| d12 | Room Type | Exits | Room Elements | Encounters | Encounter Deployment | Room Effects |
|---|---|---|---|---|---|---|
1 |
Small Room |
1 Exit (Dead End) |
Scattered stuff (Objective from Room 5) |
No Encounters |
Possible Encounters will deploy closets to Heroes |
Trap DF 1 |
2 |
Medium Room |
2 Exits |
Crates & Shelves |
Master (From Room 4) - Otherwise No Encounter |
Possible Encounters will deploy in the middle |
No effects |
3 |
Large Room |
3 Exits |
Chairs & table |
Two DL 1 Encounters |
Possible Encounters will deploy furthest away |
VL 1 |
4 |
Small Corridor |
2 Exits |
Crates & Shelves |
Three DL 1 Encounters |
Possible Encounters will deploy furthest to the left |
VL 2 |
5 |
Medium Room |
3 Exits |
Boxes & coffins |
One DL 2 & Two DL 1 Encounters |
Possible Encounters will deploy furthest to the right |
Trap DF 2 |
6 |
Small Room |
4 Exits |
Leftover tools |
Three DL 2 Encounters |
Possible Encounters will ambush |
Trap DF 3 VL 2 |
7 |
Medium Corridor |
2 Exits |
Locked Cabinet |
One DL 3 & Two DL 1 Encounters |
Possible Encounters will deploy in the middle |
Exit Puzzle DF 2 |
8 |
Large Room |
3 Exits |
Objective (From room 3) - Otherwise Empty |
One DL 3 & Two DL 2 Encounters |
Possible Encounters will deploy in the middle |
Exit Puzzle DF 3 |
9 |
Medium Room |
2 Exits |
Broken Furniture |
1d3 DL 3 Encounters |
Possible Encounters will deploy furthest away |
No Effects |
10 |
Long Corridor |
1 Exit (Dead End) |
Bottles of Liquid and old food |
Master (From Room 5) - Otherwise No Encounter |
Possible Encounters will deploy furthest to the right |
VL 2 |
11 |
Medium Room |
2 Exits |
Objective (From room 4) - Otherwise Empty |
No Encounters |
Possible Encounters will deploy furthest to the left |
VL 3 |
12 |
Medium Corridor |
4 Exits |
No furniture or stuff |
Two DL 2 Encounters |
Possible Encounters will deploy in the middle |
Exit Puzzle DF 1 |
Shadow Halls - Random Rooms (d12)
A random result will be collated from each column