Sacrilegious Songbird (d6)

d6 Result Description

1

Gutpipes of Destiny

(This amalgamation of sown, hairy gutsacks feature extruding bone pipes for you to blow in. When doing so, listeners of your choosing are filled with unearthly hunger, as if they hadn’t eaten for a week.)

2

Hurty-Gurdy

(Cranking this stringed thing of wood and gore emits a droning sound that hurts the ears of creatures that fail a Presence test against DR12. The first round played, it deals d2 damage, increasing to a d4 and beyond on subsequent rounds.)

3

Spinal Husk

(When beating this drum made from a hellion’s shell, roll 2d6. 6+: Everyone except you tests Agility against DR14 or falls prone. 11+: Choose d4 creatures that can hear your drumming. Their spines break like twigs. You cannot use the drum again today. 12: Your ears won’t stop ringing; you are deaf for the next 24 hours. Also doubles as a shield.)

4

The Devil's Aquifer

(The horn of a beelzebubonic creature from the deepest depths of the Endless Sea. When blown, the lungs of your enemies fill with seawater, should they fail a Toughness test against DR14; a round must be spent expelling it before doing anything else.)

5

Mouth to Mouth Organ

(Play this bony mouth harp to make a broken listener instantly recover d4 HP. They cannot speak until their HP is fully recovered. )

6

Lute of the Acute Brute

(When  strummed, the sound of this axe-shaped (d8 damage) instrument makes the Strength and Presence score of anyone hearing it swap scores for the next d6 days. Repeated listening has no effect.)