3d6 | Encounter | Motivation |
---|---|---|
3 |
Salamanders: Roll d4 Tricksters, Roll d4 Warriors |
Delivery |
4 |
1 Kiru Shaman |
Social/Creative |
5 |
Roll d4+2 Adventurers |
Fighting Roll on "HS-11-02: Encounters" (columns: 1) |
6 |
1 Steam Imp |
Interacting with Roll on "HS-11-02: Encounters" (columns: 1) |
7 |
1 Magma Imp |
Laboring/Nesting |
8 |
1 Magma Elemental |
Returning Home |
9 |
1 Goa |
Hiding/Sneaking |
10 |
Roll 3d6 Magma Imps |
Setting Up an Ambush |
11 |
Roll d6+1 Water Imps, Roll d6+1 Water Elementals |
Patrolling |
12 |
1 Goa |
Wounded |
13 |
1 Water Elemental |
Ritual |
14 |
Roll 2d4+3 Water Imps |
Territorial Display |
15 |
Roll 4d6 Steam Imps |
Waiting |
16 |
1 Earth Imp |
Lost |
17 |
1 Nereid |
Dying |
18 |
Roll 2d4+1 Night Axe |
Diplomacy |