Result
Roll on "intro" Roll on "adjective" Roll on "race" Roll on "class" from Roll on "location" who Roll on "backstory".
Subcharts
adjective (d156)
d156 | Result |
---|---|
1 |
bigoted |
2 |
bitchy |
3 |
blunt |
4 |
boisterous |
5 |
bossy |
6 |
brave |
7 |
callous |
8 |
cautious |
9 |
charming |
10 |
cheerful |
11 |
churlish |
12 |
cold |
13 |
composed |
14 |
conceited |
15 |
condescending |
16 |
confident |
17 |
conscientious |
18 |
coolheaded |
19 |
courageous |
20 |
crabby |
21 |
crass |
22 |
critical |
23 |
cruel |
24 |
cunning |
25 |
curious |
26 |
cynical |
27 |
decisive |
28 |
dependable |
29 |
determined |
30 |
driven |
31 |
fearless |
32 |
flamboyant |
33 |
flirtatious |
34 |
friendly |
35 |
gruff |
36 |
headstrong |
37 |
hotheaded |
38 |
lazy |
39 |
loud |
40 |
machiavellian |
41 |
moody |
42 |
philosophical |
43 |
pompous |
44 |
pretty chill |
45 |
romantic |
46 |
selfish |
47 |
sensitive |
48 |
tactless |
49 |
thoughtful |
50 |
wary |
51 |
depressed |
52 |
delightful |
53 |
demure |
54 |
diligent |
55 |
disruptive |
56 |
discerning |
57 |
dramatic |
58 |
dutiful |
59 |
frank |
60 |
funny |
61 |
fussy |
62 |
generous |
63 |
gentle |
64 |
gloomy |
65 |
grave |
66 |
grouchy |
67 |
guarded |
68 |
hateful |
69 |
helpful |
70 |
hotheaded |
71 |
hypercritical |
72 |
level-headed |
73 |
mean |
74 |
methodical |
75 |
meticulous |
76 |
miserable |
77 |
motivated |
78 |
morose |
79 |
naive |
80 |
nosy |
81 |
peaceful |
82 |
pensive |
83 |
plainspeaking |
84 |
playful |
85 |
plucky |
86 |
positive |
87 |
proud |
88 |
prejudiced |
89 |
quick-tempered |
90 |
reliable |
91 |
reluctant |
92 |
resentful |
93 |
resourceful |
94 |
respectful |
95 |
restless |
96 |
sassy |
97 |
sentimental |
98 |
short-tempered |
99 |
snobby |
100 |
sombre |
101 |
sophisticated |
102 |
spiteful |
103 |
soulless |
104 |
stern |
105 |
stoic |
106 |
surly |
107 |
sweet |
108 |
suspicious |
109 |
talented |
110 |
warmhearted |
111 |
wary |
112 |
well-intentioned |
113 |
adventurous |
114 |
agreeable |
115 |
ambitious |
116 |
anxious |
117 |
apathetic |
118 |
argumentative |
119 |
assertive |
120 |
attentive |
121 |
impulsive |
122 |
intolerant |
123 |
inventive |
124 |
overemotional |
125 |
unpredictable |
126 |
eager |
127 |
easygoing |
128 |
egotistical |
129 |
emotional |
130 |
enterprising |
131 |
enthusiastic |
132 |
excitable |
133 |
impatient |
134 |
impetuous |
135 |
inconsiderate |
136 |
insensitive |
137 |
irritable |
138 |
obnoxious |
139 |
old-fashioned |
140 |
outgoing |
141 |
outspoken |
142 |
unbalanced |
143 |
unstable |
144 |
absent minded |
145 |
melodramatic |
146 |
paranoid |
147 |
chipper |
148 |
passive-aggressive |
149 |
amicable |
150 |
broadminded |
151 |
compassionate |
152 |
considerate |
153 |
diplomatic |
154 |
faithful |
155 |
hardworking |
156 |
modest |
race (d120)
d120 | Result |
---|---|
1-7 |
Human |
8-12 |
Resolve: {40%?Lightfoot|40%?Stout|10%?Ghostwise|10%?Lotusden} Halfling |
13-17 |
Resolve: {30%?High|30%?Wood|10%?Dark|10%?Sea|10%?Eladrin|5%?Shadar-kai|5%?Pallid} Elf |
18-22 |
Resolve: {45%?Hill|45%?Mountain|10%?Gray} Dwarf |
23-26 |
Half-Resolve: {60%?|5%?Dark |15%?High |15%?Wood |5%?Sea }Elf |
27-30 |
Half-Orc |
31-34 |
Resolve: {40%?Forest|40%?Rock|20%?Deep} Gnome |
35-37 |
Firbolg |
38-39 |
Resolve: {10%?Feywild |}Hobgoblin |
40-41 |
Kobold |
42-44 |
Lizardfolk |
45-48 |
Resolve: {Black|Blue|Brass|Bronze|Copper|Gold|Green|Red|Silver|White} Resolve: {10%?Ravenite |10%?Draconblood |}Dragonborn |
49-52 |
TieflingResolve: {50%?| of {Asmodeus|Baalzebul|Dispater|Fierna|Glasya|Levistus|Mammon|Mephistopheles|Zariel}} |
53-55 |
Resolve: {20%?Fallen|40%?Protector|Scourge} Aasimar |
56-59 |
Resolve: {20%?Dankwood |}Goblin |
60-62 |
Loxodon |
63-65 |
Minotaur |
66-68 |
Orc |
69-71 |
Tabaxi |
72-74 |
Triton |
75-76 |
Warforged |
77-78 |
Tortle |
79 |
Changeling |
80 |
Aaracokra |
81 |
Bugbear |
82-83 |
Centaur |
84-85 |
Resolve: {Earth|Air|Fire|Water} Genasi |
86 |
GithResolve: {yanki|zerai} |
87 |
Kalashtar |
88-89 |
Kenku |
90 |
Simic Hybrid |
91 |
Vedalken |
92 |
Yuan-ti Pureblood |
93 |
Grung |
94 |
Locathah |
95 |
Revenant |
96-98 |
Goliath |
99-100 |
Shifter |
101-102 |
Rabbitfolk |
103-104 |
Fairy |
105-106 |
Satyr |
107-108 |
Leonin |
109-110 |
Owlfolk |
111-113 |
Dhampir Re-roll (dice="1d110") |
114-116 |
Hexblood Re-roll (dice="1d110") |
117-119 |
Reborn Re-roll (dice="1d110") |
120 |
Resolve: {50%?Human|{Dragonborn|Tiefling|Dwarf|Elf|Gnome|Halfling}} Revenant |
class (d100)
d100 | Result |
---|---|
1-8 |
Barbarian |
9-16 |
Fighter |
17-24 |
Monk |
25-32 |
Rogue |
33-40 |
Wizard |
41-48 |
Ranger |
49-56 |
Cleric |
57-64 |
Druid |
65-72 |
Sorcerer |
73-79 |
Artificer |
80-86 |
Bard |
87-93 |
Warlock |
94-100 |
Paladin |
location (d237)
d237 | Result |
---|---|
1 |
a tiny village |
2 |
the smallest mountain in the world |
3 |
the forest of sadness |
4 |
the city sewers |
5 |
the gutter |
6 |
a large family |
7 |
a orphanage workhouse |
8 |
a slave owning city |
9 |
a town that only ever bartered for goods |
10 |
a super religious upbringing |
11 |
a mid-level cult |
12 |
a cavern without echoes |
13 |
a commune |
14 |
the wet desert |
15 |
an unchartable island |
16 |
a small family farm |
17 |
a village without a tavern |
18 |
the slave fighting pits |
19 |
a company of sellswords |
20 |
an underground network of dragon caves |
21 |
a mercenary company |
22 |
a nocturnal town |
23 |
a city that never slept |
24 |
a royal lineage |
25 |
a carnival freak show |
26 |
an impure bloodline |
27 |
the petrified wood |
28 |
a strict monastery |
29 |
a local street gang |
30 |
the now dry swamp |
31 |
a ruined city |
32 |
a haunted castle |
33 |
the best library in the city |
34 |
a bustling city |
35 |
a maximum security prison |
36 |
a floating city |
37 |
an underground city |
38 |
a theatre company |
39 |
the guard's academy |
40 |
a small town tavern |
41 |
the grave diggers union |
42 |
the royal bank |
43 |
a haberdashery |
44 |
the city post office |
45 |
a travelling band |
46 |
a fishing village |
47 |
a boarding school for the children of middle-class wizards |
48 |
the base of a volcano |
49 |
an illusory forest |
50 |
a forgotten elven monastery |
51 |
the pirate infested isles |
52 |
an unchartable island |
53 |
an asylum |
54 |
a fallen kingdom |
55 |
the inner city slums |
56 |
an underwater monastery |
57 |
a mining town |
58 |
a high-class brothel |
59 |
a nomad circus |
60 |
a tourist town in the mountains |
61 |
the high-plains desert |
62 |
an oasis village |
63 |
the worst brothel in town |
64 |
the freelands |
65 |
a children's workhouse |
66 |
the tundra |
67 |
the nice part of a bad town |
68 |
a peaceful coastal town |
69 |
the wilds |
70 |
a pompous wizard school |
71 |
a small remote village |
72 |
an ancient monastery |
73 |
a very tiny province |
74 |
a silk & spices trade galley |
75 |
the tower of bones |
76 |
a string of terrible places to live |
77 |
a notorious dungeon |
78 |
the wild wood |
79 |
the hold of a slave ship |
80 |
the slums of a port city |
81 |
a laid back beach town |
82 |
a place only they can pronounce |
83 |
an extremist temple |
84 |
the rat catchers guild |
85 |
a sheltered upbringing |
86 |
a sunken city |
87 |
the dry lands |
88 |
the salt flats |
89 |
a city in the shifting sands |
90 |
the most vile of swamps |
91 |
a tropical paradise |
92 |
a gnome run orphanage |
93 |
a recently erupted volcano village |
94 |
Waterdeep |
95 |
a small family bakery |
96 |
a small town where nothing ever happened |
97 |
an underground military stronghold |
98 |
a town of outlaws |
99 |
a war-torn city |
100 |
a plague ridden city |
101 |
a poor dairy farm |
102 |
the local tavern |
103 |
the northern icelands |
104 |
the dusty mountains |
105 |
an isolated monastery |
106 |
Briarwood Castle |
107 |
the endless cornfields |
108 |
the Gladiator Arena |
109 |
an affluent upbringing |
110 |
a prison colony |
111 |
a backwater village |
112 |
from a city deep under the mountains |
113 |
the northern wastelands |
114 |
a local brewery |
115 |
a small town wizarding school |
116 |
a secluded forest village |
117 |
a desert town hidden inside a sandstorm |
118 |
a wealthy vineyard |
119 |
a frozen jungle |
120 |
the city slums |
121 |
a floating shanty town |
122 |
a cliff-side village |
123 |
a rundown adventuring tavern |
124 |
a moving island |
125 |
a cursed village |
126 |
the Ruined Sea |
127 |
a quiet woodland hut |
128 |
the sea of sand |
129 |
the citadel |
130 |
an island long thought to be uninhabited |
131 |
the long abandoned mines |
132 |
a small town on the border |
133 |
a broken home |
134 |
a thriving seaport town |
135 |
a destroyed city |
136 |
the North Plains |
137 |
the iceberg sea |
138 |
the Valley of the Giants |
139 |
the badlands |
140 |
the wilderness |
141 |
a quaint little village on a hill |
142 |
a haunted forest |
143 |
a conquered city |
144 |
the lizard infested marshlands |
145 |
the kitchens of the local barracks |
146 |
Black Rock Beach |
147 |
an internment camp |
148 |
a small farm in the grasslands |
149 |
an engineer's guild |
150 |
Thornwood |
151 |
the treeless forest |
152 |
the Dank Hollows |
153 |
a bustling underground kingdom |
154 |
an underwater city once dry by a magical force field |
155 |
the strongest family heritage line in the land |
156 |
the royal catacombs |
157 |
a fake leper colony hiding a secret |
158 |
a halfway house |
159 |
the city of lights |
160 |
the City of Ten Thousand Flags |
161 |
the enchanted forest |
162 |
a slave market |
163 |
a city no one else has ever heard of |
164 |
the mean uncobbled streets of the city |
165 |
the dungeon inspector's guild (local #422) |
166 |
Lady Marigold's Dance Academy |
167 |
a camp of army followers |
168 |
a doomed dwarven fortress |
169 |
a city with towers that rival the clouds |
170 |
the wetlands |
171 |
a destitute plantation |
172 |
the royal court |
173 |
a foggy peninsula |
174 |
a secret brawler's guild |
175 |
a hastily erected tent city |
176 |
an aristocratic family |
177 |
the Parliament of Beggars |
178 |
a enchanted forest logging company |
179 |
the scorched plains |
180 |
the boneyard |
181 |
the iron mountain range |
182 |
the deep wood |
183 |
the vast wastes |
184 |
the black dungeon |
185 |
a powerful trading town |
186 |
the poor surroundings of the capital city |
187 |
a low ceilinged castle |
188 |
a line of fallen royalty |
189 |
a boarding school |
190 |
Black Oak |
191 |
the white halls of the north |
192 |
a village without children |
193 |
the Wayferer Foothills |
194 |
a deserted island |
195 |
the shifting desert |
196 |
the shade forests |
197 |
a sunken city |
198 |
a rural construction company |
199 |
the assassins guild |
200 |
the black citadel |
201 |
an abandoned fortress |
202 |
an island that can't be reached by boat |
203 |
the endless wastes |
204 |
a frozen wasteland |
205 |
a free thinkers commune |
206 |
a broken home |
207 |
a sleepy harbour town |
208 |
the shattered mountain range |
209 |
the forked islands |
210 |
a disgraced family of knights |
211 |
the city watch |
212 |
a refugee camp for war orphans |
213 |
a complex bureaucratic society |
214 |
a large desert metropolis |
215 |
a dysfunctional marriage |
216 |
a poorly run orphanage |
217 |
a bustling city market |
218 |
a dilapidated mansion |
219 |
a young offenders institute |
220 |
the Forest of Faces |
221 |
the improbable peaks |
222 |
the sealed city |
223 |
the 'class act' travelling circus |
224 |
a run down tavern |
225 |
the Underdark |
226 |
a man made desert |
227 |
a slave caravan |
228 |
the fey wilds |
229 |
a high end gambling house |
230 |
a drought-stricken farm |
231 |
a now impoverished noble family |
232 |
the quality control for potion brewing association |
233 |
a town where orcs are bought and sold as slaves |
234 |
a secret order of monks |
235 |
the imperial army |
236 |
another world |
237 |
a wizard's laboratory |
backstory (d280)
d280 | Result |
---|---|
1 |
doesn't believe in magic, ever |
2 |
hates wearing their glasses |
3 |
finds it impossible to speak to girls |
4 |
has always wanted to open their own tavern |
5 |
has a huge debt to pay back |
6 |
was raised by ghosts |
7 |
suffers from claustrophobia |
8 |
is really (I MEAN REALLY) afraid of the dark |
9 |
makes inappropriate jokes at the worst times |
10 |
is afraid of heights |
11 |
doesn't understand the concept of politeness |
12 |
always alliterates their anecdotes |
13 |
has a bad gambling problem |
14 |
was told they'll never be good enough |
15 |
wants everyone to like them |
16 |
never takes their armour off, just in case |
17 |
always wanted to learn magic but struggled with it |
18 |
always needs to be the centre of attention |
19 |
has no other family but the party |
20 |
was left out of their father's will |
21 |
studied interior dungeon design |
22 |
is downright racist towards living skeletons |
23 |
believes they're a demi god, but hasn't figured out who their father is yet |
24 |
is writing an autobiography |
25 |
has serious daddy issues |
26 |
has a drinking problem |
27 |
is completely colour blind |
28 |
failed out of every guild going |
29 |
saw their whole family consumed by a gelatinous cube |
30 |
gets nervous speaking in front of crowds |
31 |
is afraid of sharp edges |
32 |
doesn't have a reflection |
33 |
suffers from nosebleeds |
34 |
is uncomfortable around old people (they smell like death) |
35 |
can't swim |
36 |
was brought up to be a librarian |
37 |
grew up in a graveyard |
38 |
is afraid of fire |
39 |
hates music |
40 |
grew up fat |
41 |
distrusts all authority |
42 |
mistrusts anyone smaller than them |
43 |
hates the monarchy |
44 |
is afraid of dogs |
45 |
was once rescued by wolves |
46 |
has anger problems |
47 |
always romanticised adventure |
48 |
can't read |
49 |
deserted the army |
50 |
is responsible for their sister's death |
51 |
is certain their days are numbered |
52 |
always takes first watch |
53 |
can't silence the voices |
54 |
meditates before dawn |
55 |
constantly watches their back |
56 |
always refers to inanimate objects as 'she' |
57 |
always wakes up on the right side of the bed |
58 |
always keeps their promises |
59 |
is a recovering cannibal |
60 |
wants to be famous, no matter what |
61 |
believes trees can speak to them and them alone |
62 |
is trying to get out of the adventuring business to settle down |
63 |
takes great delight in identifying new beetle species |
64 |
has serious body image problems |
65 |
is a recovering gambling addict |
66 |
can't stand the sight of blood |
67 |
secretly became an adventurer to impress a love interest |
68 |
is afraid the rest of the party will kill them if they try to leave |
69 |
searches endlessly for their kidnapped child |
70 |
would rather kill you than make eye contact |
71 |
was kidnapped by cultists |
72 |
has twenty-seven siblings to provide for |
73 |
ran afoul of the goblin mob |
74 |
is searching for the perfect culinary dish |
75 |
has nothing left to lose |
76 |
doesn't know their own strength |
77 |
has had it up to here with everyone's crap |
78 |
is red-green colorblind |
79 |
carries the skull of their best friend |
80 |
has a serious weapons fetish |
81 |
has taken a vow of silence |
82 |
is just trying to get by |
83 |
is trying to avoid a prophecy |
84 |
has really bad hay fever |
85 |
wants to clear their name |
86 |
doesn't believe in hygiene |
87 |
is being hunted by a terrible monster |
88 |
is dying of a plague and searching for a cure |
89 |
lost their family in a dragon attack |
90 |
fights for undead rights |
91 |
once survived a boiling cauldron |
92 |
forever picking fights to 'win back honour' |
93 |
can't stand silence |
94 |
lost minor appendages due to their gambling addiction |
95 |
is absolutely astonished by jugglers |
96 |
can't sleep indoors |
97 |
only sleeps with the lights on |
98 |
hates to be clean |
99 |
drunkenly swore a blood oath and forgot what for |
100 |
doesn't perceive gender |
101 |
realised the importance of literacy far too late in life |
102 |
bangs on about their genealogy to everyone |
103 |
keeps a blacklist |
104 |
lost their shadow in a bet |
105 |
gets easily attached to people |
106 |
has cheated death more times than they deserved |
107 |
finds armour too restricting |
108 |
has no sense of smell |
109 |
insists they are the reincarnation of a legendary warrior |
110 |
refuses to bathe |
111 |
loved, lost and never loved again |
112 |
is lactose intolerant |
113 |
adds a notch to their sword every night |
114 |
prefers to fight drunk |
115 |
thinks they can read the future, but consistently gets it wrong |
116 |
killed their brother in a duel over their inheritance |
117 |
is cursed to speak in sentences of exactly ten words |
118 |
was raised as a hostage by their father's enemies |
119 |
moonlights as a private investigator |
120 |
has an irrational fear of cats |
121 |
is completely and utterly tone-deaf |
122 |
is running from a marriage arranged by their parents |
123 |
wants to prove they're no longer that goofy kid |
124 |
has gotten away with murder |
125 |
knows seven dangerous secrets |
126 |
has a debilitating fear of wide open spaces |
127 |
always speaks in the third person |
128 |
is manically obsessed with etiquette |
129 |
wants to smash the capitalist system |
130 |
is secretly fond of embroidery |
131 |
is searching for a rare fertility herb |
132 |
is a compulsive liar |
133 |
hates the written word |
134 |
wants to one day own their own ship |
135 |
likes to settle arguments with headbutting contests |
136 |
has an outstanding warrant for their arrest |
137 |
is the last of an ancient bloodline |
138 |
is the twin of the local monarch |
139 |
is pretty tight fisted with their gold |
140 |
is the only surviving member of their previous adventure party |
141 |
was disowned by their family |
142 |
names every piece of their gear |
143 |
is a complete exhibitionist |
144 |
always thinks outside the box |
145 |
accidentally torched the local temple and is now cursed by its god |
146 |
carries a cryptic treasure map they won in a tavern bet |
147 |
has been exiled twice under different names |
148 |
believes they have a claim to the throne |
149 |
constantly places themselves in danger, just to prove a point |
150 |
seeks to end a family feud |
151 |
has a pretty selective memory |
152 |
has accepted death as an inevitability |
153 |
sold everything they own to attend an adventurer academy |
154 |
has been on the run for over three years |
155 |
is terrified of rats |
156 |
believes the undead should be given a second chance |
157 |
was forced to watch their families execution |
158 |
can't stand children |
159 |
worries some of their memories have been tampered with |
160 |
hates to be touched |
161 |
lost their sense of smell in a bar fight |
162 |
likes to speak in rhyme |
163 |
can't seem to hold their liquor |
164 |
fights for species equality |
165 |
was petrified for over two hundred years |
166 |
is trying to dodge the draft |
167 |
unwittingly misuses words all the bloody time |
168 |
has some pretty shady connections |
169 |
was beaten and imprisoned for their religious beliefs |
170 |
started a rebellion in the northern mountains |
171 |
acts shallow but only to hide their insecurities |
172 |
makes all minor decisions by flipping a coin |
173 |
wants to become a famous singer |
174 |
was, until recently, employed to run a dungeon |
175 |
had their lost legs replaced with enchanted wood |
176 |
always looks their best |
177 |
is haunted by the ghost of their father |
178 |
was exiled by their brother the king |
179 |
always gives the good news first |
180 |
used to work as a tavern bouncer |
181 |
tries to be a friend to everyone |
182 |
hates riding horses |
183 |
left their home in disgrace |
184 |
doesn't understand sarcasm |
185 |
suffers from night terrors |
186 |
never passes up a chance to say, 'I told you so.' |
187 |
was framed for the murder of a famous and well-loved innkeeper |
188 |
believes in racial purity |
189 |
is a former bare knuckle boxer |
190 |
always cuts to the chase |
191 |
always gives the bad news first |
192 |
was a weapons instructor for the city militia |
193 |
is on the run after having an affair with a noble's daughter |
194 |
has a twin that constantly impersonates them |
195 |
hasn't been quite right since the accident |
196 |
hasn't accomplished anything in their short life yet |
197 |
is trapped in a Faustian bargain |
198 |
lost their marbles a long time ago |
199 |
has a burning hatred for pirates |
200 |
aims to learn every language in the land |
201 |
owes money to the wrong people |
202 |
believes in an eye for an eye |
203 |
never turns the other cheek |
204 |
once served as a court jester |
205 |
in hindsight shouldn't have had the treasure map tattooed on themselves |
206 |
already made and lost a fortune |
207 |
has a poem for all occasions |
208 |
was drafted into the army at fourteen |
209 |
has a regular sleepwalking issue |
210 |
was cut from their dead mother's womb |
211 |
was apprenticed to a failed alchemist |
212 |
was jailed for a crime they didn't commit |
213 |
is posing as someone else |
214 |
was expelled from the royal guards |
215 |
is the last of the king's bastard children |
216 |
has never been kissed |
217 |
suffers from crippling stage-fright |
218 |
is writing an epic poem about the party's adventure |
219 |
really knows how to party |
220 |
loves to haggle |
221 |
suffers from a recurring nightmare |
222 |
needs to earn the trust of a hated duke |
223 |
came out of retirement for this adventure |
224 |
loots every kill but leaves enough to pay for their burial |
225 |
woke up in a bar with no memory and a sealed letter |
226 |
was once a dungeon trap designer |
227 |
is haunted by the ghosts of their forefathers |
228 |
doesn't have time for all this prophecy bullshit |
229 |
is dealing with a midlife crisis |
230 |
has delusions of grandeur |
231 |
just wants their money back |
232 |
always wanted to be an artist |
233 |
believes plate armour is just a sign of being posh and over privileged |
234 |
failed to protect the royal family |
235 |
likes to settle arguments with an arm wrestle |
236 |
never returned anything they borrowed |
237 |
had their nose cut off in a duel |
238 |
believes dungeon crawling is just breaking and entering |
239 |
bribed a nobleman to help them smuggle slaves out of a tyrannical kingdom |
240 |
was born in a different body |
241 |
suffers from vertigo |
242 |
lost two fingers in a training accident |
243 |
is tracking down the treasure their father died trying to find |
244 |
carries a charmed locket that they can't open |
245 |
is getting too old for all this |
246 |
no longer dreams |
247 |
rejected a foreign prince's marriage proposal |
248 |
has a bad habit of making 'funny' quips after every kill |
249 |
ran away at the age of eleven |
250 |
has wooden teeth after the incident with the mace |
251 |
carries the scars of an attempted suicide |
252 |
won a duel they were supposed to lose out of sheer luck |
253 |
hates being made to wait |
254 |
seems to know everyone |
255 |
keeps getting mistaken for a famous knight |
256 |
is searching for the knowledge of true immortality |
257 |
lost their best friend in an ambush |
258 |
is currently on probation for drunk and disorderly behaviour |
259 |
is haunted by the ghosts of those they kill |
260 |
was badly burnt by a sorcerer |
261 |
was written out of their family will |
262 |
is planning to retire next year |
263 |
is in way too deep with the wrong sort of people |
264 |
exaggerates everything they talk about |
265 |
has no concept of personal space |
266 |
never got the proper training |
267 |
is in so far over their head that they can't help but laugh |
268 |
can only whisper after an attempted hanging |
269 |
is really good at bribing officials |
270 |
is quick to take credit and assign blame |
271 |
refuses to admit they're past their prime |
272 |
has never had their hair cut |
273 |
only has two more years before a demon comes back to claim their soul |
274 |
only became an adventurer after losing a bet |
275 |
is wanted for a reward |
276 |
wears a mysterious necklace that constantly brings them out in a rash |
277 |
parties hard, way too hard. |
278 |
isn't technically alive anymore |
279 |
is convinced they're always being left out |
280 |
doesn't speak a word of common |
intro (d4)
d4 | Result |
---|---|
1 |
A new story is about to begin, the story of the |
2 |
No party is complete without the |
3 |
It might be an overdone cliché, but you'll be playing the |
4 |
The fate of the world may rest in the hands of the |