Esoteric Hermit (d6)

d6 Result Description

1

Master of Fate

(Discern direction with PR 8 Test.)

2

Book of Boiling Blood

(You may read 1/day. Enemy can stop with a DR 12 test. On a failure, d2 Berserkers appear from the depths of a forgotten blood dimension. Roll d6: on 5-6 they turn on you. Either way, they fight until slain or the battle ends, at which point they are drawn back to their prison.)

3

Speaker of Truths

(2/day, bring clarity to a creature of your choice. Next test is DR -4.)

4

Initiate of the Invisible College

1/day, summon d2 scrolls that can only be used once. Roll a d4:1-2 are sacred and 3-4 are unclean. At next sunrise, they crumble to ash.)

5

Bard of the Undying

(You learnt your melodies from the Otherworld. Your harp grants +4 to reaction.)

6

Hawk as a Weapon

Your crafty, almost-intelligent hawk is loyal only to you. You share no language, but clearly understand each other. DR 10 Attack and Defense, claw/bite d4 damage, 8 HP.)