Mixing potions (1d100)

If your players ever wants to drink to many potions.

1d100 Result New Result

1

The mixture creates a magical explosion, dealing 6d10 force damage to the mixer and 1d10 force damage to each creature within 5 feet of the mixer.

2-8

The mixture creates a magical explosionThe mixture becomes an ingested poison of the DM's choice

9-15

Both potions lose their effects

16-25

One potion loses its effect

26-35

Both potions work but their numerical effects and durations halved. A potion has no effect if it can't be halved in this way.

36-90

Both potions work normally.

91-99

The numerical effects and duration of one potion are doubled. If neither potion has anything to double in this way, they work normally.

100

Only one potion works but its effect is permanent. Choose the simplest effect to make permanent, or the one that seems the most fun. Forexample, a potion of healing might increase the drinker's hit points maximum by 4, or oil of etherealness mighttrap the user in the Ethereal Plane. At your discretion, an appropriate spell, such as dispel magic or remove curse, might end this lasting effect