Letter pairs refer to fingerprint combinations that are used to generate monsters in Print Weaver. They have been added in case a user wants to create a creature based on someone's prints for a more personalized experience.
I added the "+ # OB" and "+#d10" for the armor and weapon columns because it helps me keep track of those stats, especially with effects that add OB.
Please consider whether a monster's features imply any abilities without outright naming them. For example, wings imply flight while features that affect allies imply that it is usually travels in groups.
| d9 | Spirit | Apparition | Wrath | Blessing | Payment | Domain |
|---|---|---|---|---|---|---|
1 |
LL: Human (as Heavy Armor +3 OB), takes the form of a hero of old. |
LL: Burning Blade (as Heavy Weapon +3d10), deals Fire damage. |
LL: May animate an inanimate object. |
LL: Destroys a random Scroll. |
LL: Presides over a fallen castle. |
|
2 |
LA: Angel (as Medium Armor +2 OB), takes the form of a towering winged humanoid. |
LA: Ephemeral Smite (as Heavy Ranged +3d10), deals Light damage. |
LA: Fully heals a creature and they gain Blessed. |
LA: Curses a target creature with a random status condition. |
LA: resides over a ruined temple. |
|
3 |
LW: Beast (as Medium Armor +2 OB), takes the form of a giant Beast. |
LW: Foul Wind (as Medium Ranged +2d10), deals Cold damage. |
LW: Calls upon a group of Beasts for aid. |
LW: Consumes the soul of a noble animal. |
LW: Presides over a sacred grove. |
|
4 |
AL: Goblin (as Medium Armor +2 OB), takes the form of a trickster fey. |
AL: Soul Siphon (as a Medium Weapon +2d10), deals Dark damage. |
AL: Opens a permanent magic pathway between two locations |
AL: Warps Travelers to a random location in the wilderness. |
AL: Presides over an ancient river promenade. |
|
5 |
AA: Hydra (as Heavy Armor +3 OB), takes the form of a spectral Dragon. |
AA: Shattering Glare (as Medium Ranged +2d10), deals psychic damage. |
AA: Offers a chosen Scroll. |
AA: Demands a large sum of gold or valuable object. |
AA: Presides over the mouth of a volcano. |
|
6 |
AW: Orb (as Light Armor +1 OB), takes the form of a glowing orb. |
AW: Ball Lightning (as Medium Ranged +2d10), deals Lightning damage. |
AW: Teleports creatures to a location they are familiar with. |
AW: Steals away an intelligent creature to live with them in their realm. |
AW: Presides over a desert wellspring. |
|
7 |
WL: Ooze (as Light Armor +1 OB), takes the form of an Ink-sodden Ooze. |
WL: Nauseating Touch (as Light Weapon +1d10), deals Poison damage. |
WL: Reverses the effects of a Scroll or other magic. |
WL: Turns target creature into an Ooze. |
WL: Presides over a series of complex tunnels. |
|
8 |
WA: Gears (as Heavy Armor +3 OB), takes the form of interlocking and rotating wheels. |
WA: Banshee Scream (as Medium Ranged +2d10), deals Thunder damage. |
WA: Generates a chosen ring. |
WA: Destroys a ring. |
WA: Presides over an ominous storm cloud. |
|
9 |
WW: Hand (as Light Armor +1 OB), takes the form of a spectral hand and arm |
WW: Possessive Grasp (as Light Ranged +1d10), controls dead, deals Ghost damage. |
WW: Brings life to a dead creature. |
WW: Destroys 10,000 drops of Ink. |
WW: Presides over a dark subterranean grotto. |