| d6 | Result | Description |
|---|---|---|
1 |
Hegelian Owl |
(This philosophical beast is a bitter, reluctant and hypersensitive assistant—persuaded with a DR12 Presence test. After two acts of aid it regards you with mute contempt. It can fetch small items, attack enemies and find traps. By night the owl delivers understanding of what you should have done today in dreams.) |
2 |
Thorns of Comprehension |
(When worn, thorns pierce your flesh (d2 damage) and you Perceive All (-4DR to your next test and ignore the next two attacks to hit you as you weave aside). To regain the effect you must crown yourself anew. The damage steps up by one each time (d2 to d4 to d6 etc), until after a night’s rest.) |
3 |
Prism of Ambiguity |
(An external light source and a Presence DR10 test are needed to activate the prism. Its light may shine on up to two creatures healing d6 HP. For the next hour one of them lowers all test DRs by -2. If the test is failed they suffer d4 damage and their armor or a weapon is destroyed. You can use the prism twice per day.) |
4 |
Flute of Tosk |
(Once per combat, when a creature dies, you may play this bone flute’s Echoing Fugue. This deals an ‘echo’ of the fatal damage to a random enemy in the vicinity.) |
5 |
Sash of the Stylite |
(The MIND controls the body! Nothing is good or bad but thinking makes it so including calories and protein. Wearing this belt means you feel no hunger and only need to drink water to regain HP when resting. Wearing it for more than d4 days causes you to collapse. It takes a day to regain its power.) |
6 |
Marked by Obscurity |
(An ever-shifting Tablet of Ochre Obscurity is tattooed on your flesh. Roll each morning which tablet it is. The tablet can only be used once per day but automatically succeeds.) |