Selling your Soul in the Underground (INTO THE ODD) (d10)

By Chris McDowall creator of INTO THE ODD
Found on his blog BASTIONLAND
Original post: http://www.bastionland.com/2015/10/selling-your-soul-in-underground.html

A random result will be collated from each column

d10 To Whom? What it offers? What it wants?

1

The White Noise: A howling mass of flashing lights obsessed with purity. Terrified of contamination by touching lesser beings.

Innate arcane ability. Start with Cantrips and 1st Circle, learning a new circle each time you please your master.

Your voice.

2

Huk Colony: Featureless humanoids with a collective, highly psychic, consciousness. Disgusted by emotions, including their own disgust.

Monstrous wings and claws (d10)

Your soul for real. When you next take Critical Damage, they sense your incoming death and materialise to snatch you away.

3

Adol: A huge golden demon that wants to grant the desires of lesser beings as a penance for its previous sins. Asks only for something in return so that it may be passed on to another.

Psychic ability.

A gate opened up in Bastion. They tell you exactly what to do, but you'll cause a real mess if you do it.

4

M-System: A huge network of computers that knows everything that's happening across all realities. Petty and vain.

A blessing to the laws of probability. All your Saves roll 2d20 and keep the lowest result.

d6 innocents (children are best)

5

Oot-bog: Sentient swamp that births disgusting gifts to those that feed it. Only requests payment through cryptic symbols in the moss. Takes forever to actually do anything.

A cloned version of yourself that you control with a tandem ego.

Put something into Bastion's water supply that will cause a load of horrible things to happen.

6

Narin and Az: A titanic ape-like creature being groomed and caressed by a smaller mate. When not cooing over each other they want to take others to the peaks of pleasure. If you go along with this, they'll offer you a deal.

A resurrection.

A place in your mind. They want to observe things and will psychically lash you for d6 WIL loss if you get boring.

7

Fith-Halle: A mass of bloated corpses, conjoined at various body parts. All are silent except the speaker, who can sacrifice one of her conjoined bodies to grant a favour.

Passage to a Far Land of practically unlimited wealth.

A load of bodily fluids, weakening your STR by d4 permanently.

8

Slaughter: A flabby blue lion-like thing encased in silver armour. Will grant gifts only to be used in service of death.

A target of your choice will get dragged to a hellish realm from their bed, damned for eternity.

A chunk of your brain, lowering your WIL by d4 permanently.

9

Glass Heart: Speaks to those who enter her body. If she thinks your request is sincere, she will make you a deal.

Exemption from one immutable law (mortality, gravity, bureaucracy)

Take this tiny creature with you and care for it until it grows into its adult form. If you lose the creature you'll be hunted down.

10

Axigt: Serpentine, yellow bird, seemingly stretching on to infinity. Obsessed with enforcing punishment on broken vows, lies, and false intentions.

A one-off time travel.

Nothing for now. They'll be in touch with a completely unreasonable demand in a few weeks.