Result
{% Currentrooms = 0%}
{% Roomnumber = 1%}
{% Corridornumber = 1%}
{% KC1 = {2d6} %}
{% Faction1 = {CHART(114250)} %}
{% Faction2 ={CHART(114250)} %}
{% Faction3 ={CHART(114250)} %}
{% Creature1 = {CHART(114250)} %}
{% Creature2 = {CHART(114250)} %}
{% Creature3 = {CHART(114250)} %}
{% Creature4 = {CHART(114250)} %}
{% Creature5 = {CHART(114250)} %}
{% Creature6 = {CHART(114250)} %}
{% Rel1 = {CHART(114266) } %}
{% Rel2 = {CHART(114266)} %}
{% Rel3 = {CHART(114266)} %}
{%if RNR == "Yes"%}
{% Rooms = {3d20} %}
Random number of rooms: {$Rooms}
{%end%}
ORIGIN:
Roll on "Dungeon origin"
FACTIONS:
Faction 1: {$Faction1}s, Motive: Roll on "Faction motive"
Relationships: Faction 2: {$Rel1}, Faction 3: {$Rel3}
Faction 2: {$Faction2}s, Motive: Roll on "Faction motive"
Relationships: Faction 1: {$Rel1}, Faction 3: {$Rel2}
Faction 3: {$Faction3}s, Motive: Roll on "Faction motive"
Relationships: Faction 1: {$Rel3}, Faction 2: {$Rel2}
Wandering creatures (d10)
1: Roll on "Number" x {$Creature1}
2: Roll on "Number" x {$Creature2}
3: Roll on "Number" x {$Creature3}
4: Roll on "Number" x {$Creature4}
5: Roll on "Number" x {$Creature5}
6: Roll on "Number" x {$Creature6}
7: Roll on "Number" x {$Faction1} (Faction 1)
8: Roll on "Number" x {$Faction2} (Faction 2)
9: Roll on "Number" x {$Faction3} (Faction 3)
10: Roll twice and combine
ENTRANCES:
Entrance 1 (Connects to Room 1): Roll on "Dungeon entrance"
{%if {d6} <= 4%}
Entrance 2 (Connects to Room Roll d{$Rooms}): Roll on "Dungeon entrance"
{%if {d6} <= 2%}
Entrance 3 (Connects to Room Roll d{$Rooms}): Roll on "Dungeon entrance"
{%end%}
{%end%}
Keys:
Key #1: Roll on "Untitled - Sun 19 Oct 04:25:59" Key #2: Roll on "Untitled - Sun 19 Oct 04:25:59" Key #3: Roll on "Untitled - Sun 19 Oct 04:25:59" Key #4: Roll on "Untitled - Sun 19 Oct 04:25:59" Key #5: Roll on "Untitled - Sun 19 Oct 04:25:59" Key #6: Roll on "Untitled - Sun 19 Oct 04:25:59" Key #7: Roll on "Untitled - Sun 19 Oct 04:25:59" Key #8: Roll on "Untitled - Sun 19 Oct 04:25:59" Key #9: Roll on "Untitled - Sun 19 Oct 04:25:59" Key #10: Roll on "Untitled - Sun 19 Oct 04:25:59"
FEATURES:
{%while Currentrooms < Rooms%}
{% Currentrooms = {{$Currentrooms}+1}%}
{% Leadsto = {CHART(114245)} %}
{%if Leadsto == "Room"%}
{%if {d100} <= {$KC1}%}
{% Key = "1" %}
{% KC1 = 0%}
{%else%}
{% Key = "0" %}
{% KC1 = {{$KC1}+d12} %}
{%end%}
Room # {$Roomnumber}:
{% Creature = {CHART(114263) }%}
Roll on "Room generator"
{% Roomnumber = {{$Roomnumber}+1}%}
{%end%}
{%if Leadsto == "Corridor"%}
Corridor # A-{$Corridornumber}:
Roll on "Hallway generator"
{% Currentrooms = {{$Currentrooms}-1}%}
{% Corridornumber = {{$Corridornumber}+1}%}
{%end%}
{%end%}
Subcharts
Next room (d6)
| d6 | Result |
|---|---|
1-4 |
Room |
5-6 |
Corridor |
Creatures (d12)
| d12 | Result |
|---|---|
1 |
{$Creature1} |
2 |
{$Creature2} |
3 |
{$Creature3} |
4 |
{$Creature5} |
5 |
{$Creature6} |
6 |
{$Creature4} |
7-8 |
{$Faction2} (Faction 2) |
9-10 |
{$Faction1} (Faction 1) |
11-12 |
{$Faction3} (Faction 3) |
Faction relations (2d6)
| 2d6 | Result |
|---|---|
2 |
War |
3-5 |
Hostile |
6-8 |
Neutral or indifferent |
9-11 |
Friendly |
12 |
Allied |
Number (d12)
| d12 | Result |
|---|---|
1-2 |
1 |
3-4 |
d3 |
5-6 |
d4 |
7-8 |
2d3 |
9-10 |
d6 |
11 |
2d4 |
12 |
2d6 |
Faction motive (d10)
| d10 | Result |
|---|---|
1 |
Hiding from stronger creature |
2 |
Waiting for wounded members to recover |
3 |
Hoarding a resource |
4 |
Protecting young |
5 |
Expanding their territory |
6 |
Scavenging for food or resources |
7 |
Exploring |
8 |
Got trapped/lost in the dungeon and can't leave |
9 |
Following or hunting another creature |
10 |
Guarding passage from intruders |