D&D5e - Who the Heck is my D&D Character?

This is mostly just a port of http://whothefuckismydndcharacter.com/ to Chartopia with non-PHB classes and races added to the tables, as well as a few other minor tweaks and additions.

You can find a collection including all of my public charts here: https://chartopia.d12dev.com/collection/2569/

Result

Roll on "intro" Roll on "adjective" Roll on "race" Roll on "class" from Roll on "location" who Roll on "backstory".


Subcharts

adjective (d156)

d156 Result

1

bigoted

2

bitchy

3

blunt

4

boisterous

5

bossy

6

brave

7

callous

8

cautious

9

charming

10

cheerful

11

churlish

12

cold

13

composed

14

conceited

15

condescending

16

confident

17

conscientious

18

coolheaded

19

courageous

20

crabby

21

crass

22

critical

23

cruel

24

cunning

25

curious

26

cynical

27

decisive

28

dependable

29

determined

30

driven

31

fearless

32

flamboyant

33

flirtatious

34

friendly

35

gruff

36

headstrong

37

hotheaded

38

lazy

39

loud

40

machiavellian

41

moody

42

philosophical

43

pompous

44

pretty chill

45

romantic

46

selfish

47

sensitive

48

tactless

49

thoughtful

50

wary

51

depressed

52

delightful

53

demure

54

diligent

55

disruptive

56

discerning

57

dramatic

58

dutiful

59

frank

60

funny

61

fussy

62

generous

63

gentle

64

gloomy

65

grave

66

grouchy

67

guarded

68

hateful

69

helpful

70

hotheaded

71

hypercritical

72

level-headed

73

mean

74

methodical

75

meticulous

76

miserable

77

motivated

78

morose

79

naive

80

nosy

81

peaceful

82

pensive

83

plainspeaking

84

playful

85

plucky

86

positive

87

proud

88

prejudiced

89

quick-tempered

90

reliable

91

reluctant

92

resentful

93

resourceful

94

respectful

95

restless

96

sassy

97

sentimental

98

short-tempered

99

snobby

100

sombre

101

sophisticated

102

spiteful

103

soulless

104

stern

105

stoic

106

surly

107

sweet

108

suspicious

109

talented

110

warmhearted

111

wary

112

well-intentioned

113

adventurous

114

agreeable

115

ambitious

116

anxious

117

apathetic

118

argumentative

119

assertive

120

attentive

121

impulsive

122

intolerant

123

inventive

124

overemotional

125

unpredictable

126

eager

127

easygoing

128

egotistical

129

emotional

130

enterprising

131

enthusiastic

132

excitable

133

impatient

134

impetuous

135

inconsiderate

136

insensitive

137

irritable

138

obnoxious

139

old-fashioned

140

outgoing

141

outspoken

142

unbalanced

143

unstable

144

absent minded

145

melodramatic

146

paranoid

147

chipper

148

passive-aggressive

149

amicable

150

broadminded

151

compassionate

152

considerate

153

diplomatic

154

faithful

155

hardworking

156

modest

race (d120)

d120 Result

1-7

Human

8-12

Resolve: {40%?Lightfoot|40%?Stout|10%?Ghostwise|10%?Lotusden} Halfling

13-17

Resolve: {30%?High|30%?Wood|10%?Dark|10%?Sea|10%?Eladrin|5%?Shadar-kai|5%?Pallid} Elf

18-22

Resolve: {45%?Hill|45%?Mountain|10%?Gray} Dwarf

23-26

Half-Resolve: {60%?|5%?Dark |15%?High |15%?Wood |5%?Sea }Elf

27-30

Half-Orc

31-34

Resolve: {40%?Forest|40%?Rock|20%?Deep} Gnome

35-37

Firbolg

38-39

Resolve: {10%?Feywild |}Hobgoblin

40-41

Kobold

42-44

Lizardfolk

45-48

Resolve: {Black|Blue|Brass|Bronze|Copper|Gold|Green|Red|Silver|White} Resolve: {10%?Ravenite |10%?Draconblood |}Dragonborn

49-52

TieflingResolve: {50%?| of {Asmodeus|Baalzebul|Dispater|Fierna|Glasya|Levistus|Mammon|Mephistopheles|Zariel}}

53-55

Resolve: {20%?Fallen|40%?Protector|Scourge} Aasimar

56-59

Resolve: {20%?Dankwood |}Goblin

60-62

Loxodon

63-65

Minotaur

66-68

Orc

69-71

Tabaxi

72-74

Triton

75-76

Warforged

77-78

Tortle

79

Changeling

80

Aaracokra

81

Bugbear

82-83

Centaur

84-85

Resolve: {Earth|Air|Fire|Water} Genasi

86

GithResolve: {yanki|zerai}

87

Kalashtar

88-89

Kenku

90

Simic Hybrid

91

Vedalken

92

Yuan-ti Pureblood

93

Grung

94

Locathah

95

Revenant

96-98

Goliath

99-100

Shifter

101-102

Rabbitfolk

103-104

Fairy

105-106

Satyr

107-108

Leonin

109-110

Owlfolk

111-113

Dhampir Re-roll (dice="1d110")

114-116

Hexblood Re-roll (dice="1d110")

117-119

Reborn Re-roll (dice="1d110")

120

Resolve: {50%?Human|{Dragonborn|Tiefling|Dwarf|Elf|Gnome|Halfling}} Revenant

class (d100)

d100 Result

1-8

Barbarian

9-16

Fighter

17-24

Monk

25-32

Rogue

33-40

Wizard

41-48

Ranger

49-56

Cleric

57-64

Druid

65-72

Sorcerer

73-79

Artificer

80-86

Bard

87-93

Warlock

94-100

Paladin

location (d237)

d237 Result

1

a tiny village

2

the smallest mountain in the world

3

the forest of sadness

4

the city sewers

5

the gutter

6

a large family

7

a orphanage workhouse

8

a slave owning city

9

a town that only ever bartered for goods

10

a super religious upbringing

11

a mid-level cult

12

a cavern without echoes

13

a commune

14

the wet desert

15

an unchartable island

16

a small family farm

17

a village without a tavern

18

the slave fighting pits

19

a company of sellswords

20

an underground network of dragon caves

21

a mercenary company

22

a nocturnal town

23

a city that never slept

24

a royal lineage

25

a carnival freak show

26

an impure bloodline

27

the petrified wood

28

a strict monastery

29

a local street gang

30

the now dry swamp

31

a ruined city

32

a haunted castle

33

the best library in the city

34

a bustling city

35

a maximum security prison

36

a floating city

37

an underground city

38

a theatre company

39

the guard's academy

40

a small town tavern

41

the grave diggers union

42

the royal bank

43

a haberdashery

44

the city post office

45

a travelling band

46

a fishing village

47

a boarding school for the children of middle-class wizards

48

the base of a volcano

49

an illusory forest

50

a forgotten elven monastery

51

the pirate infested isles

52

an unchartable island

53

an asylum

54

a fallen kingdom

55

the inner city slums

56

an underwater monastery

57

a mining town

58

a high-class brothel

59

a nomad circus

60

a tourist town in the mountains

61

the high-plains desert

62

an oasis village

63

the worst brothel in town

64

the freelands

65

a children's workhouse

66

the tundra

67

the nice part of a bad town

68

a peaceful coastal town

69

the wilds

70

a pompous wizard school

71

a small remote village

72

an ancient monastery

73

a very tiny province

74

a silk & spices trade galley

75

the tower of bones

76

a string of terrible places to live

77

a notorious dungeon

78

the wild wood

79

the hold of a slave ship

80

the slums of a port city

81

a laid back beach town

82

a place only they can pronounce

83

an extremist temple

84

the rat catchers guild

85

a sheltered upbringing

86

a sunken city

87

the dry lands

88

the salt flats

89

a city in the shifting sands

90

the most vile of swamps

91

a tropical paradise

92

a gnome run orphanage

93

a recently erupted volcano village

94

Waterdeep

95

a small family bakery

96

a small town where nothing ever happened

97

an underground military stronghold

98

a town of outlaws

99

a war-torn city

100

a plague ridden city

101

a poor dairy farm

102

the local tavern

103

the northern icelands

104

the dusty mountains

105

an isolated monastery

106

Briarwood Castle

107

the endless cornfields

108

the Gladiator Arena

109

an affluent upbringing

110

a prison colony

111

a backwater village

112

from a city deep under the mountains

113

the northern wastelands

114

a local brewery

115

a small town wizarding school

116

a secluded forest village

117

a desert town hidden inside a sandstorm

118

a wealthy vineyard

119

a frozen jungle

120

the city slums

121

a floating shanty town

122

a cliff-side village

123

a rundown adventuring tavern

124

a moving island

125

a cursed village

126

the Ruined Sea

127

a quiet woodland hut

128

the sea of sand

129

the citadel

130

an island long thought to be uninhabited

131

the long abandoned mines

132

a small town on the border

133

a broken home

134

a thriving seaport town

135

a destroyed city

136

the North Plains

137

the iceberg sea

138

the Valley of the Giants

139

the badlands

140

the wilderness

141

a quaint little village on a hill

142

a haunted forest

143

a conquered city

144

the lizard infested marshlands

145

the kitchens of the local barracks

146

Black Rock Beach

147

an internment camp

148

a small farm in the grasslands

149

an engineer's guild

150

Thornwood

151

the treeless forest

152

the Dank Hollows

153

a bustling underground kingdom

154

an underwater city once dry by a magical force field

155

the strongest family heritage line in the land

156

the royal catacombs

157

a fake leper colony hiding a secret

158

a halfway house

159

the city of lights

160

the City of Ten Thousand Flags

161

the enchanted forest

162

a slave market

163

a city no one else has ever heard of

164

the mean uncobbled streets of the city

165

the dungeon inspector's guild (local #422)

166

Lady Marigold's Dance Academy

167

a camp of army followers

168

a doomed dwarven fortress

169

a city with towers that rival the clouds

170

the wetlands

171

a destitute plantation

172

the royal court

173

a foggy peninsula

174

a secret brawler's guild

175

a hastily erected tent city

176

an aristocratic family

177

the Parliament of Beggars

178

a enchanted forest logging company

179

the scorched plains

180

the boneyard

181

the iron mountain range

182

the deep wood

183

the vast wastes

184

the black dungeon

185

a powerful trading town

186

the poor surroundings of the capital city

187

a low ceilinged castle

188

a line of fallen royalty

189

a boarding school

190

Black Oak

191

the white halls of the north

192

a village without children

193

the Wayferer Foothills

194

a deserted island

195

the shifting desert

196

the shade forests

197

a sunken city

198

a rural construction company

199

the assassins guild

200

the black citadel

201

an abandoned fortress

202

an island that can't be reached by boat

203

the endless wastes

204

a frozen wasteland

205

a free thinkers commune

206

a broken home

207

a sleepy harbour town

208

the shattered mountain range

209

the forked islands

210

a disgraced family of knights

211

the city watch

212

a refugee camp for war orphans

213

a complex bureaucratic society

214

a large desert metropolis

215

a dysfunctional marriage

216

a poorly run orphanage

217

a bustling city market

218

a dilapidated mansion

219

a young offenders institute

220

the Forest of Faces

221

the improbable peaks

222

the sealed city

223

the 'class act' travelling circus

224

a run down tavern

225

the Underdark

226

a man made desert

227

a slave caravan

228

the fey wilds

229

a high end gambling house

230

a drought-stricken farm

231

a now impoverished noble family

232

the quality control for potion brewing association

233

a town where orcs are bought and sold as slaves

234

a secret order of monks

235

the imperial army

236

another world

237

a wizard's laboratory

backstory (d280)

d280 Result

1

doesn't believe in magic, ever

2

hates wearing their glasses

3

finds it impossible to speak to girls

4

has always wanted to open their own tavern

5

has a huge debt to pay back

6

was raised by ghosts

7

suffers from claustrophobia

8

is really (I MEAN REALLY) afraid of the dark

9

makes inappropriate jokes at the worst times

10

is afraid of heights

11

doesn't understand the concept of politeness

12

always alliterates their anecdotes

13

has a bad gambling problem

14

was told they'll never be good enough

15

wants everyone to like them

16

never takes their armour off, just in case

17

always wanted to learn magic but struggled with it

18

always needs to be the centre of attention

19

has no other family but the party

20

was left out of their father's will

21

studied interior dungeon design

22

is downright racist towards living skeletons

23

believes they're a demi god, but hasn't figured out who their father is yet

24

is writing an autobiography

25

has serious daddy issues

26

has a drinking problem

27

is completely colour blind

28

failed out of every guild going

29

saw their whole family consumed by a gelatinous cube

30

gets nervous speaking in front of crowds

31

is afraid of sharp edges

32

doesn't have a reflection

33

suffers from nosebleeds

34

is uncomfortable around old people (they smell like death)

35

can't swim

36

was brought up to be a librarian

37

grew up in a graveyard

38

is afraid of fire

39

hates music

40

grew up fat

41

distrusts all authority

42

mistrusts anyone smaller than them

43

hates the monarchy

44

is afraid of dogs

45

was once rescued by wolves

46

has anger problems

47

always romanticised adventure

48

can't read

49

deserted the army

50

is responsible for their sister's death

51

is certain their days are numbered

52

always takes first watch

53

can't silence the voices

54

meditates before dawn

55

constantly watches their back

56

always refers to inanimate objects as 'she'

57

always wakes up on the right side of the bed

58

always keeps their promises

59

is a recovering cannibal

60

wants to be famous, no matter what

61

believes trees can speak to them and them alone

62

is trying to get out of the adventuring business to settle down

63

takes great delight in identifying new beetle species

64

has serious body image problems

65

is a recovering gambling addict

66

can't stand the sight of blood

67

secretly became an adventurer to impress a love interest

68

is afraid the rest of the party will kill them if they try to leave

69

searches endlessly for their kidnapped child

70

would rather kill you than make eye contact

71

was kidnapped by cultists

72

has twenty-seven siblings to provide for

73

ran afoul of the goblin mob

74

is searching for the perfect culinary dish

75

has nothing left to lose

76

doesn't know their own strength

77

has had it up to here with everyone's crap

78

is red-green colorblind

79

carries the skull of their best friend

80

has a serious weapons fetish

81

has taken a vow of silence

82

is just trying to get by

83

is trying to avoid a prophecy

84

has really bad hay fever

85

wants to clear their name

86

doesn't believe in hygiene

87

is being hunted by a terrible monster

88

is dying of a plague and searching for a cure

89

lost their family in a dragon attack

90

fights for undead rights

91

once survived a boiling cauldron

92

forever picking fights to 'win back honour'

93

can't stand silence

94

lost minor appendages due to their gambling addiction

95

is absolutely astonished by jugglers

96

can't sleep indoors

97

only sleeps with the lights on

98

hates to be clean

99

drunkenly swore a blood oath and forgot what for

100

doesn't perceive gender

101

realised the importance of literacy far too late in life

102

bangs on about their genealogy to everyone

103

keeps a blacklist

104

lost their shadow in a bet

105

gets easily attached to people

106

has cheated death more times than they deserved

107

finds armour too restricting

108

has no sense of smell

109

insists they are the reincarnation of a legendary warrior

110

refuses to bathe

111

loved, lost and never loved again

112

is lactose intolerant

113

adds a notch to their sword every night

114

prefers to fight drunk

115

thinks they can read the future, but consistently gets it wrong

116

killed their brother in a duel over their inheritance

117

is cursed to speak in sentences of exactly ten words

118

was raised as a hostage by their father's enemies

119

moonlights as a private investigator

120

has an irrational fear of cats

121

is completely and utterly tone-deaf

122

is running from a marriage arranged by their parents

123

wants to prove they're no longer that goofy kid

124

has gotten away with murder

125

knows seven dangerous secrets

126

has a debilitating fear of wide open spaces

127

always speaks in the third person

128

is manically obsessed with etiquette

129

wants to smash the capitalist system

130

is secretly fond of embroidery

131

is searching for a rare fertility herb

132

is a compulsive liar

133

hates the written word

134

wants to one day own their own ship

135

likes to settle arguments with headbutting contests

136

has an outstanding warrant for their arrest

137

is the last of an ancient bloodline

138

is the twin of the local monarch

139

is pretty tight fisted with their gold

140

is the only surviving member of their previous adventure party

141

was disowned by their family

142

names every piece of their gear

143

is a complete exhibitionist

144

always thinks outside the box

145

accidentally torched the local temple and is now cursed by its god

146

carries a cryptic treasure map they won in a tavern bet

147

has been exiled twice under different names

148

believes they have a claim to the throne

149

constantly places themselves in danger, just to prove a point

150

seeks to end a family feud

151

has a pretty selective memory

152

has accepted death as an inevitability

153

sold everything they own to attend an adventurer academy

154

has been on the run for over three years

155

is terrified of rats

156

believes the undead should be given a second chance

157

was forced to watch their families execution

158

can't stand children

159

worries some of their memories have been tampered with

160

hates to be touched

161

lost their sense of smell in a bar fight

162

likes to speak in rhyme

163

can't seem to hold their liquor

164

fights for species equality

165

was petrified for over two hundred years

166

is trying to dodge the draft

167

unwittingly misuses words all the bloody time

168

has some pretty shady connections

169

was beaten and imprisoned for their religious beliefs

170

started a rebellion in the northern mountains

171

acts shallow but only to hide their insecurities

172

makes all minor decisions by flipping a coin

173

wants to become a famous singer

174

was, until recently, employed to run a dungeon

175

had their lost legs replaced with enchanted wood

176

always looks their best

177

is haunted by the ghost of their father

178

was exiled by their brother the king

179

always gives the good news first

180

used to work as a tavern bouncer

181

tries to be a friend to everyone

182

hates riding horses

183

left their home in disgrace

184

doesn't understand sarcasm

185

suffers from night terrors

186

never passes up a chance to say, 'I told you so.'

187

was framed for the murder of a famous and well-loved innkeeper

188

believes in racial purity

189

is a former bare knuckle boxer

190

always cuts to the chase

191

always gives the bad news first

192

was a weapons instructor for the city militia

193

is on the run after having an affair with a noble's daughter

194

has a twin that constantly impersonates them

195

hasn't been quite right since the accident

196

hasn't accomplished anything in their short life yet

197

is trapped in a Faustian bargain

198

lost their marbles a long time ago

199

has a burning hatred for pirates

200

aims to learn every language in the land

201

owes money to the wrong people

202

believes in an eye for an eye

203

never turns the other cheek

204

once served as a court jester

205

in hindsight shouldn't have had the treasure map tattooed on themselves

206

already made and lost a fortune

207

has a poem for all occasions

208

was drafted into the army at fourteen

209

has a regular sleepwalking issue

210

was cut from their dead mother's womb

211

was apprenticed to a failed alchemist

212

was jailed for a crime they didn't commit

213

is posing as someone else

214

was expelled from the royal guards

215

is the last of the king's bastard children

216

has never been kissed

217

suffers from crippling stage-fright

218

is writing an epic poem about the party's adventure

219

really knows how to party

220

loves to haggle

221

suffers from a recurring nightmare

222

needs to earn the trust of a hated duke

223

came out of retirement for this adventure

224

loots every kill but leaves enough to pay for their burial

225

woke up in a bar with no memory and a sealed letter

226

was once a dungeon trap designer

227

is haunted by the ghosts of their forefathers

228

doesn't have time for all this prophecy bullshit

229

is dealing with a midlife crisis

230

has delusions of grandeur

231

just wants their money back

232

always wanted to be an artist

233

believes plate armour is just a sign of being posh and over privileged

234

failed to protect the royal family

235

likes to settle arguments with an arm wrestle

236

never returned anything they borrowed

237

had their nose cut off in a duel

238

believes dungeon crawling is just breaking and entering

239

bribed a nobleman to help them smuggle slaves out of a tyrannical kingdom

240

was born in a different body

241

suffers from vertigo

242

lost two fingers in a training accident

243

is tracking down the treasure their father died trying to find

244

carries a charmed locket that they can't open

245

is getting too old for all this

246

no longer dreams

247

rejected a foreign prince's marriage proposal

248

has a bad habit of making 'funny' quips after every kill

249

ran away at the age of eleven

250

has wooden teeth after the incident with the mace

251

carries the scars of an attempted suicide

252

won a duel they were supposed to lose out of sheer luck

253

hates being made to wait

254

seems to know everyone

255

keeps getting mistaken for a famous knight

256

is searching for the knowledge of true immortality

257

lost their best friend in an ambush

258

is currently on probation for drunk and disorderly behaviour

259

is haunted by the ghosts of those they kill

260

was badly burnt by a sorcerer

261

was written out of their family will

262

is planning to retire next year

263

is in way too deep with the wrong sort of people

264

exaggerates everything they talk about

265

has no concept of personal space

266

never got the proper training

267

is in so far over their head that they can't help but laugh

268

can only whisper after an attempted hanging

269

is really good at bribing officials

270

is quick to take credit and assign blame

271

refuses to admit they're past their prime

272

has never had their hair cut

273

only has two more years before a demon comes back to claim their soul

274

only became an adventurer after losing a bet

275

is wanted for a reward

276

wears a mysterious necklace that constantly brings them out in a rash

277

parties hard, way too hard.

278

isn't technically alive anymore

279

is convinced they're always being left out

280

doesn't speak a word of common

intro (d4)

d4 Result

1

A new story is about to begin, the story of the

2

No party is complete without the

3

It might be an overdone cliché, but you'll be playing the

4

The fate of the world may rest in the hands of the