Items mentioned in Print Weaver that are not explicitly weapons, armor, rings, or scrolls. Many of these are extrapolated from monster features.
| d54 | Item | Description |
|---|---|---|
1 |
Symbol of Providence |
An old, worn stone bearing a Mark of Providence. It may have once been a part of an outpost. |
2 |
Torch |
A tamed flame to hold back the darkness. Roll a Chance Die after each encounter, on success it burns out. |
3 |
Sleeping Roll |
The simplest means to a decent night's rest. |
4 |
Metal Shield |
+1 OB when in hand (if stowed in your pack, +1 OB but only for back attacks) |
5 |
Silver Chalice |
Tarnishes when in the presence of monsters. |
6 |
Sacred Lantern |
Produces a soft cleansing light that cannot be blown out by mundane means. |
7 |
Forest Pouch |
Grants 2 additional pack slots |
8 |
Globe Compass |
Reveals cardinal directions and elevation. |
9 |
Scroll |
Roll on "Print Weaver Scrolls" |
10 |
Book |
Contains 3 random scrolls Roll on "Print Weaver Scrolls" 3 times (unique results only) |
11 |
Tome |
Contains 5 random scrolls |
12 |
Dowsing Rod |
Locate a familiar object, or make a WIL check for an unfamiliar one. |
13 |
Pipe Root |
Lights small fires without fail. Touching it to a dead body incinerates it, leaving only its possessions. |
14 |
Cursed Mirror |
Allows you to see through an ally’s eyes for 1d10 rounds. Your eyes do not work while using the mirror. |
15 |
Hidden Dagger |
Light Weapon, cannot be found through conventional, mundane means |
16 |
Telling Stone |
Whisper to any creature within sight. |
17 |
Instrument |
A musical instrument of your choice |
18 |
Mimic Cloak |
Grants Advantage on stealthy DEX checks. |
19 |
Bird Hook |
A metal claw attached to 15 meters of rope. |
20 |
Dark Orb |
Creates up to 30 meters of pitch black shadow that Blinds all within, recharges at sunrise. |
21 |
Fire Orb |
Generates a 30 meter field of firelight that reveals illusions, recharges at midnight. |
22 |
Light Orb |
Generates a 30 meter area of light that eliminates all shadows, recharges at sunset |
23 |
Tower Shield |
Increase OB by 1 for each creature engaged with you. |
24 |
Holy Water |
Removes 1 status condition from an engaged target once per day. |
25 |
Forest Quiver |
May recover all ammunition at the end of combat. |
26 |
Herbal Soup |
Heal 2 VIT from a target creature, once per day. |
27 |
Scroll Beast |
A pet Beast that may use a random Scroll once per combat. |
28 |
Jinxed Amulet |
When attacking, all other engaged creatures take 1 damage. |
29 |
Ankle Weight |
Advantage on STR checks. |
30 |
Poetry Book |
Advantage on WIL checks. |
31 |
Smoke Screen |
Advantage on DEX checks. |
32 |
Claws |
Sharp claws once used as a Heavy Weapon. |
33 |
Patterned Wing |
Wing from a mysterious beast. When fully open, OB 3 WIL check for viewers or gain Paralyzed. |
34 |
Tough Hide |
Takes half Damage from Physical damage. |
35 |
Thick Hide |
Takes half Damage from Cold damage. |
36 |
Hoof |
Tough hoof once used as a Light Weapon |
37 |
Leathery Wing |
Powerful wing that once belonged to a beast |
38 |
Fangs |
Sharp teeth once used as a Medium Weapon |
39 |
Long Tongue |
Long, sticky tongue once used as a Heavy Ranged Weapon |
40 |
Talon |
Avian talon once used as a Light Weapon |
41 |
Watchful Eye |
Eye from a mysterious beast. Somehow naturally turns to watch movement unless dried out. |
42 |
Patterned Wing |
Wing from a mysterious beast. When fully opened, all viewers must succeed OB 3 WIL check or gain Paralyzed. |
43 |
Night Chitin Shard |
A piece of dark chitin. It devours all light that touches it. |
44 |
Pincer |
Large pincer once used as a Medium Weapon |
45 |
Sticky Legs |
Beast legs that can hold weight vertically and upside-down |
46 |
Metallic Scales |
Shining scales that catch and reflect light |
47 |
Venom |
Venom from a dangerous beast. If spent on a weapon, will cause Poison on it's next successful hit. |
48 |
Feathered Wing |
Articulated wing that once belonged to a beast. |
49 |
Stinger-tail |
Beast tail once used as a Medium Weapon, dealing Poison damage. |
50 |
Parisitic Egg |
Sharp, sticky egg. If implanted in a living creature, will hatch in 1d10 rounds. |
51 |
Golem Heart |
A magical power source. Could reactivate an unpowered golem. |
52 |
Magic Orb |
A golem's magic orb. Once used as a Light Weapon that would drain 1 WIL from its target. |
53 |
Un-Music Box |
Constantly emits discordant music, any who hear it roll with Disadvantage. |
54 |
Ooze Jar |
Glass jar with an Ooze suspended in oil. If broken for any reason, it releases a random Ooze with Resolve: {50%?0|30%?1|20%?2} Hit Dice |