HS-11-02: Encounters (3d6)

3d6 Encounter Motivation

3

Salamanders: Roll d4 Tricksters, Roll d4 Warriors

Delivery

4

1 Kiru Shaman

Social/Creative

5

Roll d4+2 Adventurers

Fighting Roll on "HS-11-02: Encounters" (columns: 1)

6

1 Steam Imp

Interacting with Roll on "HS-11-02: Encounters" (columns: 1)

7

1 Magma Imp

Laboring/Nesting

8

1 Magma Elemental

Returning Home

9

1 Goa

Hiding/Sneaking

10

Roll 3d6 Magma Imps

Setting Up an Ambush

11

Roll d6+1 Water Imps, Roll d6+1 Water Elementals

Patrolling

12

1 Goa

Wounded

13

1 Water Elemental

Ritual

14

Roll 2d4+3 Water Imps

Territorial Display

15

Roll 4d6 Steam Imps

Waiting

16

1 Earth Imp

Lost

17

1 Nereid

Dying

18

Roll 2d4+1 Night Axe

Diplomacy


Citation
The Dark of Hot Springs Island, p. 78