HellworldSeed (d10)

d10 Result

1-2

A Friend (Roll on "HellworldFriend") has come to where the PCs are in order to rescue a relative or loved one from an Antagonist (Roll on "HellworldAntagonist"), who is keeping them at a Place (Roll on "HellworldPlace"). At that same place, a Thing (Roll on "HellworldThing") is being kept, and the Friend offers to tell the PCs where to get the Thing if they can successfully extract the Friend's associate. A Complication (Roll on "HellworldComplication") is involved with the rescue.

What's so hellish about the world?: Roll on "HellworldHellish"

3-4

An Antagonist (Roll on "HellworldAntagonist") is providing safety or survival needs to the locals in exchange for their slavish obedience. They've successfully extracted a Thing (Roll on "HellworldThing") from their serfs, and enjoy it in the well-defended Place (Roll on "HellworldPlace") that is their lair. A Friend (Roll on "HellworldFriend") has been tormented by the Antagonist, and wants revenge; they have a key or other access to the Place and knowledge of the Thing.

What's so hellish about the world?: Roll on "HellworldHellish"

5-6

Anguished locals are being tormented by the Antagonist (Roll on "HellworldAntagonist") to benefit their own followers and serfs. A Friend (Roll on "HellworldFriend") has ignited a conflict between this Antagonist and a second Antagonist (Roll on "HellworldAntagonist") by playing up the consequences of a Complication (Roll on "HellworldComplication"). The fighting has revealed or knocked loose a Thing (Roll on "HellworldThing") at a Place (Roll on "HellworldPlace"), and now both combatants want to seize it in order to crush their opponent.

What's so hellish about the world?: Roll on "HellworldHellish"

7-8

A Friend (Roll on "HellworldFriend") has been dragged into a hopeless effort to overcome the peril of the world by a heartless Antagonist (Roll on "HellworldAntagonist"), but in the course of their work, they discovered a Thing (Roll on "HellworldThing") in a hidden Place (Roll on "HellworldPlace"). They want to get it out, but don't dare do it alone lest their find be discovered by the Antagonist. A Complication (Roll on "HellworldComplication") threatens to reveal their find to all if it's not abstracted quickly.

What's so hellish about the world?: Roll on "HellworldHellish"

9-10

An Antagonist (Roll on "HellworldAntagonist") is doing something that is very profitable for them but that amplifies the hellish qualities of the world nearby, thus causing calamities for a Friend (Roll on "HellworldFriend"). The focus of the Antagonist's activities are at a nearby Place (Roll on "HellworldPlace"), and only by disrupting them will the world's miserable qualities subside in the area. The Antagonist has used some of their ill-gotten gains to acquire a Thing (Roll on "HellworldThing"), which they're going to use to make things even worse if their plans aren't stopped soon.

What's so hellish about the world?: Roll on "HellworldHellish"