Powers List (d30)

d30 Type NAME EFFECT

1

Sacred

GRACE OF A DEAD SAINT

(2 creatures regain d10 hp each.)

2

Sacred

GRACE FOR A SINNER

(One reature of your choice gets +d6 on one roll (damage, tests etc.)

3

Sacred

WHISPERS PASS THE GATE

(Ask three questions to a deceased creature.)

4

Sacred

AEGIS OF SORROW

(A creature of your choice gains 2d6 extra hp for 10 rounds.)

5

Sacred

UNMET FATE

(One creature, dead for no more than a week, is awakened with terrible memories.)

6

Sacred

BESTIAL SPEECH

(You may speak with animals for d20 minutes)

7

Sacred

FALSE DAWN/NIGHT'S CHARIOT

(Light or Pitch Black for 3d10 minutes)

8

Sacred

HERMETIC STEP

(Find all traps in your path for 2d10 minutes)

9

Sacred

ROSKOE'S CONSUMING GLARE

(d4 creatures lose d8 HP each)

10

Sacred

ENOCHIAN SYNTAX

(One creature blindly obeys a single command)

11

Unclean

PALMS OPEN THE SOUTHERN GATE

(Ball of fire hits d2 creatures for d8 damage each)

12

Unclean

TONGUE OF ERIS

(A creature is confused for 10 minutes)

13

Unclean

TE-LE-KEN-ESIS

(Move an object d10x10 feet for d6 minutes)

14

Unclean

LUCY-FIRES LEVITATION

(Hover for PR+d10 Rounds)

15

Unclean

DAEMON OF CAPILLARIES

(One creature suffocates for d6 Rounds, losing d4 HP per Round)

16

Unclean

NINE VIOLET SIGNS UNKNOT THE STORM

(Produce d2 Lightning Bolts, dealing d6 damage each)

17

Unclean

METZHUOTL BLIND YOUR EYE

(Creature becomes invisible for d6 Rounds or until damaged, attacking/defending at DR 6)

18

Unclean

FOUL PSYCHOPOMP

(Roll a d6 and summon 1-3: d4 Skeletons, 4-6: d4 Zombies)

19

Unclean

EYELID BLINDS THE MIND

(d4 Creatures fall asleep for 1 hour unless they pass a test DR 14)

20

Unclean

DEATH

(All creatures within 30' lose a total of 4d10 HP.)

21

Tablet

DREAM THEORY

(The target begins to doubt it is real. Attacking and defending against it is -2 DR (+2 DR for affected PCs).

22

Tablet

TOTAL MATTER COMPREHENSION

(Mends or breaks a normal-sized item, mundane or otherwise, including armor (increase/decrease one tier) and weapons.)

23

Tablet

PING THE SHARED CONSCIOUSNESS

(You sense the presence of living creatures within 70 feet even in adjacent rooms.)

24

Tablet

LOGICAL PROGNOSTICATION

(Using Pure Logic, you can deduce the nature of any traps or mechanisms within 30 feet or of any Powers used within 60 feet.)

25

Tablet

CARNO-ORGANIC SPELEOPHAGY

(Transmogrifies a child-sized rock into burnt, chewy meat. Feeds d4 famished people.)

26

Tablet

TIME-LOCKED PNEUMOTOXIN

(This cracked tablet can be crushed to a coarse powder. If strewn upon a creature it takes d6 damage-on a 6 it chokes and dies. The tablet reappears each morning in its owner’s possession. This Power’s Presence test is harmless to the wielder, determining whether or not the powder finds the target.)

27

Tablet

INDUCED IRRELEVANCE

(This tablet’s code literally removes a creature’s essential meaning for d4 rounds. During which enemies will not attack it, even if it attacks them first.)

28

Tablet

STRUCTURED CRYO-CONDENSATION (FREEZING MOON)

(Water freezes from the air forming a 15 foot long bridge or all water within 150 feet (unfortunately excluding that within living creatures) freezes.)

29

Tablet

META-ALCHEMY

(The user may transform a container of liquid one of the following ways: Transmute it into two doses of Red or Black Poison; Create The Loathing of Vulark: The imbiber rolls a DC16 Toughness test or jumps from great heights; Transform poison to water or wine.)

30

Tablet

MEMETIC COGNITIVE PALPITATION

(Near-imperceptible body shifts transmit a simple mind-plague which causes one creature to dance madly for d4 rounds. They may neither attack nor defend during this choreomania.)