| d30 | Type | NAME | EFFECT |
|---|---|---|---|
1 |
Sacred |
GRACE OF A DEAD SAINT |
(2 creatures regain d10 hp each.) |
2 |
Sacred |
GRACE FOR A SINNER |
(One reature of your choice gets +d6 on one roll (damage, tests etc.) |
3 |
Sacred |
WHISPERS PASS THE GATE |
(Ask three questions to a deceased creature.) |
4 |
Sacred |
AEGIS OF SORROW |
(A creature of your choice gains 2d6 extra hp for 10 rounds.) |
5 |
Sacred |
UNMET FATE |
(One creature, dead for no more than a week, is awakened with terrible memories.) |
6 |
Sacred |
BESTIAL SPEECH |
(You may speak with animals for d20 minutes) |
7 |
Sacred |
FALSE DAWN/NIGHT'S CHARIOT |
(Light or Pitch Black for 3d10 minutes) |
8 |
Sacred |
HERMETIC STEP |
(Find all traps in your path for 2d10 minutes) |
9 |
Sacred |
ROSKOE'S CONSUMING GLARE |
(d4 creatures lose d8 HP each) |
10 |
Sacred |
ENOCHIAN SYNTAX |
(One creature blindly obeys a single command) |
11 |
Unclean |
PALMS OPEN THE SOUTHERN GATE |
(Ball of fire hits d2 creatures for d8 damage each) |
12 |
Unclean |
TONGUE OF ERIS |
(A creature is confused for 10 minutes) |
13 |
Unclean |
TE-LE-KEN-ESIS |
(Move an object d10x10 feet for d6 minutes) |
14 |
Unclean |
LUCY-FIRES LEVITATION |
(Hover for PR+d10 Rounds) |
15 |
Unclean |
DAEMON OF CAPILLARIES |
(One creature suffocates for d6 Rounds, losing d4 HP per Round) |
16 |
Unclean |
NINE VIOLET SIGNS UNKNOT THE STORM |
(Produce d2 Lightning Bolts, dealing d6 damage each) |
17 |
Unclean |
METZHUOTL BLIND YOUR EYE |
(Creature becomes invisible for d6 Rounds or until damaged, attacking/defending at DR 6) |
18 |
Unclean |
FOUL PSYCHOPOMP |
(Roll a d6 and summon 1-3: d4 Skeletons, 4-6: d4 Zombies) |
19 |
Unclean |
EYELID BLINDS THE MIND |
(d4 Creatures fall asleep for 1 hour unless they pass a test DR 14) |
20 |
Unclean |
DEATH |
(All creatures within 30' lose a total of 4d10 HP.) |
21 |
Tablet |
DREAM THEORY |
(The target begins to doubt it is real. Attacking and defending against it is -2 DR (+2 DR for affected PCs). |
22 |
Tablet |
TOTAL MATTER COMPREHENSION |
(Mends or breaks a normal-sized item, mundane or otherwise, including armor (increase/decrease one tier) and weapons.) |
23 |
Tablet |
PING THE SHARED CONSCIOUSNESS |
(You sense the presence of living creatures within 70 feet even in adjacent rooms.) |
24 |
Tablet |
LOGICAL PROGNOSTICATION |
(Using Pure Logic, you can deduce the nature of any traps or mechanisms within 30 feet or of any Powers used within 60 feet.) |
25 |
Tablet |
CARNO-ORGANIC SPELEOPHAGY |
(Transmogrifies a child-sized rock into burnt, chewy meat. Feeds d4 famished people.) |
26 |
Tablet |
TIME-LOCKED PNEUMOTOXIN |
(This cracked tablet can be crushed to a coarse powder. If strewn upon a creature it takes d6 damage-on a 6 it chokes and dies. The tablet reappears each morning in its owner’s possession. This Power’s Presence test is harmless to the wielder, determining whether or not the powder finds the target.) |
27 |
Tablet |
INDUCED IRRELEVANCE |
(This tablet’s code literally removes a creature’s essential meaning for d4 rounds. During which enemies will not attack it, even if it attacks them first.) |
28 |
Tablet |
STRUCTURED CRYO-CONDENSATION (FREEZING MOON) |
(Water freezes from the air forming a 15 foot long bridge or all water within 150 feet (unfortunately excluding that within living creatures) freezes.) |
29 |
Tablet |
META-ALCHEMY |
(The user may transform a container of liquid one of the following ways: Transmute it into two doses of Red or Black Poison; Create The Loathing of Vulark: The imbiber rolls a DC16 Toughness test or jumps from great heights; Transform poison to water or wine.) |
30 |
Tablet |
MEMETIC COGNITIVE PALPITATION |
(Near-imperceptible body shifts transmit a simple mind-plague which causes one creature to dance madly for d4 rounds. They may neither attack nor defend during this choreomania.) |