SWN - One-Roll Origins

You can find a collection including all of my public charts here: https://chartopia.d12dev.com/collection/2569/

Result

Prior cultures in this area: Roll on "PriorCultures"

Other societies on this world: Roll on "OtherSocieties"

Main remnant of prior cultures: Roll on "MainRemnant"

How old is the society?: Roll on "HowOld"

Important local resource or benefit: Roll on "LocalResource"

Original reason for founding: Roll on "FoundingReason"


Subcharts

PriorCultures (d6)

d6 Result

1

This culture has persisted since founding

2

The culture’s changed, but has continuity

3

Founding group splintered, this is one heir

4

Founding group collapsed and became this

5

Founding group wiped out; new colonists

6

Several founding groups before this one

OtherSocieties (d8)

d8 Result

1

There is no other meaningful group here

2

The society has significant sub-groups

3

The society is a unified world government

4

The only rivals have been conquered here

5

There are several minor rival nations here

6

Theres at least one major planetary rival

7

Alliances exist of semi-equal rival nations

8

There are dozens of significant societies

MainRemnant (d10)

d10 Result

1

Vital advanced tech was left behind

2

Ritually-important religious centers

3

Dangerous ruins of high-security areas

4

Abandoned cities, now dangerous to enter

5

Bunker-caches of stored valuables and tech

6

Massive megastructures of strange purpose

7

Terraforming tech that needs maintenance

8

Ethnic group with a grudge of some kind

9

Bloodline of former rulers, resentful now

10

Ancient resource extraction facilities

HowOld (d4)

d4 Result

1

An ancient First Wave colony

2

Founded during the Second Wave

3

Founded sometime around the Scream

4

Founded within the past century

LocalResource (d12)

d12 Result

1

Critical resources for making spike drives

2

Nexus of interstellar spike drill routes

3

Valuable alien tech relics or remnants

4

Abundant food resources

5

Important medical compound or extract

6

Industry salvaged from a prior colony try

7

Friendly alien population

8

Valuable raw resources for luxury goods

9

Local environment augments humans here

10

Only semi-safe habitable place in system

11

Raw materials to maintain TL5 industry

12

Important Mandate naval base site

FoundingReason (d20)

d20 Result

1

Castaways

2

Corporate factory world

3

Ethnic or national purity

4

Excavation site

5

Exiles from Old Terra or a losing regime

6

Exotic genotype designed for here

7

Homeworld overpopulation

8

Invasion force

9

Liaison outpost

10

Mandate malcontents

11

Military outpost

12

Political liberty

13

Precious export

14

Prison planet

15

Refueling outpost

16

Religious liberty

17

Research outpost

18

Rich natural resources

19

Social liberty

20

Trade hub