| d10 | Result |
|---|---|
1-2 |
An Antagonist (Roll on "PrisonAntagonist") offers to get the PCs into or out of the prison in exchange for killing an annoying Friend (Roll on "PrisonFriend"), painting up a suitably plausible story about why they need to die. Once they've met the Friend, whether or not they kill them, the Antagonist leverages a Complication (Roll on "PrisonComplication") in an attempt to kill the PCs and the Friend as "intruders" or "escapees". How are the prisoners organized?: Roll on "PrisonPrisoners" |
3-4 |
A Friend (Roll on "PrisonFriend") desperately needs to get a Thing (Roll on "PrisonThing") into or out of a prison, and the only way to do so is through a dangerous Place (Roll on "PrisonPlace") during a flare-up of a local Complication (Roll on "PrisonComplication"). The Antagonist (Roll on "PrisonAntagonist") finds out about the transfer just as it's starting, and the PCs need to move rapidly to deliver or extract the Thing before the Antagonist can stop them. How are the prisoners organized?: Roll on "PrisonPrisoners" |
5-6 |
An Antagonist (Roll on "PrisonAntagonist") is on their best behavior as some outside oversight is examining the prison. A Friend (Roll on "PrisonFriend") needs to get proof of the wrongdoing here either into the prison to show the inspector or out of it to deliver to the media. The Antagonist does nothing overt to PC prisoners he suspects of being involved with the matter, but has tacitly farmed out enforcement to coerced convicts. How are the prisoners organized?: Roll on "PrisonPrisoners" |
7-8 |
Angry prisoners are forming up around Antagonist leaders (Roll on "PrisonAntagonist" and Roll on "PrisonAntagonist") in two different Places (Roll on "PrisonPlace" and Roll on "PrisonPlace", respectively), their rivalry sparked by a local Complication (Roll on "PrisonComplication"). A Friend (Roll on "PrisonFriend") desperately wants to calm down the situation without a massive bloodbath, and is willing to offer the secret location of a stashed Thing (Roll on "PrisonThing") if the PCs can neutralize the rival leaders without hurting too many of their followers. How are the prisoners organized?: Roll on "PrisonPrisoners" |
9-10 |
A luckless Friend (Roll on "PrisonFriend") is being kept in a Place (Roll on "PrisonPlace"), and is certainly doomed to an unfortunate fate at an Antagonist's (Roll on "PrisonAntagonist") hands within a relatively short period of time. Another Friend (Roll on "PrisonFriend") outside the prison reaches out to the PCs in hopes that they can extract the victim through an egress in a Place (Roll on "PrisonPlace"), one where the PCs will find a precious Thing (Roll on "PrisonThing") that is too bulky or cumbersome to easily extract without risking the failure of the rescue mission. How are the prisoners organized?: Roll on "PrisonPrisoners" |