| d9 | Ooze | Color | Attack | Fuel | Growth | Ability |
|---|---|---|---|---|---|---|
1 |
LL: Black (as Heavy Armor +3 OB), filled with metal particles. |
LL: Spikes (as Heavy Weapon +3d10), a thick coat of spikes to impale its prey. |
LL: Consumes ferrous metal objects and dissolves them. |
LL: Upon consuming Fuel, doubles its current VIT. |
LL: Strongly attracts metal objects |
|
2 |
LA: Red (as Heavy Armor +3 OB), clots and foams at the edges, all attacks deal Dark damage |
LA: Mouths (as Light Weapon +1d10). |
LA: Consumes blood, leaving dry husks of its prey. |
LA: Upon consuming Fuel, splits into two smaller Oozes (divide VIT between them). |
LA: When parrying, Blinds target creature (STR vs WIL). |
|
3 |
LW: Orange (as Heavy Armor +3 OB), churning molten rock, all attacks deal Fire damage. |
LW: Spray (as Ranged Medium - Close +2d10). |
LW: Consumes wood or anything highly flammable. |
LW: Upon consuming Fuel, doubles its STR |
LW: Explodes upon death, dealing 4d10 damage to all in Close range |
|
4 |
AL: White (as Light Armor +1 OB), pale frozen slime all attacks deal Cold damage. |
AL: Shards (as Heavy Weapon +3d10), jagged icicles, ignores 1 OB of armor. |
AL: Consumes small, living Beasts and wild animals. |
AL: Upon consuming Fuel, creates a random Beast with 1 VIT under its control. |
AL: When parrying, Paralyzes target in an icy shell (STR vs WIL). |
|
5 |
AA: Rainbow (as Light Armor +1 OB), a reflecting fluid prism, all attacks deal Light damage. |
AA: Jet (as Ranged Light), shoots a concentrated stream of its body. |
AA: Consumes Ink, like that found in Scrolls. |
AA: Upon consuming Fuel, casts a random Scroll with 1d10 WIL points. |
AA: Invisible while stationary. |
|
6 |
AW: Blue (as Light Armor +1 OB), crackles with sparks, all attacks deal Lightning damage. |
AW: Shock (as Medium Weapon +2d10), damages on contact as it slides around its target. |
AW: Consumes aquatic Beasts and sea life. |
AW: Upon consuming Fuel, produces a veil of mist, granting Disadvantage to attacks. |
AW: When parrying, Restrains target within itself (DEX vs WIL). |
|
7 |
WL: Yellow (as Medium Armor +2 OB), leaks sulfurous gas, all attacks deal Poison damage. |
WL: Gas (as Ranged Heavy +3d10), a cloud of ooze that bursts forth into the air. |
WL: Consumes precious metals such as gold or silver. |
WL: Upon consuming Fuel, produces 1d10 bricks. Entire structures are built this way. |
WL: All Close creatures must make a STR vs WIL check or become Poisoned. |
|
8 |
WA: Violet (as Medium Armor +2 OB), filled with organelles, all attacks deal Psychic damage. |
WA: Slap (as Light Weapon +1d10). |
WA: Consumes brains, opens heads to satisfy their hunger. |
WA: Upon consuming Fuel, may make a Medium Ranged attack on two creatures. |
WA: When parrying, Confuses target (DEX vs WIL). |
|
9 |
WW: Green (as Medium Armor +2 OB), ghostly green plasm, all attacks deal Ghost damage. |
WW: Lick (as Medium Weapon +2d10), a long tongue-like mass. |
WW: Consumes food and produce, especially rotten or spoiled food items. |
WW: Upon consuming Fuel, gains an extra attack for the next round. |
WW: May soak through solid walls and floors, leaving a thick slime trail. |
Print Weaver Ooze Generator (d9)
Letter pairs refer to fingerprint combinations that are used to generate monsters in Print Weaver. They have been added in case a user wants to create a creature based on someone's prints for a more personalized experience.
I added the "+ # OB" and "+#d10" for the armor and weapon columns because it helps me keep track of those stats, especially with effects that add OB.
Please consider whether a monster's features imply any abilities without outright naming them. For example, wings imply flight while features that affect allies imply that it is usually travels in groups.
Citation
Print Weaver by N. L. Morrison
A random result will be collated from each column