d12 | Treasure | Description |
---|---|---|
1 |
Red Bandana |
Don't have to worry about blood stains! |
2 |
Resolve: {Brass|Iron|Steel } Lock |
There's no key. |
3 |
Playing Card Set |
Some of the corners are bent. |
4 |
Rusted Resolve: {Scimitar|Shortsword|Longsword|Handaxe|Dagger} |
It's in bad shape, -1 damage rolls. |
5 |
Fingerless Gloves |
Makes it easier to snag things. |
6 |
Six Sided Die |
Weighs much more than it should. |
7 |
Resolve: {Silver|Gold|Platinum} Earrings |
A set of very beautiful earrings. |
8 |
Double-Headed Coin |
The coin has two faces. |
9 |
Vial of Acid |
On a hit, the target takes 2d6 acid damage. |
10 |
Wooden Box of Coins |
Contains Roll 2d6 GP, Roll 3d8 SP, Roll 4d12 CP. |
11 |
A Fine, Leather Gem Pouch |
Roll 10*1d10 GP worth of shiny gemstones. |
12 |
Poisoned Bolt |
Poison vial stuck to a bolt. CON save or take an additional 1d4 poison damage. |