Result
Mini Robo Colosseum! (Free For All)
This contest has an entry fee of 1 Spell Card per competitor.
Entrants are divided into several groups that contain a roughly equal amount of players. They are provided with tools and materials to build a small, combat robot.
This time around, each team's robots will be fighting each other in free for all combat.
All players in a team roll 1d4. Any woodworkers, metalworkers, engineers, or any other individuals whose trade is relevant roll an additional d4 each (per person with relevant profession, not per each trade itself). Their results are all summed up, forming the team's Construction Points pool.
Robots have Attributes and Features. Attributes are its base stats, while Features determine what it can do.
Construction Points can be assigned to the following of a robot's attributes:
Durability: Each point assigned to durability adds 1HP.
Offense: Each point assigned to Offense is added as a bonus to a bot's Attack Roll.
Defense: Each point assigned to Defense subtracts any incoming damage, including damage caused by the ring.
Maneuverability: Each point assigned to Maneuverability is added as a bonus to the bot's Maneuver Rolls (for dodging attacks).
Construction Points can also be used to acquire any of the following features:
Ranged [4 points]: Can attack targets up to 2 tiles away, as well as targets using flight.
Armor Piercing [3 points]: The robot's attacks will always ignore 2 points of Defense.
Powerful Knockback [4 points]: The robot's attack pushes their target 1 tile away in the opposite direction.
Improved Movement [4 points]: Allows the robot to move diagonally.
Flight (Special) [4 points]: Flight can only be activated once per battle. After being activated, the robot can only be targeted by other robots currently in flight or by robots with the Ranged feature. A robot remains in flight until the start of its next turn.
Barrier (Special) [4 points]: Barrier can only be activated once per battle. While it remains active, the robot cannot be targeted. Barrier remains up until the start of its next turn.
Magnet (Special) [3 points]: Activating the Magnet pulls the targeted robot towards the user until they're adjacent, if they're not already so. It also prevents the target from being able to move during the next turn.
Teleport (Special) [3 points]: Activating Teleport allows the robot to move to any unoccupied tile. Teleport can be used to escape Magnet.
Self-Repair (Special) [4 points]: When initiated, the robot repairs itself for 1d4 HP.
Weight (Special) [3 points]: If used on the ground, it guards against the effects of Powerful Knockback & Magnet for one round. If used during Flight, it immediately brings the robot crashing down onto the ground, damaging all adjacent Robots for 3 Defense-Ignoring damage, while also guarding against the effects of Powerful Knockback & Magnet for one round.
Each team has up to 3 hours to work on their robot. Three (3) other teams have entered the tournament. As the GM, craft the opponent's robots while the players craft their own.
In a free for all bout, all 4 robots fight on a 4x4 grid, one robot stationed in each corner. On a robot's turn, they may perform 2 actions from the following 3 options: Move, Attack, or Special. The same action can indeed be performed twice.
Move allows the robot to move a total of 1 tile, but only horizontally or vertically.
Attack can be performed on adjacent robots (horizontally, vertically, and diagonally), consisting of opposed 1d4 rolls (Attack vs Maneuver) plus their respective bonuses. If an attack is successful (above the target's Maneuver roll), the difference is applied as damage.
Specials are actions granted by one of the robot's features, specifically those that aren't passively granted.
Today, the combat ring Resolve: {holds no gimmicks|is suspended in the air, and any robots that fall off will be considered disqualified from the competition|randomly erects a wall that splits the ring into two for 1 round. At the start of every round, 1d4 is rolled by the GM. On a odd number, the ring is split horizontally. On an even number, it is split vertically. Robots can cross the wall with Flight or Teleport. Ranged attacks cannot go through the wall unless the attacking robot is currently in flight}.
Each player on the team whose robot wins earns the reward. All other teams earn a single Spell Card Booster Pack for competing.
Reward:
Roll on "Reward"