| d40 | Encounter | Loot | Feature |
|---|---|---|---|
1-12 |
Nuisance enemy + Roll again: Re-roll (cols="1", dice="3d6+10+{$Doom}") |
Nothing |
Nothing |
13 |
Normal enemy + Roll again: Re-roll (cols="1", dice="3d6+10+{$Doom}") |
Ammo |
Trap (1d4 damage) |
14 |
Nuisance enemy |
Roll d2 Smelling salts |
Obstacle |
15 |
Normal enemy |
Roll d2 Herbs |
Minor environmental hazard |
16 |
Roll 1d4 Nuisance enemy |
Misc tool (WIP) |
Bonfire or place to rest |
17 |
Normal enemy + Nuisance enemy |
Roll on "Item" |
NPC: Resolve: {Pre-existing NPC | New NPC: Roll on "NPC (Ensam Själ)"} |
18 |
Normal enemy + Roll d3 Nuisance enemy |
Weapon (WIP) |
Trap (1d6 damage) |
19 |
Roll d3 Normal enemy |
Nothing |
Nothing |
20-21 |
Nothing |
Nothing |
Nothing |
22 |
Tough enemy |
Nothing |
Nothing |
23 |
Roll d3 Normal enemy |
Repair powder |
Locked exits |
24 |
Roll 2d4 Nuisance enemy |
Armor (WIP) |
Major obstace |
25 |
Tough enemy + Roll d3 Normal enemy |
Roll on "Item" |
Moderate environmental hazard |
26 |
Roll d3 Tough enemy |
Scroll (WIP) |
Trap (1d8 damage) |
27 |
Miniboss |
Key |
Exit to a new area: Roll on "Area" |
28 |
Miniboss + Roll again: Re-roll (cols="1", dice="3d6+10+{$Doom}") |
Scroll (WIP) + Re-roll (cols="2", dice="3d6+10+{$Doom}") |
Major environmental hazard |
29 |
Boss |
Misc tool (WIP) + Re-roll (cols="2", dice="3d6+10+{$Doom}") |
Trap (1d10 damage) |
30-40 |
Boss + Roll again: Re-roll (cols="1", dice="3d6+10+{$Doom}") |
Magic item (WIP) + Re-roll (cols="2", dice="3d6+10+{$Doom}") |
Trap (1d8 damage) + Roll again: Re-roll (cols="3", dice="3d6+10+{$Doom}") |
ESRC (d40)
A random result will be collated from each column
This chart uses input variables
- Doom