Dungeon Decor (d23)

d23 Walls Floors Decor Flavor

1

Slick stone

Dripping limestone

Collapsed pillar

You hear distant chanting — a new cult has made this hall their shrine.

2

Uneven flagstone

Carved basalt

Scattered bones

An undead patrol enters from a hidden passage.

3

Wet clay

Wooden planks reinforced with iron

Broken altar

A rival adventuring party bursts in mid-combat with unseen foes.

4

Smooth marble

Engraved murals depicting battles

Rotting tapestry

Two factions argue over loot; they notice you as you enter.

5

Cracked sandstone

Moss-covered carvings

Rusted weapons rack

A magical rift flickers open — strange creatures spill through.

6

Moldy cobblestone

Slimy brickwork

Old brazier

You trigger a summoning sigil — something partially forms and speaks your name.

7

Polished granite

Iron bars forming cells

Discarded shackles

The prisoners here have formed their own micro-faction.

8

Ash-covered tiles

Scorched stone

Charred table

A fire elemental’s ember still glows; it begins to reform.

9

Icy flagstone

Frozen stalactites

Empty fountain

The air grows colder — frost creeps rapidly across the floor.

10

Charred bricks

Metal lattice

Blackened altar

A group of cultists are finishing a dark ritual — can you stop them in time?

11

Polished obsidian

Carved runes that hum softly

Shattered crystal

The runes activate and a golem awakens.

12

Crumbled mortar

Weeping walls

Collapsed bench

The floor shifts; a new corridor opens to an unexplored area.

13

Worn flagstone

Rotted wooden support beams

Abandoned campfire

A group of survivors seeks alliance or betrayal.

14

Cracked tiles

Marble pillars entwined with vines

Silver mirror

A strange reflection shows another group exploring parallel to you.

15

Wet stone

Slimy carved idols

Broken cage

The captives inside turn out to be shapechangers.

16

Cracked granite

Rusted spikes

Empty armor stand

The armor reassembles into a sentient knight demanding a duel.

17

Mossy cobbles

Slick green slime patches

Broken portal frame

The portal flickers back to life for a few seconds — you glimpse another realm.

18

Carved basalt

Melted sconces

Stone bench

A fire erupts as volatile alchemical residue ignites.

19

Smooth stone floor

Tarnished silver filigree

Rotting drapery

The ceiling collapses behind you — retreat is cut off.

20

Cold marble walls

Runed columns

Ancient lectern

The runes realign — the dungeon itself is rewriting.

21

Mossy bricks

Vine-covered arches

Ancient fountain

A dryad spirit awakens — nature begins reclaiming the dungeon.

22

Rough-hewn stone walls

Dripping moss

Half-buried door

You uncover an ancient banner — it marks the return of a forgotten house.

23

Dusty tiles

Frescoes of forgotten gods

Crumbled altar

The god’s symbol flares briefly — divine intervention reshapes the chamber.