HabitatSeed (d10)

d10 Result

1-2

An Antagonist (Roll on "HabitatAntagonist") is moving to take advantage of the chaos to deal with a troublesome Friend (Roll on "HabitatFriend") before the Antagonist makes their planned escape from the dome. The Friend has a Thing (Roll on "HabitatThing") that would hinder that escape, and the PCs know it. Unfortunately, the Friend's secret location can only be learned at a Place (Roll on "HabitatPlace"), where a Complication (Roll on "HabitatComplication") makes investigation hazardous.

What's the nature of the doom?: Roll on "HabitatDoom"

3-4

An Antagonist (Roll on "HabitatAntagonist") disbelieves in the doom, and is making a play to take control of the habitat. Naturally, they 're trying to halt the outflow of locals, as they don't want to rule an empty hab. A Friend's (Roll on "HabitatFriend") family is stuck here because of that, and they're offering a Thing (Roll on "HabitatThing") if the PCs can somehow get their family out from their hidey-hole in a Place (Roll on "HabitatPlace"), despite the Antagonist's personal interest.

What's the nature of the doom?: Roll on "HabitatDoom"

5-6

A Friend's (Roll on "HabitatFriend") attempt to organize a coherent exodus is being stymied by an Antagonist (Roll on "HabitatAntagonist"), who doesn't want to let the people go until they've been stripped of their wealth and belongings. The Antagonist draws their strength from a Thing (Roll on "HabitatThing") they possess, kept at a well-defended Place (Roll on "HabitatPlace"), but a Complication (Roll on "HabitatComplication") is opening a hole in their defenses that the PCs might be able to exploit.

What's the nature of the doom?: Roll on "HabitatDoom"

7-8

Two Antagonists (Roll on "HabitatAntagonist" and Roll on "HabitatAntagonist") are struggling for control of transport out of the hab, and currently the only ones getting away are the nearest and dearest of these Antagonists. A Complication (Roll on "HabitatComplication") is causing further chaos. A Thing (Roll on "HabitatThing") exists that could end the struggle, but it's kept at a dangerous Place (Roll on "HabitatPlace"), and both Antagonists are sending people to try to seize it.

What's the nature of the doom?: Roll on "HabitatDoom"

9-10

An Antagonist (Roll on "HabitatAntagonist") is seriously hindered by a Complication (Roll on "HabitatComplication"), and they're trying to tamp it down with the authority or utility of a Thing (Roll on "HabitatThing") they possess. A Friend (Roll on "HabitatFriend") is being actively aided by the consequences of the Complication, and so wants to incite it yet further in order to stop the Antagonist from taking control of the hab. A particular Place (Roll on "HabitatPlace") contains a person or situation that could be used to either neutralize the Complication or aggravate it to a state that would destroy the Antagonist.

What's the nature of the doom?: Roll on "HabitatDoom"