JungleSeed (d10)

d10 Result

1-2

The jungle is spreading at an alarmingly unnatural rate, and an Antagonist (Roll on "JungleAntagonist") operating from within it is taking advantage of it to attack the friends and family of a Friend (Roll on "JungleFriend"). A Complication (Roll on "JungleComplication") is making government intervention difficult, and the desperate Friend is offering a Thing (Roll on "JungleThing") to the PCs if they do something about Antagonist and their sudden extension of influence.

What makes the jungle dangerous?: Roll on "JungleDanger"

3-4

An Antagonist (Roll on "JungleAntagonist") has kidnapped a Friend (Roll on "JungleFriend") and carried them to a Place (Roll on "JunglePlace") within the jungle. Relations of the Friend are trying to persuade the PCs to rescue the victim; evidently, the Antagonist thinks the Friend knows the location of a stolen Thing (Roll on "JungleThing"). In truth, a minion of the Antagonist stole it, and will try to use it to get the PCs to kill the Antagonist if they get a chance to negotiate.

What makes the jungle dangerous?: Roll on "JungleDanger"

5-6

A Place (Roll on "JunglePlace") is the locus of a Complication (Roll on "JungleComplication") that is causing severe problems for a Friend (Roll on "JungleFriend"). The Complication appears to be resting in large part on a Thing (Roll on "JungleThing") somewhere in that Place, and if the Thing were recovered, the Complication would be negated or lessened. An Antagonist (Roll on "JungleAntagonist") profits by the Complication, and can be expected to respond unkindly to attempts to alleviate it.

What makes the jungle dangerous?: Roll on "JungleDanger"

7-8

A completely unexpected Antagonist (Roll on "JungleAntagonist") has appeared in the jungle, causing great trouble for a pre-existing Antagonist (Roll on "JungleAntagonist") and igniting a struggle between the two. A Friend (Roll on "JungleFriend") wants to take advantage of the chaos to kill them both, and a Thing (Roll on "JungleThing") hidden in a particular Place (Roll on "JunglePlace") will make that a much easier feat for the PCs if they agree to help.

What makes the jungle dangerous?: Roll on "JungleDanger"

9-10

An Antagonist (Roll on "JungleAntagonist") has somehow acquired governmental power, obtaining law enforcement rights or similar legal authority. They are taking every advantage of their new status, using it on flimsy but not completely implausible grounds, making it difficult for a Friend (Roll on "JungleFriend") to resist their impositions. The Friend knows that the Antagonist has an illicit Thing (Roll on "JungleThing") in a Place (Roll on "JunglePlace") that would get them disqualified, but the Place is now guarded with the full panoply of a government-authorized facility.

What makes the jungle dangerous?: Roll on "JungleDanger"