Permanents-A-113355 (d13)

d13 Result Descriptions

1

*# Adjustable Stilts*

8 lb.

The stilts take 1 minute to put on or remove. They increase the height of any humanoid wearing them by 2 to 5 feet. Each stilt weighs 8 pounds and is 1 foot long when fully collapsed.

Source: WDH, page 47

Cost: 5gp

2

*# Arcanaloth's Music Box*

This music box is made of dark wood with gold filigree. Each of its five sides is sculpted with the image of a horned woman playing a different musical instrument: a dulcimer, a flute, a harp, a lyre, and a viol. While touching the box, you can use an action to make it play music featuring one of the instruments shown, which can be heard up to 60 feet away. You can also use an action to stop the music.

Source: ToA, page 188

Cost: 750gp

3

*# Armblade*

Generic variant, common (requires attunement by a warforged)

An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period.

As a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.

Base items. This item variant can be applied to the following base items:

Battleaxe (Battleaxe Armblade)
Club (Club Armblade)
Dagger (Dagger Armblade)
Flail (Flail Armblade)
Handaxe (Handaxe Armblade)
Hooked Shortspear (Hooked Shortspear Armblade)
Javelin (Javelin Armblade)
Lance (Lance Armblade)
Light Hammer (Light Hammer Armblade)
Longsword (Longsword Armblade)
Mace (Mace Armblade)
Morningstar (Morningstar Armblade)
Quarterstaff (Quarterstaff Armblade)
Rapier (Rapier Armblade)
Scimitar (Scimitar Armblade)
Shortsword (Shortsword Armblade)
Sickle (Sickle Armblade)
Spear (Spear Armblade)
Trident (Trident Armblade)
War Pick (War Pick Armblade)
Warhammer (Warhammer Armblade)
Whip (Whip Armblade)
Yklwa (Yklwa Armblade)

Source: ERLW, page 276

Cost: 200gp

4

*# Barking Box*

This metal cube, 6 inches on a side, has a crank on top. Using an action to wind the crank activates the box for 8 hours. While activated, the box barks whenever it detects vibrations within 15 feet of it, as long as the box and the source of the vibrations are in contact with the same ground or substance. A switch on one side of the box sets the device to emit either a small dog's bark or a large dog's bark.

Source: WDH, page 47

Cost: 5gp

5

*# Boots of False Tracks*

Wondrous item, common

While wearing these boots, you can have them leave tracks like those of any kind of Humanoid of your size.

Found On: Implements - Common

Source: DMG'24, page 239

Cost: 200gp

6

*# Bottle of Boundless Coffee*

Wondrous item, common

This metal bottle carries delicious, warm coffee. The bottle comes with a stopper, which is attached to the bottle by a little chain. Even when open, the bottle won't accept any liquid other than the coffee it produces. The coffee inside is always comfortably warm, and none of the heat can be felt through the bottle.

Each time you drink the coffee, roll a d20. On a 1, the bottle refuses to dispense coffee for the next hour. If you pour coffee from the bottle, rather than drinking from it, the coffee vanishes the moment it leaves the bottle.

Source: SCC, page 38

Cost: 10gp

7

*# Candle of the Deep*

Wondrous item, common

The flame of this candle isn't extinguished when immersed in water. It gives off light and heat like a normal candle.

Found On: Arcana - Common, Implements - Common

Source: DMG'24, page 242

Cost: 200gp

8

*# Cauldron of Plenty*

Wondrous item, rare

50 lb.

This cauldron is made of thick copper that has turned green with age. It is 4 feet wide, has a mouth 3½ feet in diameter, weighs 50 pounds, and can hold up to 30 gallons of liquid. Embossed on its bulging sides are images of satyrs and nymphs in repose, holding ladles. The cauldron comes with a lid and has side handles. It sits on five little clawed feet that keep it from tipping.

If water is poured into the cauldron and stirred for 1 minute, it transforms into a hearty, hot stew, which can provide one nourishing meal for up to four people per gallon. The stew remains hot while in the cauldron, then cools naturally after it is removed. The outside of the cauldron remains safe to touch despite the heat of the stew.

The cauldron can create stew three times. It then ceases to function until the next dawn, when it regains all its uses.

Source: IDRotF, page 314

Cost: 50gp

9

*# Charlatan's Die*

Wondrous item, common (requires attunement)

Whenever you roll this six-sided die, you can control which number it rolls.

Found On: Implements - Common

Source: DMG'24, page 243

Cost: 100gp

10

*# Chest of Preserving*

Wondrous item, common

25 lb.

Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.

Source: WDMM, page 139

Cost: 100gp

11

*# Cleansing Stone*

Wondrous item, common

A cleansing stone is a sphere 1 foot in diameter, engraved with mystic sigils. When touching the stone, you can use an action to activate it and remove dirt and grime from your garments and your person.

Such stones are often embedded in pedestals in public squares in Aundair or in high-end Ghallanda inns.

Source: ERLW, page 276

Cost: 50gp

12

*# Cloak of Billowing*

Wondrous item, common

While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute.

Found On: Arcana - Common

Source: DMG'24, page 244

Cost: 100gp

13

*# Cloak of Many Fashions*

Wondrous item, common

While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.

Found On: Arcana - Common, Implements - Common

Source: DMG'24, page 245

Cost: 100gp