ESRC (d40)

This chart uses input variables
d40 Encounter Loot Feature

1-12

Nuisance enemy + Roll again: Re-roll (cols="1", dice="3d6+10+{$Doom}")

Nothing

Nothing

13

Normal enemy + Roll again: Re-roll (cols="1", dice="3d6+10+{$Doom}")

Ammo

Trap (1d4 damage)

14

Nuisance enemy

Roll d2 Smelling salts

Obstacle

15

Normal enemy

Roll d2 Herbs

Minor environmental hazard

16

Roll 1d4 Nuisance enemy

Misc tool (WIP)

Bonfire or place to rest

17

Normal enemy + Nuisance enemy

Roll on "Item"

NPC:

Resolve: {Pre-existing NPC | New NPC: Roll on "NPC (Ensam Själ)"}

18

Normal enemy + Roll d3 Nuisance enemy

Weapon (WIP)

Trap (1d6 damage)

19

Roll d3 Normal enemy

Nothing

Nothing

20-21

Nothing

Nothing

Nothing

22

Tough enemy

Nothing

Nothing

23

Roll d3 Normal enemy

Repair powder

Locked exits

24

Roll 2d4 Nuisance enemy

Armor (WIP)

Major obstace

25

Tough enemy + Roll d3 Normal enemy

Roll on "Item"

Moderate environmental hazard

26

Roll d3 Tough enemy

Scroll (WIP)

Trap (1d8 damage)

27

Miniboss

Key

Exit to a new area: Roll on "Area"

28

Miniboss + Roll again: Re-roll (cols="1", dice="3d6+10+{$Doom}")

Scroll (WIP) + Re-roll (cols="2", dice="3d6+10+{$Doom}")

Major environmental hazard

29

Boss

Misc tool (WIP) + Re-roll (cols="2", dice="3d6+10+{$Doom}")

Trap (1d10 damage)

30-40

Boss + Roll again: Re-roll (cols="1", dice="3d6+10+{$Doom}")

Magic item (WIP) + Re-roll (cols="2", dice="3d6+10+{$Doom}")

Trap (1d8 damage) + Roll again: Re-roll (cols="3", dice="3d6+10+{$Doom}")