
Founding group wiped out; new colonists |
6 |
Several founding groups before this one |
OtherSocieties (d8)
d8 | Result |
---|---|
1 |
There is no other meaningful group here |
2 |
The society has significant sub-groups |
3 |
The society is a unified world government |
4 |
The only rivals have been conquered here |
5 |
There are several minor rival nations here |
6 |
Theres at least one major planetary rival |
7 |
Alliances exist of semi-equal rival nations |
8 |
There are dozens of significant societies |
MainRemnant (d10)
d10 | Result |
---|---|
1 |
Vital advanced tech was left behind |
2 |
Ritually-important religious centers |
3 |
Dangerous ruins of high-security areas |
4 |
Abandoned cities, now dangerous to enter |
5 |
Bunker-caches of stored valuables and tech |
6 |
Massive megastructures of strange purpose |
7 |
Terraforming tech that needs maintenance |
8 |
Ethnic group with a grudge of some kind |
9 |
Bloodline of former rulers, resentful now |
10 |
Ancient resource extraction facilities |
HowOld (d4)
d4 | Result |
---|---|
1 |
An ancient First Wave colony |
2 |
Founded during the Second Wave |
3 |
Founded sometime around the Scream |
4 |
Founded within the past century |
LocalResource (d12)
d12 | Result |
---|---|
1 |
Critical resources for making spike drives |
2 |
Nexus of interstellar spike drill routes |
3 |
Valuable alien tech relics or remnants |
4 |
Abundant food resources |
5 |
Important medical compound or extract |
6 |
Industry salvaged from a prior colony try |
7 |
Friendly alien population |
8 |
Valuable raw resources for luxury goods |
9 |
Local environment augments humans here |
10 |
Only semi-safe habitable place in system |
11 |
Raw materials to maintain TL5 industry |
12 |
Important Mandate naval base site |
FoundingReason (d20)
d20 | Result |
---|---|
1 |
Castaways |
2 |
Corporate factory world |
3 |
Ethnic or national purity |
4 |
Excavation site |
5 |
Exiles from Old Terra or a losing regime |
6 |
Exotic genotype designed for here |
7 |
Homeworld overpopulation |
8 |
Invasion force |
9 |
Liaison outpost |
10 |
Mandate malcontents |
11 |
Military outpost |
12 |
Political liberty |
13 |
Precious export |
14 |
Prison planet |
15 |
Refueling outpost |
16 |
Religious liberty |
17 |
Research outpost |
18 |
Rich natural resources |
19 |
Social liberty |
20 |
Trade hub |