Dungeon Events (d18)

d18 Event Effect

1

Rival Faction

Another adventuring party or dungeon group enters; potential ally or enemy.

2

Roaming Monster

A patrol of monsters crosses the room; may trigger combat or stealth checks.

3

Cave-In

Part of the ceiling collapses; Dex/Reflex checks to avoid damage or block passage.

4

Flooding / Rising Water

Water begins filling the room; players must escape or find high ground.

5

Fire / Gas Leak

Sparks or trapped gas ignite; environment damage or forced movement.

6

Collapsing Floor

Floor starts giving way; jump or climb to safety.

7

NPC Refugees

Lost or fleeing NPCs enter; may give info, require protection, or create tension.

8

Ritual in Progress

A magical or cultic ritual happens mid-room; may alter environment or summon creatures.

9

Trap Reset

A previously disarmed trap resets or triggers accidentally.

10

Environmental Shift

Wind, sudden darkness, or tremor changes the terrain (dust clouds, falling rocks).

11

Echoing Sounds

Strange sounds mislead players; stealth or Perception checks needed.

12

Animal Den

Predatory creatures (rats, bats, giant spiders) occupy the room; may attack or flee.

13

Treasure Appears

Hidden loot is revealed naturally or magically (glimmering chest, unsealed alcove).

14

Rival Magic Users

A wandering mage or warlock enters, casting minor environmental effects.

15

Faction Negotiation

A room contains two factions negotiating; players can intervene, eavesdrop, or get involved.

16

Undead Awakening

Skeletons or zombies rise from previous corpses; combat may ensue.

17

Cave Creature Hunt

Predator is chasing prey through the room; players are incidental or optional participants.

18

Mysterious Message

Runic glyphs, blood trails, or whispered voices appear, hinting at upcoming events.