Letter pairs refer to fingerprint combinations that are used to generate monsters in Print Weaver. They have been added in case a user wants to create a creature based on someone's prints for a more personalized experience.
I added the "+ # OB" and "+#d10" for the armor and weapon columns because it helps me keep track of those stats, especially with effects that add OB.
Please consider whether a monster's features imply any abilities without outright naming them. For example, wings imply flight while features that affect allies imply that it is usually travels in groups.
| d9 | Ooze | Color | Attack | Fuel | Growth | Ability |
|---|---|---|---|---|---|---|
1 |
LL: Black (as Heavy Armor +3 OB), filled with metal particles. |
LL: Spikes (as Heavy Weapon +3d10), a thick coat of spikes to impale its prey. |
LL: Consumes ferrous metal objects and dissolves them. |
LL: Upon consuming Fuel, doubles its current VIT. |
LL: Strongly attracts metal objects |
|
2 |
LA: Red (as Heavy Armor +3 OB), clots and foams at the edges, all attacks deal Dark damage |
LA: Mouths (as Light Weapon +1d10). |
LA: Consumes blood, leaving dry husks of its prey. |
LA: Upon consuming Fuel, splits into two smaller Oozes (divide VIT between them). |
LA: When parrying, Blinds target creature (STR vs WIL). |
|
3 |
LW: Orange (as Heavy Armor +3 OB), churning molten rock, all attacks deal Fire damage. |
LW: Spray (as Ranged Medium - Close +2d10). |
LW: Consumes wood or anything highly flammable. |
LW: Upon consuming Fuel, doubles its STR |
LW: Explodes upon death, dealing 4d10 damage to all in Close range |
|
4 |
AL: White (as Light Armor +1 OB), pale frozen slime all attacks deal Cold damage. |
AL: Shards (as Heavy Weapon +3d10), jagged icicles, ignores 1 OB of armor. |
AL: Consumes small, living Beasts and wild animals. |
AL: Upon consuming Fuel, creates a random Beast with 1 VIT under its control. |
AL: When parrying, Paralyzes target in an icy shell (STR vs WIL). |
|
5 |
AA: Rainbow (as Light Armor +1 OB), a reflecting fluid prism, all attacks deal Light damage. |
AA: Jet (as Ranged Light), shoots a concentrated stream of its body. |
AA: Consumes Ink, like that found in Scrolls. |
AA: Upon consuming Fuel, casts a random Scroll with 1d10 WIL points. |
AA: Invisible while stationary. |
|
6 |
AW: Blue (as Light Armor +1 OB), crackles with sparks, all attacks deal Lightning damage. |
AW: Shock (as Medium Weapon +2d10), damages on contact as it slides around its target. |
AW: Consumes aquatic Beasts and sea life. |
AW: Upon consuming Fuel, produces a veil of mist, granting Disadvantage to attacks. |
AW: When parrying, Restrains target within itself (DEX vs WIL). |
|
7 |
WL: Yellow (as Medium Armor +2 OB), leaks sulfurous gas, all attacks deal Poison damage. |
WL: Gas (as Ranged Heavy +3d10), a cloud of ooze that bursts forth into the air. |
WL: Consumes precious metals such as gold or silver. |
WL: Upon consuming Fuel, produces 1d10 bricks. Entire structures are built this way. |
WL: All Close creatures must make a STR vs WIL check or become Poisoned. |
|
8 |
WA: Violet (as Medium Armor +2 OB), filled with organelles, all attacks deal Psychic damage. |
WA: Slap (as Light Weapon +1d10). |
WA: Consumes brains, opens heads to satisfy their hunger. |
WA: Upon consuming Fuel, may make a Medium Ranged attack on two creatures. |
WA: When parrying, Confuses target (DEX vs WIL). |
|
9 |
WW: Green (as Medium Armor +2 OB), ghostly green plasm, all attacks deal Ghost damage. |
WW: Lick (as Medium Weapon +2d10), a long tongue-like mass. |
WW: Consumes food and produce, especially rotten or spoiled food items. |
WW: Upon consuming Fuel, gains an extra attack for the next round. |
WW: May soak through solid walls and floors, leaving a thick slime trail. |