| 1d12+1d8 | Encounter | Description |
|---|---|---|
2 |
1 ghost |
The mist ahead parts, revealing a pale figure adrift above the ground. Its tattered gown flutters in a wind you cannot feel. Empty eyes lock on yours, and a sudden chill steals the warmth from your bones. Its lips move, whispering words that die before reaching your ears —yet somehow, you feel them inside your mind. |
3 |
Hunting trap |
A cruel steel trap lies hidden beneath a thin layer of leaves. Dried blood stains the teeth, and small bones lie scattered nearby. |
4 |
Grave |
A lone grave sits beside the path, the mound fresh and the wooden marker blank. The earth seems to shift ever so slightly. |
5 |
Trinket |
A small, strange object lies in the dirt — a child’s silver whistle, a cracked porcelain doll’s head, or a black feather that feels warm to the touch. |
6 |
Corpse |
A body lies sprawled face-down in the mud. Its hands are curled as if grasping for something — and the skin is unnaturally pale. |
7 |
Hidden bundle |
A burlap sack stuffed beneath a log. Inside: moldy bread, a dull dagger, and a half-burned diary page ending mid-sentence. |
8 |
Skeletal rider |
A skeletal figure in rusted armor rides a decayed warhorse, its hollow eye sockets locked on you. It does not speak. |
9 |
Roll 1d8 swarm of bats |
The night air erupts with shrill, piercing cries. From the treetops above, a churning black cloud bursts forth, blotting out the moonlight. Wings beat so fast they sound like tearing cloth, and the air is thick with the stench of damp fur. The swarm dives as one, a living shadow intent on engulfing you. |
10 |
Roll 1d6 dire wolves |
Low growls emerge from the mist as hulking wolves pad into view, their eyes glowing with a malevolent intelligence. |
11 |
Roll 3d6 wolves |
A chilling howl echoes, answered by many more. Shapes dart between the trees, growing closer with every step you take. |
12 |
Roll 1d4 berserkers |
Mud-caked figures emerge from the underbrush, their eyes wild, clutching crude axes and muttering prayers to dark spirits. |
13 |
1 druid with Roll 2d6 twig blights |
A lone figure kneels before a twisted tree, whispering to it. The underbrush rustles as small wooden shapes crawl toward you. |
14 |
Roll 2d4 needle blights |
The wind picks up and showers you with pine needles. Then they move — and the trees themselves seem to take shape and walk forward. |
15 |
Roll 1d6 werewolves in wolf form |
A low growl rolls through the mist like distant thunder. Shapes slip between the trees — large, sleek, and impossibly fast. The moonlight catches their eyes, two by two, each pair burning with unnatural hunger. They circle, silent but for the soft crunch of paws in the undergrowth, closing in until the night itself seems to breathe around you. |
16 |
Roll 3d6 zombies |
The stench hits first — sweet rot and damp earth. From the fog, shapes stagger forward, their limbs hanging at wrong angles. Eyes clouded and lifeless fix on you as broken jaws work soundlessly. Every step squelches in the mud, leaving behind pieces of what once was human. |
17 |
Roll 1d6 scarecrows |
Ragged forms sway in the foggy field. Then, without warning, they begin to walk, creaking with every step. |
18 |
Roll 1d8 strahd zombies |
A sickening shuffle rises from the mist. The shapes ahead are wrong — bodies twisted, torn, and yet still moving. One drags itself forward on splintered arms, another’s torso writhes despite missing its legs. The smell of blood and decay hangs thick, and their ruined faces twist in an eternal, mindless hunger. |
19 |
1 will-o-wisp |
Through the heavy mist, a faint light flickers — pale and cold. It bobs gently, always a few steps ahead, dancing just far enough to draw you from the road. |
20 |
1 revenant |
A figure rises from the ground, mud clinging to its corpse-like frame. Its dead eyes fix on you with unshakable purpose. |