Print Weaver Golem Generator (1d9)

Letter pairs refer to fingerprint combinations that are used to generate monsters in Print Weaver. They have been added in case a user wants to create a creature based on someone's prints for a more personalized experience.

I added the "+ # OB" and "+#d10" for the armor and weapon columns because it helps me keep track of those stats, especially with effects that add OB.

Please consider whether a monster's features imply any abilities without outright naming them. For example, wings imply flight while features that affect allies imply that it is usually travels in groups.

Citation

Print Weaver by N. L. Morrison

A random result will be collated from each column

1d9 Golem Form Weapon Ward Rune Task

1

Roll on "Print Weaver Golem HD, Disposition, Secret Weakness"

LL: Iron Form (as Heavy Armor +3 OB), receives double damage from Scrolls.

LL: Morning Star (as Heavy Weapon +3d10).

LL: When lowered to 1 VIT, gain 2 OB. Loses bonus if healed.

LL: Double STR attribute when hit with damage from Scrolls

LL: Eternally protects something in the immediate vicinity.

2

Roll on "Print Weaver Golem HD, Disposition, Secret Weakness"

LA: Stone Form (as Heavy Armor +3 OB), double damage from Thunder.

LA: Tail Axe (as Light Weapon +1d10).

LA: When lowered to 1 VIT, gain Flight. Loses Flight if healed.

LA: When damaged by Thunder, remove all status conditions

LA: Seeks to add something priceless to its collection.

3

Roll on "Print Weaver Golem HD, Disposition, Secret Weakness"

LW: Tree Form (as Heavy Armor +3 OB), double damage from Cold.

LW: Root Flail (as Medium Weapon +2d10).

LW: When lowered to 1 VIT, may teleport to a safe location.

LW: Upon death, burrows into the earth, growing into a duplicate in 1d10 days

LW: Seeks to kill an ancient Printless.

4

Roll on "Print Weaver Golem HD, Disposition, Secret Weakness"

AL: Straw Form (as Light Armor +1 OB), double damage from Fire

AL: Farm Tools (as Heavy Weapon +3d10).

AL: When lowered to 1 VIT, regain half VIT, once per day.

AL: May control a killed creature’s body for 1 round

AL: Guides Travelers to a hidden location.

5

Roll on "Print Weaver Golem HD, Disposition, Secret Weakness"

AA: Crystal Form (as Light Armor +1 OB), double damage from Physical.

AA: Magic Orb, (as Light Weapon +1d10), successful hits drain 1 WIL from target

AA: When lowered to 1 VIT, learns 1 random Scroll.

AA: When damaged by a Scroll, learns that Scroll.

AA: Seeks to understand something about a fallen kingdom

6

Roll on "Print Weaver Golem HD, Disposition, Secret Weakness"

AW: Flesh Form (as Light Armor +1 OB), double damage from Poison.

AW: Meat Hooks (as Medium Weapon +2d10).

AW: When lowered to 1 VIT, may take two actions per round. Lost when healed.

AW: Upon killing a creature, may steal a feature from them.

AW: Seeks to destroy something fragile beyond repair.

7

Roll on "Print Weaver Golem HD, Disposition, Secret Weakness"

WL: Mundane Form (as Medium Armor +2 OB), double damage from Psychic.

WL: Hidden Tentacle (as Heavy Weapon +3d10).

WL: When lowered to 1 VIT, attacks all creatures in Close range.

WL: May appear as any regular object when stationary.

WL: Seeks to surprise and attack any armed passersby

8

Roll on "Print Weaver Golem HD, Disposition, Secret Weakness"

WA: Pipe Form (as Medium Armor +2 OB), double damage from Lightning.

WA: Steam Vent (as Light Weapon +1d10). Deals Fire damage.

WA: When lowered to 1 VIT, gains Advantage on all checks.

WA: Constantly emits discordant music, any who hear it roll with Disadvantage

WA: Wishes to keep a traitor captive

9

Roll on "Print Weaver Golem HD, Disposition, Secret Weakness"

WW: Wax Form (as Medium Armor), double damage from Ghost.

WW: Sludge Arm (as Medium Weapon +2d10).

WW: When lowered to 1 VIT, becomes invisible for 1d10 rounds.

WW: May melt mundane metals and pass through any opening at least 3 cm wide.

WW: Wishes to steal a magic artifact of value to its creator.