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d8 | Result |
---|---|
1 |
Goblins are an affluent race and are commonly established among civilized towns as as financiers, particularly Roll d4 on [moneylenders;investors;speculators; bankers]. |
2 |
Goblins are artisians renowned for their Roll d4 on [smithing;leatherworking;cooking;jewel-making] skills, often forming and taking up prominent roles in various guilds for their craft. |
3 |
Goblins live in Roll d6 on [trees;mountains;plains;tundra;coastal regions;swamps] in a Roll d4 on [matriarchal; patriarchal;monarchist;democratic] society. |
4 |
Goblins are a slave race for humanoids, often used Roll d4 on [for hard labour; as civil servants;as expendable warriors;as novelty servants for nobility]. |
5 |
Goblins utilize their shrewd cunning to work as merchants, predominantly Roll d6 on [as scavengers; sailing port to port to sell their wares; undercutting the rates of humanoid races; using their stalls as a front for information brokerage; high quality goods at fair price; souvenirs, novelties, and party tricks]. |
6 |
Goblins are commonly Roll d8 on [devil;demon;peace;storm;dragon;death;fertility;nature] worshippers. |
7 |
Goblins are nomadic by nature, travelling as Roll d8 on [minstrels;treasure hunters;soothsayers;monster hunters;sages;groups based around one or more large family;knowledge-seekers;sellswords]. |
8 |
Goblins are considered to be common folk. Many live their lives as Roll d5 on [farmers;second-class citizens;tavern owners; school teachers; nannies] |